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Tag: 2006

Mythic Russia (2006)

Heroism and Adventure in the Land of the Firebird Mark Galeotti’s Mythic Russia is a game of roleplaying with the HeroQuest game system in the ancient Russia of legend and folktale, a land of glittering onion-domed…

Lives of Sedenya (2006)

Also published in parts in Rule One The Testimonial “When you speak of me, tell of yourself first,” said the Goddess. She was instructing her followers how to teach others about Her. “How…

MGP5539 Signs & Portents 39 (2006)

MGP5536 Signs & Portents 36 (2006)

Contents

Game Trade Magazine (2006, 2010)

Alliance Game Distributors publishes Game Trade Magazine. https://www.gametrademagazine.com/ Game Trade Magazine #078 (2006) Creating an Adventurer! Sample pages from Mongoose Publishing’s Runequest RPG! by Mongoose Publishing Game Trade Magazine #119 (2010) RuneQuest…

Accessing Eternity (2006)

By Greg Stafford 19 Mar 2006 There’s not much reason to access Eternity, or Infinity or whatever we wish to call the “mystic unity” of Glorantha. But it’s interesting to some to…

HeroQuest 1 – Sample Keywords (2007)

Uncolings Homeland Latest revision: 11 Feb 2007 Short homeland writeup for the Uncolings, the reindeer hsunchen of Fronela, by Greg Stafford. Occupations Available: Entertainer, Healer, Herder, Hunter, Petty Noble, Warrior Native Abilities: Reindeer Husbandry,…

Seraphim Guard (2006, 2007)

Ronin Arts (2006-2007)

Ronin Arts is a  joint venture by Philip J. Reed and Christopher Shy in 2003.

ISS1304 Lunar Handbook Vol 2 – Under the Red Moon (2006)

Under the Red Moon Imperial Lunar Handbook – Volume 2 Under the Red Moon takes you inside the glorious Lunar Empire. Mighty and magical, decadent and dynamic, conquering and liberating, the Empire…

MGP5538 Signs & Portents 38 (2006)

Contents

MGP5537 Signs & Portents 37 (2006)

Contents

MGP5535 Signs & Portents 35 (2006)

ISS3008 The Middle Sea Empire (2006)

The Middle Sea Empire is a Second Age book detailing the empire of the Godlearners, form its humble beginnings to its epic destruction. A detailed history, King’s list, and many geographical descriptions provide…

MGP8107 Magic of Glorantha (2006)

Glorantha in íts Second Age is a world steeped in powerful magic. From the common incantations of the runes, to the reality-breaking spells of the God Learners and the warped mysticism of…

MGP8101 Glorantha: The Second Age – 1st Edition (2006)

Glorantha: The Second Age In its gloríous Second Age, Glorantha is the prize of warring empires. Permeated by magic and shaped by myth, its heroes achíeve power by questing for runes, emulating…

Otherworld (2006)

MGP8120 Cults of Glorantha, Volume II (2007)

Cults of Glorantha: Volume 2 Reveals the innermost secrets of shamanic traditions and sorcery schools. Contained herein are glimpses of the sorcerous cults of the God Learners and the spirit-questors of Glorantha’s…

MGP8105 Cults of Glorantha, Volume I (2006)

The cults dedicated to Glorantha’s deities are among the oldest and most powerful institutions in the world. Contained in this book are the secret lore and powers known only to the most…

Notes on the Structure of Glorantha (2006)

Charles on “why the diagram is wrong” Well, let’s start off by saying that the diagram is incomplete and even incorrect. I hope and believe that it is the best diagram to…

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    I posted two “deep” background articles on the nature of …
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    So. Lets think of some of the categories they might …
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    Something to keep in mind about Prax. The grasslands of …
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    Praxian tribes are divided into smaller kinship groups or clans, …
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    After 1460, large sections of Peloria (especially east of the …
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    In the Lunar Provinces, about 26% of the total population …

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