A
- Abilities Above 100%
- Ability Results Table
- Absorption
- Accelerate Growth
- Accelerate Healing
- Act
- Additional Experience
- Adventurer Income
- Aeolianism
- Affix Darkness
- Agility Skills
- Agility Skills Category Modifier
- Aging
- Aimed Blows
- Alchemy
- Allied Spirit
- Alter Creature
- Analyze Magic
- Ancestral Spirits
- Animal Lore
- Animate Dead
- Argan Argar
- Armor Points
- Armor Types
- Arouse Passion
- Art
- Assistant Shaman
- Associated Cults
- Attack
- Attack and Parry Results
- Attacking from Advantage or Disadvantage
- Attract Magic
- Attract Missiles
- Attract Spirits
- Attributes
- Augment
- Augmenting Abilities
- Augmenting Skills
- Axe Trance
- Axis Mundi
B
- Babeester Gor
- Ban
- Bandit
- Bargain
- Base Income
- Battle
- Bear Fruit
- Bear’s Skin
- Bear’s Strength
- Beastmaster
- Become [other shape]
- Befuddle
- Berserker
- Bind Elemental
- Bind Ghost
- Binding
- Binding Enchantment (Rune magic)
- Binding Enchantment (Spirit magic)
- Bind Spirit
- Bison Riders
- Black Fang Brotherhood
- Bladesharp
- Blast Earth
- Bless Animals
- Bless Champion
- Bless Crops
- Bless Grave
- Bless Pregnancy
- Bless Thunderstone
- Bless Woad
- Bludgeon
- Boat
- Boon of Kargan Tor
- Boosting a Spell
- Breathe Air/Water
- Bureaucracy
C
- Call Cold
- Call Founder
- Call Light
- Calm Water
- Castback
- Casting a Rune Spell
- Casting Time
- Casual Use of Runes
- Catseye
- Celestial Lore
- CHA
- Chalana Arroy
- Chaos Gift
- Characteristic Roll
- Characteristics
- Chariot Driver
- Chariots
- Charisma
- Charm
- Chases
- Chief and High Priests
- Childbirth
- Clairvoyance
- Claws
- Clever Tongue
- Climb
- Cloud Call
- Cloud Clear
- Combat with Skills Above 100%
- Comfort Song
- Command (cult spirit)
- Command Priests
- Command (species)
- Command Worshipers
- Common Rune Magic
- Communication Skills
- Communication Skills Category Modifier
- CON
- Conceal
- Conditions on Enchantments
- Conflagration
- Conflicting Runes
- Control (entity)
- Coordination
- Countermagic
- Crack
- Craft
- Crafter
- Create an Adventurer
- Create Fissure
- Create Great Market
- Create Hallucination
- Create Image
- Create Market
- Create Odor
- Create Sensation
- Create Shadow
- Create Sound
- Create Taste
- Create Wall of Flames
- Create Wildfire
- Creating New Spells
- Cremate Dead
- Critical Hit
- Critical Success
- Crushing
- Cult Lore
- Cults
- Cult Spirits
- Cure All Disease
- Cure Chaos Wound
- Cure Poison
- Customs
D
- Daka Fal
- Damage to Weapons
- Dampen Damage
- Dance
- Darkness
- Dark Walk
- Darkwall
- Death and Permanent Damage
- Demoralize
- Detect Enemies
- Detect Honor
- Detect Life
- Detect Magic
- Detect Spirit
- Detect (substance)
- Detect Trap
- Detect Truth
- Detect Undead
- Devise
- Devotion (deity)
- DEX
- DEX Strike Rank
- Disappear
- Discorporate
- Discorporation
- Disease
- Disengaging from Melee
- Disguise
- Dishonor
- Dismiss Elemental (type)
- Dismiss Magic
- Dispel Magic
- Disruption
- Distraction
- Divination
- Divine Intervention
- Dodge
- Dominate (animal)
- Dominate (discorporate spirit)
- Dominate (humanoid)
- Dragon Pass
- Drain Soul
- Draw Beast
- Drive Chariot
- Drowning and Asphyxiation
- Dullblade
E
- Earthpower
- Earth Shield
- Eiritha
- Elder Race Lore
- Elementals
- Enchantment
- Enchant (metal)
- Encumbrance
- Engizi
- Enhance INT
- Entertainer
- Ernalda
- Esrolia
- Eurmal
- Evaluate
- Exorcism
- Experience Rolls
- Exposure to Cold
- Exposure to Heat
- Extension
- Extinguish
F
- Face Chaos
- Falling
- Family Events
- Family Heirloom
- Family History
- Fanaticism
- Farm
- Farmer
- Farsee
- Fast Talk
- Fear
- Fearless
- Fear (type or individual)
- Fetch
- Fight Disease
- Find Enemy
- Finding Spirits
- Find (substance)
- Finger of Fire
- Fire
- Firearrow
- Fireblade
- Fireshield
- First Aid
- Fisher
- Flight
- Float
- Focus
- Foundchild
- Free Ghost
- Free INT
- Full Turn
- Fumble
G
- Gaining a Passion
- Game
- Geomancy
- Gifts
- Glamour
- Glue
- Gnome to Gargoyle
- God-talker
- Grappling
- Grazelands
- Group Laughter
- Guided Teleportation Guilds
H
- Hallucinate
- Harmony
- Harvest
- Hasten Vessel
- Hate (Group or Individual)
- Heal
- Heal Body
- Healing
- Healing magic
- Healing rate
- Healing Trance
- Heal Wound
- Herd
- Heroquest
- Hide
- Hide Fire
- High Llama Riders
- Hit Location –
- Hit Points
- Homeland Characteristic Modifiers
- Homeland Lore
- Honor
- Horned Man
- Humakt
- Hunger
I
- Identify Otherworld Entity
- Identify Scent
- Identify Spell
- Ignite
- Illusions
- Illusory Motion
- Illusory Odor
- Illusory Sight
- Illusory Sound
- Illusory Substance
- Illusory Taste
- Impala Riders
- impaling
- Impede Chaos
- Incarnate Ancestor
- Increase/Decrease Wind
- Inexperienced Adventurers
- Initiates
- Insight
- Inspiration
- Instant Spell
- INT
- Intensity
- Intimidate
- Intrigue
- Invigorate
- Inviolable
- Invisibility
- Ironhand
- Issaries
J
- Jump
K
- Knockback
- Knowledge
- Knowledge Skills
- Knowledge Skills Category Modifier
L
- Lance
- Lantern
- Lay Members
- Leap
- Lhankor Mhy
- Library Use
- Lie
- Light
- Lightning
- Lightwall
- Listen
- Living Offerings
- Lock
- Logical Clarity
- Logician
- Love (family)
- Love (individual)
- Loyalty (city)
- Loyalty (clan, tribe)
- Loyalty (individual)
- Loyalty (temple)
- Lunar Phase
- Lunar Sorcery
- Lunar Tarsh
M
- Madness
- Magical Tests
- Magic Point Enchantment
- Magic Points
- Magic Skills
- Magic Skills Category Modifier
- Malkioni
- Manage Household
- Manipulation Skills
- Manipulation Skills Category Modifier
- Maran Gor
- Marriage
- Matrix Creation
- Maximum ENC
- Meditate
- Melee Round
- Melee Weapon
- Mend Flesh
- Merchant
- Mindblast
- Mind Read
- Mineral Lore
- Missile Weapon
- Mist Cloud
- Mobility
- Monomyth
- Moonfire
- Morale
- Morokanth
- Mounted Archery
- Mounted Combat
- Move Across Water
- Movement
- Move Quietly
- Multimissile
- Multiple Activities Outside of Melee
- Multiple Activities Within Melee
- Multispell
N
- Naiads
- Natural Healing
- Negotiating with Spirits
- Neutralize Armor
- Neutralize Magic
- Neutralize (Rune)
- Neutralize Spirit Magic
- Noble
- Notes on Combat
O
- Oakfed
- Oath
- Odayla
- Old Tarsh
- Omens
- Open Seas
- Opposed Rolls Orate
- Orlanth
- Orlanth Adventurous
- Orlanth Thunderous
P
- Panic
- Parry
- Passage
- Passions
- Path Watch
- Pathway
- Peace
- Peaceful Cut
- Perception Skills
- Perception Skills Category Modifier
- Personality Disputes
- Personal Skill Bonuses
- Phalanx Formation
- Philosopher
- Pierce Veil
- Plant Lore
- Play Instrument
- Poison
- Pol-Joni
- Pony Breeders
- Possession
- POW
- Prax
- Prepare Corpse
- Preparing or Changing a Weapon
- Preserve Item
- Price List of Goods and Services
- Priest
- Protection
- Protective Circle
- Psychic Turmoil
- Pure Horse People
R
- Rain
- Ranged Spell
- Range of a Spirit Magic Spell
- Ransom
- Read/Write
- Reattempting Ability Rolls
- Reconstruction
- Reflection
- Regrow Limb
- Remove (body part)
- Repair
- Replenishing Rune Points
- Reproduce
- Reputation
- Research
- Resistance Table
- Resisting Spells
- Restore Health
- Results of Damage
- Resurrect
- Retinues
- Reveal Rune
- Ride
- Ritual Practice
- Ritual Preparation
- Rivereyes
- Rogue Wave
- Rune Lord
- Rune Lord-Priests
- Rune Points
- Rune Priest
- Rune Priestess
- Runes
- Runic Inspiration
S
- Sable Tribe
- Sacred Place Modifiers
- Sacred Time
- Sacred Time Modifiers
- Sacrifice
- Safe
- Sanctify
- Sartar
- Scan
- Scribe
- Seal Soul
- Search
- Second Sight
- Self-Resurrection
- Sense Assassin
- Sense Chaos
- Seven Mothers
- Sever Spirit
- Shake Earth
- Shamanic Abilities
- Shamanic Skills
- Shamans
- Shattering
- Shield
- Shimmer
- Shiphandling
- Shooting at Moving Targets
- Shooting into Melee
- Silence
- Sing
- SIZ
- Size of Items
- SIZ Strike Rank
- Skill and Ability Time
- Skill Base Chance
- Skills Category Modifiers
- Slash
- Slashing
- Sleep
- Sleight
- Slow
- Snow
- Solace of the Logical Mind
- Soul Sight
- Speak Other Language
- Speak Own Language
- Speak to Mind
- Speak with Herd Beasts
- Speak with Insects
- Special Rune Magic
- Special Success
- Species Maximum Characteristics
- Speedart
- Spell Cost
- Spell Duration
- Spell Matrix Enchantment
- Spell Range
S (cont.)
- Spell Strength
- Spell Strike Rank
- Spell Teaching
- Spell Trading
- Spirit Armor Enchantment
- Spirit Binding
- Spirit Block
- Spirit Combat
- Spirit Dance
- Spirit Guardian
- Spirit Lore
- Spirit Melding
- Spirit of Reprisal
- Spirit Screen
- Spirit Travel
- Spiritual Armor
- Spirit Vortices
- Spirit Warding
- Spirit World
- Splitting Attacks
- Stackable Rune Magic
- Standard of Living
- Steal Breath
- Stealth Skills
- Stealth Skills Category Modifier
- Stop Vessel
- Storing Treasure
- Storm Bull
- STR
- Strength
- Strike
- Strike Rank
- Strongnet
- Student
- Subcults
- Subsequent Parries
- Summon Ancestor
- Summon Cult Spirit
- Summon Elemental (type)
- Summon (entity)
- Summon Household Guardian
- Summons of Evil
- Summon (species)
- Summon Specific Ancestor
- Summon Spirit of Law
- Summon Spirit Teacher
- Sunbright
- Sunspear
- Suppress Lodril
- Sureshot
- Survival
- Swallow
- Swim
- Sword Trance
- Sympathetic Magic
T
- Taboos
- Tame Bull
- Tap Body
- Taxes
- Techniques
- Teleportation
- Temperature and Precipitation
- Temple Defenses
- Temples
- Temporal Spell
- Thief
- Thirst
- Thrown Objects
- Thrown Weapon
- Thunderbolt
- Total Recall
- Touch Spell
- Track
- Training
- Transform Self
- Translate
- Treat Disease
- Treat Poison
- Truespeak
- True (weapon)
- Turn Undead
- Two Weapon Use
- Types of Spells
U
- Understand Herd
- Understand Herd Beast
- Use of the Pike Against Charging Cavalry
V
- Valuable Object Offerings
- Vigor
- Vinga
- Visibility
W
- Waha
- Ward Against Weapons
- Warding
- Warrior
- Weapon Skills
- Weather
- Wind Warp
- Wind Words
- Worship
- Wyters
Y
- Yelm
- Yelmalio
- Yinkin
Z
- Zorak Zoran
- Zzaburi
Related Pages
- Articles – Designing the New RuneQuest
- CHA4028 Empty RuneQuest Slipcases (2019)
- CHA4028 RuneQuest: Roleplaying in Glorantha – Conversion Guide
- CHA4028 RuneQuest: Roleplaying in Glorantha Slipcase Sets (2019)
- CHA4028 RuneQuest: Roleplaying in Glorantha – Contents
- CHA4028 RuneQuest: Roleplaying in Glorantha – Gen Con 2018 Preview
- CHA4028 RuneQuest: Roleplaying in Glorantha – Second Printing Clarifications, Corrections and Additions 1.0.1
- CHA4028 RuneQuest: Roleplaying in Glorantha – Spell Lists
- CHA4028 RuneQuest: Roleplaying in Glorantha – Q&A by Chapter
- CHA4028 RuneQuest: Roleplaying in Glorantha – Rune Fixes
- RQG Adventurer sheets
- RQG Cults allowing Sorcerers or Shaman
Absorption (Rune magic), Accelerate Growth (Rune magic), Accelerate Healing (Sorcery spell), Affix Darkness (Rune magic), Alter Creature (Rune magic), Analyze Magic (Rune magic), Ancestral Spirit Spells (Rune magic), Animate Dead (Sorcery spell), Arouse Passion (Rune magic), Attract Magic (Sorcery spell), Attract Missiles (Sorcery spell), Attract Spirits (Sorcery spell), Axe Trance (Rune magic), Axis Mundi (Rune magic), Ban (Rune magic), Bear Fruit (Rune magic), Bear’s Skin (Rune magic), Bear’s Strength (Rune magic), Beastmaster (Rune magic), Become (other shape) (Rune magic), Befuddle (spirit magic), Berserker (Rune magic), Bind Elemental (Sorcery spell), Bind Ghost (Rune magic), Bind Spirit (Sorcery spell), Binding Enchantment (Rune magic), Binding Enchantment (spirit magic), Bladesharp (spirit magic), Blast Earth (Rune magic), Bless Animals (Rune magic), Bless Champion (Rune magic), Bless Crops (Rune magic), Bless Grave (Rune magic), Bless Pregnancy (Rune magic), Bless Thunderstone (Rune magic), Bless Woad (Rune magic), Bludgeon (spirit magic), Boon of Kargan Tor (Sorcery spell), Breathe Air/Water (Rune magic), Call Cold (Sorcery spell), Call Founder (Rune magic), Call Light (Sorcery spell), Calm Water (Sorcery spell), Castback (Sorcery spell), Catseye (Rune magic), Chaos Gift (Rune magic), Charisma (Rune magic), Clairvoyance (Rune magic), Claws (Rune magic), Clever Tongue (Rune magic), Cloud Call (Rune magic), Cloud Clear (Rune magic), Comfort Song (Rune magic), Command (Cult Spirit) (Rune magic), Command (Species) (Rune magic), Command Priests (Rune magic), Command Worshipers (Rune magic), Conflagration (Sorcery spell), Control (entity) (spirit magic), Coordination (spirit magic), Countermagic (spirit magic), Crack (Rune magic), Create Fissure (Rune magic), Create Great Market (Rune magic), Create Hallucination (Sorcery spell), Create Image (Sorcery spell), Create Market (Rune magic), Create Odor (Sorcery spell), Create Sensation (Sorcery spell), Create Shadow (Rune magic), Create Sound (Sorcery spell), Create Taste (Sorcery spell), Create Wall of Flames (Sorcery spell), Create Wildfire (Rune magic), Cremate Dead (Rune magic), Cure All Disease (Rune magic), Cure Chaos Wound (Rune magic), Cure Poison (Rune magic), Dampen Damage (Sorcery spell), Dark Walk (Rune magic), Darkwall (spirit magic), Demoralize (spirit magic), Detect (substance) (spirit magic), Detect Enemies (spirit magic), Detect Honor (Rune magic), Detect Life (spirit magic), Detect Magic (spirit magic), Detect Spirit (spirit magic), Detect Trap (spirit magic), Detect Truth (Rune magic), Detect Undead (spirit magic), Disappear (Sorcery spell), Discorporation (Rune magic), Dismiss Elemental (type) (Rune magic), Dismiss Magic (Rune magic), Dispel Magic (spirit magic), Disruption (spirit magic), Distraction (spirit magic), Divination (Rune magic), Dominate (animal) (Sorcery spell), Dominate (discorporate spirit) (Sorcery spell), Dominate (elemental) (Sorcery spell), Dominate (humanoid) (Sorcery spell), Drain Soul (Sorcery spell), Draw Beast (Rune magic), Dullblade (spirit magic), Earth Shield (Rune magic), Earthpower (Rune magic), Enchant (metal) (Rune magic), Enhance INT (Sorcery spell), Extension (Rune magic), Extinguish (spirit magic), Face Chaos (Rune magic), Fanaticism (spirit magic), Farsee (spirit magic), Fear (Rune magic), Fearless (Rune magic), Fight Disease (Rune magic), Find (substance) (Rune magic), Find Enemy (Rune magic), Finger of Fire (Sorcery spell), Firearrow (spirit magic), Fireblade (spirit magic), Fireshield (Rune magic), Flight (Rune magic), Float (Rune magic), Free Ghost (Rune magic), Geomancy (Sorcery spell), Glamour (spirit magic), Glue (spirit magic), Gnome to Gargoyle (Rune magic), Group Laughter (Rune magic), Guided Teleportation (Rune magic), Hallucinate (Rune magic), Harmony (Rune magic), Hasten Vessel (Sorcery spell), Heal (spirit magic), Heal Body (Rune magic), Heal Wound (Rune magic), Healing Trance (Rune magic), Hide Fire (Rune magic), Hide Wealth (Rune magic), Identify Otherworld Entity (Sorcery spell), Identify Scent (Rune magic), Identify Spell (Sorcery spell), Ignite (spirit magic), Illusion Spells (Sorcery spell), Illusory Motion (Rune magic), Illusory Odor (Rune magic), Illusory Sight (Rune magic), Illusory Sound (Rune magic), Illusory Substance (Rune magic), Illusory Taste (Rune magic), Impede Chaos (Rune magic), Incarnate Ancestor (Rune magic), Increase/Decrease Wind (Rune magic), Invigorate (Rune magic), Inviolable (Rune magic), Invisibility (Rune magic), Ironhand (spirit magic), Knowledge (Rune magic), Lantern (spirit magic), Leap (Rune magic), Lie (Rune magic), Light (spirit magic), Lightning (Rune magic), Lightwall (spirit magic), Lock (Rune magic), Logical Clarity (Sorcery spell), Logician (Sorcery spell), Madness (Rune magic), Magic Point Enchantment (Rune magic), Magic Point Enchantment (Sorcery spell), Magic Point Enchantment (spirit magic), Matrix Creation (Rune magic), Mend Flesh (Sorcery spell), Mind Read (Rune magic), Mindblast (Rune magic), Mist Cloud (Rune magic), Mobility (spirit magic), Moonfire (Sorcery spell), Morale (Rune magic), Move Across Water (Sorcery spell), Multimissile (spirit magic), Multispell (Rune magic), Neutralize (Rune) (Sorcery spell), Neutralize Armor (Sorcery spell), Neutralize Magic (Sorcery spell), Neutralize Spirit Magic (Sorcery spell), Oath (Rune magic), Open Seas (Sorcery spell), Panic (Rune magic), Parry (spirit magic), Passage (Rune magic), Path Watch (Rune magic), Pathway (Rune magic), Peace (Rune magic), Pierce Veil (Sorcery spell), Preserve Item (Sorcery spell), Protection (spirit magic), Protective Circle (Sorcery spell), Rain (Rune magic), Reconstruction (Rune magic), Reflection (Rune magic), Regrow Limb (Rune magic), Remove (Body Part) (Rune magic), Repair (spirit magic), Reproduce (Rune magic), Restore Health (Rune magic), Resurrect (Rune magic), Reveal Rune (Sorcery spell), Rivereyes (spirit magic), Rogue Wave (Sorcery spell), Safe (Rune magic), Sanctify (Rune magic), Seal Soul (Rune magic), Second Sight (spirit magic), Sever Spirit (Rune magic), Shake Earth (Rune magic), Shattering (Rune magic), Shield (Rune magic), Shimmer (spirit magic), Silence (spirit magic), Slash (Rune magic), Sleep (spirit magic), Slow (spirit magic), Snow (Rune magic), Solace of the Logical Mind (Sorcery spell), Soul Sight (Rune magic), Speak to Mind (Sorcery spell), Speak with Herd Beasts (Rune magic), Speak With Insects (Rune magic), Speedart (spirit magic), Spell Matrix Enchantment (spirit magic), Spell Trading (Rune magic), Spirit Armor Enchantment (Rune magic), Spirit Binding (spirit magic), Spirit Block (Rune magic), Spirit Guardian (Rune magic), Spirit Melding (Rune magic), Spirit Screen (spirit magic), Spirit Warding (Sorcery spell), Steal Breath (Sorcery spell), Stop Vessel (Sorcery spell), Strength (spirit magic), Strike (Rune magic), Strongnet (Rune magic), Summon (entity) (spirit magic), Summon (species) (Sorcery spell), Summon (type) Elemental (Rune magic), Summon Ancestor (Rune magic), Summon Cult Spirit (Rune magic), Summon Household Guardian (Rune magic), Summon Specific Ancestor (Rune magic), Summon Spirit of Law (Rune magic), Summon Spirit Teacher (Rune magic), Summons of Evil (Rune magic), Sunbright (Rune magic), Sunspear (Rune magic), Suppress Lodril (Rune magic), Sureshot (Rune magic), Swallow (Rune magic), Sword Trance (Rune magic), Tame Bull (Rune magic), Tap Body (Sorcery spell), Teleportation (Rune magic), Thunderbolt (Rune magic), Total Recall (Sorcery spell), Transform Self (Rune magic), Translate (Rune magic), True (Weapon) (Rune magic), Truespeak (Rune magic), Turn Undead (Rune magic), Vigor (spirit magic), Visibility (spirit magic), Ward Against Weapons (Sorcery spell), Warding (Rune magic), Wind Warp (Rune magic), Wind Words (Rune magic)
Page Last updated: 2026-05-10 14:20:46
