I’m reading a fascinating little book on the Seleukid Royal Economy, that is filled with world building gems. Greg would have totally dug this. A few interesting takeaways: The Lunar Heartlands has…
Latest posts
Satrapy Dynasties
None of the Lunar satrapies are under their original ruling dynasty. The Rastar-inning have held Karasal for about 120 years, which is the longest of any of the ruling dynasties. The most…
The Lunar Satrapy of Sylila
The Red Emperor’s daughter, Hwarin Dalthippa, conquered the lands south of Henjarl in a series of military and magical campaigns between 1309 and 1349. In 1325, the Red Emperor proclaimed her and…
Restrictions on Satraps
Within their domains, the rulers of the satrapies or sultanates of the Lunar Empire rule with inherent authority. They are not mere governors or administrators – they are rulers in their own…
Choralinthor Bay
The Choralinthor Bay is strongly affected by the tides. At times of very low tide, the blue hatched areas and the light blue areas are exposed. Only the dark blue areas are…
Earliest Drawing of Dragon Pass
I was going through the map archive looking for some details, and I came across Greg’s very earliest drawing of Dragon Pass. This was part of the design process for what later…
History of the Provincial Overseer
Prior to 1555, there was no Provincial Overseer. During the 4th Wane, the various provincial client kings were managed from Jillaro. After the Red Emperor returned to Glamour at the end of…
The Lunar Army in the Early Hero Wars
I’ve been playing around with some numbers to get a better feel for the Lunar Empire during the Dragon Pass Campaign period. 1. 1621 At the height of Lunar power, the Empire…
The Shadowlands
Both the Jrusteli and the Empire of the Wyrm’s Friends sought to maintain a loyal power base in the Shadowlands. It is, after all, the crossroads of the continent, and though every…
The Machine Ruins
Past the isles of God Forgot, past Talar Hold and Casino Town, are the cursed ruins of the Clanking City, one of the most haunted places in the Holy Country. In the…
World Building Glorantha
When I am world building I think a lot about the numbers involved. And then I start asking questions: 1. What is the population of a place? This lets me know how…
Lhankor Mhy Sorcery
Several Dragon Pass cults routinely play around with sorcery – Lhankor Mhy in particular. But the Knowing Priests are largely self-taught amateurs when it comes to sorcery. Temples tend to know a…
The Lightbringers Belt & Old Gods
In between the Malkioni lands and the Lunar Empire are two regions the “Lightbringers Belt” and the “Old Gods”. Now the Lightbringers Belt we all know – this is the area of…
Loskalm and New Hrestolism
In Loskalm, Malkionism developed a strong current of dualism, positing that the Invisible God’s awareness of itself created a lesser (and flawed) demiurge that in turn created lesser emanations – powers, elements…
Malkionism as a Cult
So one thing that should be obvious about Malkionism compared to other cults – it is primarily a philosophical system, rather than a connection with a god or spirit. The Invisible God…
The Stygian Heresy II
So what do all of these Arkat sects – what we broadly call the Stygian Heresy – have in common? First and foremost they all claim to be the inheritors of esoteric…
The Stygian Heresy I
A key to why the Stygian Heresy is so threatening to mainstream Malkioni can be found in Arkat’s apocryphal retort to the missive of King Nralar demanding that the Hero end sacrifice…
After the Middle Sea Empire
Malkionism in the Third Age is a pathetic shade of its Second Age glory. The Middle Sea Empire ended in 990 and about a half-century later, Seshnela was shattered by the Luathelans….
The Divine Fortune of The Emperor of Land and Sea
For two hundred years the Jrusteli dynasty ruled as the Emperor of the Land and Sea. This was a new title, created in 789 with the acclamation of the Jrusteli Alliance, the Umathelan…
Arkat’s heirs
Many Second Age texts hold that both Gerlant Flamesword and Talor the Laughing Warrior were sons of Arkat and Seleria of Brithos. This is held as deeply heretical, even blasphemous, by both…
A short History of Jrustela
Let’s imagine Jrustela a bit. Our story begins with the end of Nralar the Old’s long reign. Nralar, as you might remember, was the son of Gerlant Flamesword (often said to be…
Other RQG Campaign settings
As we all know, Dragon Pass-the Holy Country-Prax homelands are the default settings for RQG. These are the areas explored in the old board games White Bear & Red Moon, Nomad Gods,…
Sheng Seleris I
Sheng Seleris was an incredibly powerful celestial magician/hero/demigod. He taught his followers his magical techniques, ranked into hierarchies. Greg emphasized many times that SS did NOT use what we would call Mongol…
Talastar
One of the more interesting areas in Peloria is Talastar, one of the great centers of Orlanthi culture. I’m defining Talastar broadly – including Lakrene, Anadiki, Brolia, and Skanthi as parts of…
Heler in Dragon Pass
In Dragon Pass, Heler is generally associated with the rains that are released when Orlanth defeats Aroka. He’s a step up from “Lightning Boy” (the tiny cult dedicated to worshiping Orlanth’s lightning…