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Sixth Wane Ouranekki board

Posted on July 24, 2013

For those who are interested, here’s my base sketch for a Sixth Wane Ouranekki board. Note the strong Dara Happan and Orlanthi influence on it.

  • Without playtesting, pieces can move one space (not diagonally), except for Yelm who cannot move. The game is over when one side loses all his pieces, or there is a stalemate.
  • The Day player (defender) starts with 9 pieces in fixed places on the board (Yelm and the 8 Sons) and can place the Red Moon AFTER the Night player (attacker) has set up.
  • The Night Player (attacker) starts with 4 pieces in fixed places on the board (dijijelm, sorcerer, dragon, Kargzant), and can then place his remaining 6 pieces wherever.
  • You need to have two pieces facing a target to destroy it. Destruction happens immediately after you move.

The game is used to predict events, for magical rituals, and can be played by itself with throwing sticks.

This was originally posted on Google+, tapatalk archive.

I think Night cannot start in the inner three rings. Presumably, the board is divided between the City (the inner two bands), the The Middle Heaven (the middle two bands), and the Lower Sky (the outer two bands).

So Night can start in the Lower Sky or in the outer band of the Middle Heaven (also called the Battleground).

Day is Yelm, the Eight Sons, and the Red Moon (in the current version). Night is the Rebel Gods.

Ouranekki is about the assault on the Heavens by the Rebel Gods. If the Emperor flees, he loses.
Or maybe it is about the assault on Light by Darkness. Same difference.

See also:

Ouranekki PDF available

Jeff Richard

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