Urban Aid for Fantasy Roleplaying
Natural arenas for fantasy roleplaying adventures, city temptations are the greatest; city alleys the darkest; city dangers the most horrid; city pleasures the most lurid.
A unique handbook of urban possibilities, CITIES is designed for gamemasters using any game system. Clear instructions support more than 60 tables and dozens more sub-tables.
- Get handy access to hundreds of random encounters, from wandering fools to high-level magicians; turn random meetings into the seeds of new, exciting adventures.
- Realistically populate hamlets, towns, and cities of every size, so that the logic of your communities can become part of the fun of play.
- Account for what player-characters do when they are not in play for longer periods of time — you’ll be surprised at what goes on when your back is turned!
CITIES: entertaining, systematic, indispensable
CITIES: third edition, revised and reset, published by Chaosium Inc.
Details
- By Stephen Abrams, Jon Everson, Midkemia Press
- Additional material, editorial, layout by Lynn Willis
- Review and comments by Anders Swenson
- Cover painting by Dan and David Day
- Interior illustrations by Kevin Ramos
- Additional silhouettes by Lisa A. Free
- Thanks to April Abrams, Steve Barrett, Anita Everson, Ray Feist, Dave Guinasso, Conan LaMotte, Tim LaSelle, Ethan Munson, Bob Potter, Doug Schreffler, Alan Springer, and Jeff Velten for their imaginative playtesting.
Editions & Related Editions
SKU | Name | Year | Publisher | Notes |
---|---|---|---|---|
AH85714 | RuneQuest Cities | 1988 | Avalon Hill | 4th edition |
CHA2013 | Cities | 1986 | Chaosium | 3rd edition |
Cities | 1981 | Midkemia Press | 2nd edition | |
Cities | 1979 | Midkemia Press | 1st edition |
Contents
- Preface, Constants
- Encounters
- Instructions
- Encounter Matrix
- Already Occurring Scenes
- Barbarians
- Mercenary Warriors
- Town Watch
- Soldiers
- Slavers
- Magicians
- Government Worker
- Pilgrims
- Beggars, Thieves, Urchins
- Aristocrats
- Slave Coffle
- Workgang
- Priests
- Adventurers
- Townspeople
- Random Townspeople
- Madman
- Drunk, Drugged Townsperson
- Peasants
- Hag
- Rumormonger
- Sailors
- Prophet
- Holy Man
- Merchant
- Prostitute
- Assassin or Spy
- Major Personage Local Characters
- Animals
- Protesters, Strikers
- Circus, Carnival, Gypsies
- Non-Humans
- God, Goddess
- No Encounter
- Events
- Special
- Missions
- Lodging
- Occupational Background
- Street Traffic Density
- Stables
- Populating villages towns, and cities
- General Instructions
- Instructions for Villages
- Composition of Buildings
- Frequency of Market
- Contents of Market
- Craftsmen at Market
- T/C Businesses at Mrkt.
- Town/City Instructions
- Distribution of Businesses
- Other Buildings.
- Initial Rolls
- Wealthy Q. Business Types
- Merchant Q. Business Types
- Poor Q. Business Types
- Character catch-up tables
- Instructions
- Random Events
- Savings
- Gambling
- Employment
- Investments
- Costs
- Living With No Money
- Offending People
- Befriending People
- Marriages
- Military Career
- Player-Character Form
Related Pages
- CHA2003 All the Worlds’ Monsters Vol. 3 (1980)
- CHA2007-X Thieves’ World (1981)
- CHA2015 Thieves’ World Companion (1986)
- CHA2016 Carse: Urban Aid for Fantasy Roleplaying (1986)
- CHA2016 Tulan of the Isles (3rd Edition) (1987)
Page Last updated: 2024-06-21 14:50:19