BTW, this is only about 20% of the map we are putting together right now.
Not every village is going to get named. The intent is to give folk freedom to have their own villages, and also to not tie author’s names. The named villages have enough existence to warrant it, and enough details to support a text description.
This map really helps to explain and visualise Sartar. Well the whole map together does, this is just South Sartar and Volsaxiland. But it also has tribal boundary overlays. And it contains ALL the information on Greg’s master map, plus much more.
And these inns are extremely important – they support the caravan trade which is the lifeblood of the kingdom.
The Broadview Inn caters to foreigners, travellers, and even has an Issaries shrine. Not to mention entertainment and better booze.
And also has an amazing view of south Sartar. I mean look at its position. It is like an Alpine hikers hut.
The inns of Sartar, as an aside, are caravanserai. Like the Selim Pass Caravanserai in Armenia
But for my money, the best inn in Sartar is Geo’s Ridge Inn.
How does the Sartar road going through the Quivin Mountains manage to be so straight? It is cut right into the mountains. The roads of Sartar are better engineered than Roman Roads, and have always been described as such.
This is part of the reason that the description of Sartar presented in the Hero Wars material was so problematic.
HW/HQ described them like that, but Thunder Rebels then completely ignored the roads, their importance, and the importance of trade and commerce. And cities. And barely acknowledged the tribes. Now a big part of that was the looming influence of KoDP, but KoDP was set three hundred years before. KoDP cast a huge shadow over what everyone was doing at the time. It couldn’t help but do so. Heck, it was the source of most of the better artwork during the period.
One of my favorite little features on that map is the little village right up against the Crossline near the Zatern Lake. Now I don’t know if that village has been around since the beginning of the Third Age (I actually kind of doubt it) but if it has, imagine how weird that would have been. You can go to the edge of the fields, but not beyond. Or you will DIE. Kind of like living in Berlin in the 1970s…
More than any map since the map showing the Eiritha Hills as a giant herd beast, this map really shows the fantastic and mythic geography of Glorantha.