When you cast Rune spell like Lightning, several key things occur:
Channeling Orlanth’s Power:
The lightning bolt that streaks from your hands isn’t the result of your personal power or knowledge—it’s Orlanth’s. In Glorantha, Rune magic taps directly into the nature and power of a god. Orlanth wielded lightning in the timeless myths of the God Time to strike down his foes. By casting this spell, you’re borrowing a fragment of that divine power, not generating it yourself.
Invoking the Hero Plane:
The Hero Plane acts as a bridge between the mortal world you inhabit (the Mundane World) and the divine realm where Orlanth resides (the Gods World). When you cast Lightning, you momentarily align yourself with Orlanth’s mythic actions, opening a temporary conduit through the Hero Plane. This isn’t a full heroquest where you physically travel to another realm, but a ritualistic echo—a “mini-heroquest”—that lets divine energy flow through you.
Manifesting in the Mundane World:
Once that power crosses the Hero Plane, it takes form in the physical world as a crackling bolt of lightning. To those around you, it might look like you’re briefly touched by the divine—perhaps your voice booms like thunder, or the air around you hums with electric energy. This is Orlanth’s power made real, filtered through your mortal form.
This process reflects how Glorantha’s planes of existence are deeply interconnected:
Gods World: This is the eternal realm where Orlanth exists in his purest form, bound by the Cosmic Compromise. This agreement prevents gods from acting directly in the Mundane World, but they can influence it through worshippers like you. When you cast Lightning, you’re acting as Orlanth’s proxy, bringing his power into a world he can’t touch himself.
Hero Plane: Think of this as the intermediary space where myths come alive. It’s where mortals and gods meet, and every Rune spell taps into it briefly. For Lightning, the Hero Plane lets you step into Orlanth’s mythic role as the storm god, even if just for a moment.
Mundane World: This is the temporal, physical world where you live and fight. The lightning you summon doesn’t just harm your enemies—it’s a tangible sign of the gods’ presence, a reminder that the divine is never far away.
As the one casting Lightning, you’re more than a magician—you’re a conduit for Orlanth. Here’s what that implies:
A Spiritual Connection: Your ability to cast Rune spells depends on your Rune points, which measure your devotion to Orlanth. Each point you spend is like offering a piece of your soul to align with him. The stronger your bond (the more Rune points you have), the more of his power you can wield. After casting, you’ll need to replenish those points through worship or sacrifice, reinforcing your symbiotic relationship with the god.
Reenacting Myth: When you call down lightning, you’re not just using a weapon—you’re retelling a story. In the God Time, Orlanth’s lightning was a tool of victory and justice. By casting the spell, you echo that tale, making it real again in the present. This gives your actions a mythic weight, tying you to the grand narrative of Glorantha.
A Fleeting Divine Moment: The Hero Plane’s involvement is brief. Once the lightning strikes, the connection closes, and you’re fully back in the Mundane World. But for that instant, you’re more than mortal—you’re a vessel for Orlanth’s power.
This is part of what makes RuneQuest magic very different from in other games. At least for me.