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1650s Campaign

Posted on February 28, 2021

While running today, I flirted with the idea of running a short campaign set in the 1650s. The Hero Wars have now been raging for decades, and the world has been transformed. The characters have seen kingdoms and empires rise and fall, stars fall from the sky, and the armies of darkness now march in day. A chaotic thing squats upon the Imperial Throne, and the Battle of Gods and Men harkens near. The game would be as much flashbacks to a brighter time as it would be about confronting the inevitable End Time.

I had the idea that by now all the characters have lost their identity and part of the game would be about discovering who they “were”.

“See that man there, digging in the mud, naked but for his loincloth? He was once Ulifas of Seshnela, king of the world. And that woman there, feasting on the dead sakkar? She was once Samastina of Nochet, Queen of Riches. You may take their crowns and thrones of dirt, for what good it will do you.”

I wonder what Melo Yelo is doing in 1650? See that golden skinned man with the spear? He was once a baboon who shunned his people to become king of an oasis. Now he is cursed to be forever alone. That kind of stuff.

“See that tusked monstrosity, gorging itself on the flesh of the dead on the battlefield? That was once Sir Meriatan, noblest of men.”

I imagine a Virgil figure who narrates this all at the start.

Oh I was just musing about how the Hero Wars would look viewed from its end. Like starting a Pendragon Campaign in the Twilight Period.

I am not talking about doing this as a published campaign. Rather that I think it would an interesting short campaign looking from the vantage of the end stage of the Hero Wars, and then maybe exploring it in reverse.

The world is broken, destroyed, and ruined. We’ve destroyed our gods and our people. How did we bring it to that point? And what are we going to do now?

Jeff Richard

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