Outlawry and exile are good ways to get your adventurers out of their homeland. They might have killed someone in another community, angered their local leaders, or gotten too involved in politics…
Tag: Talastar
Talastari Concept Art
Ossi Hiekkala has done some concept art for Chaosium about the look of the Talastari, an Orlanthi group stuck between the Lunar Empire and Dorastor. I thought many of you all might…
Central Genertela Map Overview
I often play around with putting different maps together in order to get a better feel for how Glorantha works. This is one of my favorite composite maps – it nicely shows…
The Orlanth Cult in Peloria
There are some 225,000 Orlanth initiates in Peloria, making it the fourth biggest cult in Peloria (tied with Ernalda). Only Seven Mothers, Lodril, and Oria have bigger cults. During the rise of…
Oslira Rune magic
So I was recently pondering why Oslira does not provide Strongnet, unlike Engizi and Zola Fel. And I realized the answer is quite easy – the Oslira cult is not the cult…
Other RQG Campaign settings
As we all know, Dragon Pass-the Holy Country-Prax homelands are the default settings for RQG. These are the areas explored in the old board games White Bear & Red Moon, Nomad Gods,…
Talastar
One of the more interesting areas in Peloria is Talastar, one of the great centers of Orlanthi culture. I’m defining Talastar broadly – including Lakrene, Anadiki, Brolia, and Skanthi as parts of…
Phase Three: Prince Of Sartar (1625-1629)
A little snipped from the Campaign Guide that folk might find interesting. I’m going to talk more about this on Saturday during Impromptu Con! This phase begins with the Dragonrise and is…
Myth of the Month: The Missionaries (2005)
Here’s a bit of an excerpt from an unfinished story that is an example of the First Age missionaries going about and spreading the Word of the Dawn. Myth of the Month: …