Archives : January-2022

We all know about Belintar’s first incarnation – from when he appeared off the shore of Kethaela in 1313 and his titanic struggle with the Only Old One that resulted in his apotheosis as the God-King of the Holy Country. We also all know that Belintar’s mortal shell expired many times, and that the Tournament ..

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Karse (large city): This ancient port city is an important trade center with Dragon Pass. Goods are transferred from ship to caravan here. Karse is located on the coast, a few kilometers from the mouth of the Marzeel River. The high Heortland cliffs rise a few kilometers behind the city and the Shadow Plateau. Karse ..

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The city of Refuge is port city in God Forgot and a Brithini outpost which continues its tenuous existence using the old caste systems of Brithos. Cautious and defensive, the rulers are ancient and canny politicians and rarely act rashly. The city has an ancient alliance with a tribe of Esvularing peoples called the Bandori. ..

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As I have said many times, I feel no desire to have materials I wrote for the HeroQuest line restrict what we do with RuneQuest. Since I wrote Sartar: Kingdom of Heroes and Sartar Companion much of Greg’s original work on Sartar and Dragon Pass has been returned after being lost since the early 1990s. ..

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Take the royal road and trade roads to Furthest. That takes about two weeks or a little less. Then take a boat down the Oslir river to Alkoth and then head up the Eringulf to Lakrene. After that you should be able to travel with pilgrims to Oxhead or if you are lucky, find a ..

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Are there enough Lodril worshippers to have a shrine in Boldhome? In Boldhome? No. There’s a minor temple to Gustbran, but that is a Lowfire worshiped independently.If you wanted to worship Lodril in Boldhome, you’d probably have to do it through the Earth Temple as an associ..

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Caladraland is one of the regions of the Holy Country, and one people don’t pay enough attention to! If we look at Caladraland as a whole (so Highvale, Porthomeka, Vinavale, and Thomble), the most important four cults are: Ernalda 102k Caladra and Aurelion 59k Lodril 30k Orlanth 30k A few interesting observations. If we look ..

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Off the southern tip of Heortland is the area called God Forgot. It is associated with the Bandori valley and the Marcher Lands. Collectively this area has about 100,000 human inhabitants, roughly evenly divided between God Forgot and the territories on the mainland. God Forgot is dominated by a pre-Hrestoli variant of Malkionism. More than ..

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Let’s look a little at Alkoth. The city is the center of the Shargash cult, with roughly some 4000 cultists. It is a Lunar city and has 5000 Seven Mothers cultists – most here are going to be dedicated to an individual Seven Mother (Deezola, Yanafal Tarnils, and Irrippi Ontor probably the biggest cults). It ..

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So for example in the Lunar Heartlands, we get a complex and hierarchical land ownership system. Here’s some thoughts: The Red Emperor owns personal and royal property which is used as he sees fit. He additionally exercise dominion over conquered lands (such as in the Lunar Provinces), and can give this land to whoever he ..

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In theory, all arable land belongs to the Earth Goddess. As a practical matter, cultivable land is usually allocated by her local husband (in Sartar, this is the tribal Orlanth cult or by the clan, or both). Normally, the clan claims what it can defend and work, and the tribe backs that up. As long ..

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Many heroes and “living gods” have cults while they live. Those cults provide the hero with magical resources – however, these cults do not directly provide the worshipers with Rune spells. Instead they insure that the hero can continue to protect, defend, bless the community – or sometimes just so that the hero is well-inclined ..

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The Eel-ariash come from Doblian, and were the family of Sandene, a village weaver woman who had protected the Red Emperor when he hid from Sheng Seleris. The family first appeared in the chronicles around 1460s thanks to the deeds of their most famous daughter, Hon-eel the Artess, who was revealed to be the daughter ..

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The Lunar Heartlands are home to almost 5.4 million humans. This is the center of Lunar culture and the Lunar religion, a fact made omnipresent by the presence of the Red Moon looming over the Crater.The largest cult in the Lunar Heartlands is, not surprisingly, the Seven Mothers. If we combine their worship collectively and ..

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Looking at Cult Distributions for the Lunar Provinces (Aggar, Holay, Imther, Tarsh, and Vanch) tells a fascinating story. There are a little less than 1.4 million humans in the Lunar Provinces. Looking at the Provinces as a whole, the largest cults (those with over 10k cultists each) are: Ernalda 167k Seven Mothers 164k Orlanth 132k ..

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Let’s keep in mind quick how the Grazeland functions in the present age (rather than how the Yelm cult likes to tell stories about the good old days). There are about 40,000 people living in the Grazelands, divided into three groups: agriculturalists, horse herders, and townsfolk. All land is “owned” by the Feathered Horse Queen ..

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I love the Three Feathered Rivals. Did you know that they are used as a Praxian/Sartarite version of Rock Paper Scissors. Thunderbird beats Sun Hawk Sun Hawk beats Raven Raven beats Thunderbird Thunderbird is a cloud (fist) Sun Hawk has two wings (scissors) Raven is the shadow of darkness (paper) But I just love them ..

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As an aside, remember that in RuneQuest we have initiates and lay members. Initiates are those who have experienced the cult’s magical secrets. They are able to act as conduits for the deity and wield its Rune magic. That is a deep connection, like being married or the member of a family – it is ..

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I’ve been fine-tuning some of the cult demographic numbers for Pavis County and the Sun County. As of 1626, there are about 25,650 humans residing in Pavis County – this includes Argrath’s companions but does not include those nomadic bands that might winter in Pavis County. There are about 19,000 humans residing in Sun County. ..

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So let’s contemplate Sheng Seleris, the Shadow of the Lunar Empire. Sheng Seleris and his nomad army entered Peloria for the first time in 1375. Sheng Seleris was a celestial hero, whose horses could run through the sky, and whose companions were as pure and as merciless as the light of the sky. Sheng Seleris ..

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From time to time I find it useful to repost these two timelines: Present year 1627 10 years ago – Lunar Empire invades Hendrikiland 25 years ago – Boldhome falls to the Lunar Empire 50 years ago – Battle of Grizzly Peak 100 years ago – Apotheosis of Sartar 300 years ago – Belintar unites ..

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The dwarfs are an often underestimated and underrepresented Elder Race. In Sartar, they arguably played a bigger role than any other major Elder Race. They built the walls of Sartar’s cities, the Pockets of Boldhome, and built the initial King’s Road between Boldhome and Jonstown (in particular the incredible path through the Quivin Mountains). Dwarfs ..

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Is everyone forgetting the existence of the hate everyone clan – i.e vadrus’s group – by definition Uz are more accepting. 1. The children of Vadrus actually ended up serving Orlanth in one capacity or another. They were the destructive storm, but Orlanth is the King of Storms and can make them serve his purpose. ..

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Here’s another good question – what are the most popular cults in the Lunar Heartlands? The answer is the Seven Mothers, either collectively or individually. About 24% of the population in the Heartlands belong to the cult. All of the other Lunar cults total about 10% of the population. So a little more than a ..

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So thinking about the difference between villages around Furthest and the rest of Tarsh means thinking about the difference between Saird and lowland Peloria. Tarsh was settled by two very different waves of colonists. The first was the largest. These were settlers from the area traditionally called Saird (modern Holay, Aggar, Imther, and Vanch) that ..

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