| Preface | 8 |
|
| Picture: A Dragonewt | 9 |
| 1. Getting Started | 10 |
| Picture: Untitled | 15 |
| 2. Characters | 16 |
| Heroes | 16 |
| Opening Questions | 16 |
| What Magnitude is This? | 16 |
| What Range of Openness Is This? | 17 |
| Getting Started | 17 |
| Using the Narrative Method | 17 |
| Backstory | 18 |
| Using the List Method | 19 |
| Using the Quick Start Method | 20 |
| Assigning Ability Ratings | 20 |
| Format for Abilities | 21 |
| Common Characteristics | 21 |
| Name | 21 |
| Culture | 21 |
| Keywords | 21 |
| Goals | 22 |
| Additional Traits | 22 |
| Mundane Abilities | 22 |
| Combat Abilities | 23 |
| Magical Abilities | 23 |
| Personality | 23 |
| Picture: Dwarf | 24 |
| Relationships | 25 |
| Communities | 25 |
| Supporting Characters | 25 |
| Supporting Character Abilities | 25 |
| Describing Your Supporting Character | 26 |
| Gods, Spirits, or Saints | 26 |
| Special Items | 26 |
| Flaws | 26 |
| Wealth | 26 |
| Finishing Your Character | 27 |
| Reading Your Narrative | 27 |
| Sample: Character Sheet | 28 |
| Character Tips and Hints | 29 |
| Sympathy | 29 |
| Indispensability | 29 |
| Ambiguous References | 29 |
| Hero Points | 30 |
| Growing and Improving | 30 |
| Gaining Hero Points | 30 |
| Using Hero Points | 31 |
| Improvement Relation to Game Play | 31 |
| Table: Character Development Costs | 31 |
| Improving Abilities | 32 |
| Gaining Levels of Mastery | 32 |
| New Abilities | 32 |
| Learning a New Magical Ability | 32 |
| Capture or Integrate a Spirit | 33 |
| Supporting Characters | 33 |
| Replacement Followers | 33 |
| Other Supporting Characters | 33 |
| Table: Supporting Character Ability Table | 33 |
| Changing a Supporting Character’s Role | 34 |
| Cementing Benefits | 34 |
| Gaining New Flaws | 35 |
| Buying Down Flaws | 35 |
| Assigned Hero Points | 35 |
| Wealth | 35 |
| Standards of Living | 36 |
| Minimal | 36 |
| Common | 36 |
| Prosperous | 36 |
| Rich | 36 |
| Very Rich | 37 |
| Sumptuous | 37 |
| Regal, Opulent | 37 |
| Beyond Wealth | 37 |
| Money | 37 |
| Price Lists | 37 |
| Table: Price List | 38 |
| Picture: Two Merfolk | 40 |
| 3. Character Keywords | 41 |
| Keyword Layout | 41 |
| Cultural Keyword | 41 |
| Occupation Keyword | 41 |
| Magic Keyword | 42 |
| Ability Notes | 42 |
| Berserk Attacks | 42 |
| Healing Affinities | 43 |
| Gifts and Geases | 43 |
| Picture:Orlanthi Warriors | 44 |
| The Heortlings | 45 |
| Heortling Cultural Keyword | 45 |
| Heortling Occupational Keywords | 45 |
| God-talker | 46 |
| Healer | 46 |
| Hunter | 46 |
| Lawspeaker | 47 |
| Merchant | 47 |
| Spirit Talker | 47 |
| Warrior | 48 |
| Heortling Magical Keywords | 48 |
| Babeester Gor | 48 |
| Bevera | 49 |
| Chalana Arroy | 50 |
| Ernalda | 51 |
| Major Aspects of Ernalda | 51 |
| Ernalda the Healer | 52 |
| Ernalda the Leader | 52 |
| Ernalda the Mother | 53 |
| Hedkoranth | 53 |
| Humakt | 54 |
| Picture: Orlanth | 53 |
| Humakt’s Gifts and Geases | 56 |
| Issaries | 57 |
| Kolat | 58 |
| Lankhor Mhy | 59 |
| Odalya | 59 |
| Orlanth | 60 |
| Major Aspects of Orlanth | 61 |
| Orlanth Adventurous | 61 |
| Orlanth Rex | 62 |
| Orlanth Thunderous | 62 |
| Vangath | 63 |
| Flying | 64 |
| Orlanthi Flying | 64 |
| Solar Flight | 64 |
| Spirit Flight | 64 |
| Sorcerous Flight | 64 |
| Mystic Flight | 65 |
| Vinga | 65 |
| Yinkin | 65 |
| Orlanthi Mythology Notes | 66 |
| The Thunder Brothers | 66 |
| The Lightbringers | 66 |
| Heortling Advanced Experience | 67 |
| Clan or Tribal Council Member | 67 |
| Priest | 67 |
| Picture: Three Faces of the Moon | 68 |
| Warband leader | 69 |
| The Lunar Empire | 69 |
| Dara Happan Cultural keyword | 70 |
| Special Cultural Keyword: Imperial Citizen | 70 |
| Lunar Occupation Keywords | 70 |
| Dilettante | 71 |
| Petty Nobleman | 71 |
| Scholar | 71 |
| Scount or Hunter | 72 |
| Trader | 72 |
| Special Occupation Keywords | 72 |
| Missionary | 73 |
| Soldier | 73 |
| Lunar Empire Magical Keywords | 74 |
| Buserian | 74 |
| Deezola | 75 |
| Durbadath | 76 |
| Etyries | 77 |
| Irippi Ontor | 77 |
| Jakaleel | 78 |
| Kenstrata | 79 |
| Lokarnos | 80 |
| Makabaeus | 81 |
| Sedenya | 82 |
| Natha | 82 |
| Aspects of Natha | 83 |
| Picture: A Whirling Blades Martial Artist | 82 |
| Rufelza | 85 |
| Taraltara | 86 |
| Seven Mothers Collective | 87 |
| Urvairinus | 88 |
| Yanafal Tarnils | 89 |
| Yelm | 90 |
| Major Aspects of Yelm | 91 |
| Dara Happan Advanced Experience | 91 |
| Army Officer | 91 |
| Imperial Bureaucrat | 92 |
| Priest | 92 |
| Picture: A Praxian Nomad | 93 |
| Black Horse County | 94 |
| Black Horse County Cultural Keyword | 95 |
| Curelan (Peasant) Caste Occupation Keywords | 95 |
| Camp Servant | 95 |
| Liturgist of the Atroxic Church | 95 |
| Merchant | 96 |
| Ridderan (Warrior) Caste Occupation Keywords | 96 |
| Footman | 97 |
| Liturgist of the Black Horse Order | 97 |
| Rider | 97 |
| Steed | 98 |
| Zoberan (Magician) Caste Occupation Keywords | 98 |
| Zoberan Liturgist | 98 |
| Wizard | 99 |
| Black Horse County Magic keywords | 99 |
| The Black Horse Order | 99 |
| Order of Black Iron | 100 |
| Order of Damnation | 101 |
| The Atroxic Church | 102 |
| Black Horse County Advanced Experience | 102 |
| Bishop | 102 |
| Knight | 103 |
| Senior Steed | 105 |
| Picture:Centaur | 104 |
| The Black Horses | 105 |
| The Grazers | 106 |
| Grazer Cultural keyword | 107 |
| Grazer Occupational Keywords | 107 |
| Herdsman, Rider | 107 |
| Shaman | 108 |
| Warrior | 108 |
| Grazer Magic Keywords | 109 |
| Yu-kargzant Tradition | 109 |
| Great Spirits of the Yu-kargazant Tradition | 110 |
| Dastal the Hunter | 110 |
| Jardan the Warrior | 110 |
| Henird the Leader< | 111 |
| Josad the Elder | 111 |
| Special Spirits of the Yu-kargzant Tradition | 111 |
| La-ungariant Tradition | 112 |
| Great Spirits of the La-ungariant Tradition | 113 |
| Arandayla | 113 |
| Special Spirits of the La-ungariant Tradition | 113 |
| Grazer Advanced Experience | 113 |
| Clan Chief | 113 |
| War Captain | 114 |
| 4. Playing Hero Wars | 115 |
| Die Rolling | 115 |
| Critical Success | 115 |
| Success | 115 |
| Failure | 116 |
| Fumble | 116 |
| Target Number 1 | 116 |
| Target Number 20 | 116 |
| Victory and Defeat Levels | 116 |
| Marginal | 116 |
| Minor | 116 |
| Major | 116 |
|
| Complete | 116 |
|
| Picture: A Debate | 117 |
| Abilities | 118 |
| Target Numbers | 118 |
| Default target Numbers | 118 |
| Mastery | 118 |
| Mastery Results | 118 |
| Table: Sample Resistances | 119 |
| Cancelling out Mastery | 121 |
| Special Case | 121 |
| Modifiers | 121 |
| Improvisation Modifier | 121 |
| Picture: An Elf | 122 |
| Gaining or Losing Mastery | 123 |
| Modifiers from Previous Contests | 123 |
| Bumping | 123 |
| Bumping with Hero Points | 123 |
| Bumping with Mastery | 123 |
| Resistance | 124 |
| Tests | 124 |
| Table: Test Type | 124 |
| Ordinary Consequence Chart | 125 |
| Table: Ordinary Consequence Chart | 125 |
| Automatic Success | 125 |
| Ability Test | 126 |
| No Repeated Attempts | 126 |
| Simple Contests | 126 |
| Table: Simple Contest Chart | 127 |
| Results: | 127 |
| Group Simple Contests | 128 |
| Extended Contests | 128 |
| Action Points (AP) | 129 |
| Starting Action Points | 129 |
| Desperation Stake | 129 |
| How Much Do I Stake? | 130 |
| Table: Extended Contest Chart | 130 |
| Results: | 131 |
| Subsequent Exchanges | 131 |
| AP Knowledge | 131 |
| Ending an Extended Contest | 131 |
| Table: Ordinary AP Consequences Chart | 132 |
| Group Extended Contests | 132 |
| Rounds | 132 |
| Order of Action | 132 |
| Going before Your Turn | 133 |
| Waiting to Act | 133 |
| Exchanges in Group Contests | 133 |
| Tactics and Options for Extended and Group Contests | 133 |
| Enhancements | 133 |
| Augmentation | 133 |
| Table: Augmentation Resistance Chart | 134 |
| Table: Augmentation Results Chart | 134 |
| Edges and Handicaps | 134 |
| Picture: A Troll | 135 |
| Lending APs | 136 |
| Switching Abilities | 137 |
| Trading APs for Penalties | 138 |
| Unrelated Actions | 138 |
| Withdrawing from a Contest | 138 |
| Positioning | 138 |
| Free-for-alls | 139 |
| Followers in Extended Contests | 139 |
| Tracking followers | 139 |
| Followers and Unrelated Actions | 140 |
| Followers and Defeat | 140 |
| Defending against Multiple Attachers | 140 |
| Attacking Multiple Targets | 140 |
| Taken Out | 141 |
| Parting Shots | 141 |
| Coup de Gr�ce | 141 |
| Final Action | 141 |
| Ending the Contest | 142 |
| Concurrent Contests | 144 |
| Combat | 144 |
| Movement | 144 |
| Equipment | 144 |
| Melee Weapons | 145 |
| Weapon Ranks | 145 |
| Equipment Modifiers | 145 |
| Missile Weapons | 145 |
| Missile Ranks | 145 |
| Picture: Selar Darom | 146 |
| Range | 147 |
| Armor | 147 |
| Armor Ranks | 147 |
| Equipment Modifiers | 148 |
| Comparing Equipment | 148 |
| Nonlethal Combat | 148 |
| Script Protection | 149 |
| Killing Helpless Opponents | 149 |
| Describing Combat | 150 |
| Grievous Wounds: An Option | 151 |
| Warfare | 151 |
| Injuries and Health | 152 |
| Healthy | 152 |
| Dazed | 153 |
| Unconscious | 154 |
| Hurt | 155 |
| Penalties to Hurt Characters | 153 |
| Recovery from Hurt | 153 |
| Injured | 153 |
| Penaties to Injured Characters | 153 |
| Recovering from Injury | 154 |
| Dying | 154 |
| Dead | 154 |
| Healing | 154 |
| Healing in Midcontest | 154 |
| Postcontest Healing | 155 |
| First Aid and Minor Magical healing | 155 |
| Major Healing | 155 |
| Poison | 155 |
| Onset | 156 |
| Instant | 156 |
| Lingering | 156 |
| Effect | 156 |
| Lethal | 156 |
| Paralyzing | 156 |
| Sleeping | 156 |
| Passion | 156 |
| Curing Poisons | 156 |
| Healing Otherworldly Entities | 157 |
| 5. Basic Magic | 158 |
| Magic is Everywhere | 158 |
| The Other Side | 158 |
| The Importance of Myth | 159 |
| Magical Abilities | 159 |
| Box: The Runes | 160 |
| Describing Magic | 163 |
| The Four Forms of Magic | 163 |
| Theism | 164 |
| Sorcery | 164 |
| Animism | 164 |
| Mysticism | 164 |
| Picture: A Kraloreli Scribe | 165 |
| Secrets | 166 |
| Magical Abilities in Common | 167 |
| Gaining Magical Abilities | 167 |
| Narrator Characters and Magical Abilities | 167 |
| Types of Worship | 167 |
| Theism – Sacrifice | 168 |
| Sorcery – Veneration | 168 |
| Animism – Ecstatic Worship | 168 |
| Mysticism – Asceticism | 169 |
| Personal Devotion | 169 |
| Propitiatory Worship | 169 |
| Universal Magical Rules | 169 |
| Magic Use Requirements | 170 |
| Magical Resistance | 170 |
| Personal Resistance | 170 |
| Natural Resistance | 170 |
| Resolving Magical Resistance | 170 |
| Describing Magical Resistance | 171 |
| Theist | 171 |
| Sorceror | 172 |
| Animist | 172 |
| Mystic | 172 |
| Magic in Combat | 172 |
| Difficult Magics (D+x) | 172 |
| Table: Difficult Task Table | 173 |
| Other Side Magics | 173 |
| Magic and Consequences | 173 |
| 6. Theistic Magic | 174 |
| The God Plane | 174 |
| Pantheons | 175 |
| Great Gods | 175 |
| Gods | 175 |
| Picture: A Lunar Priest | 176 |
| Enemy Gods | 177 |
| Peeking into the God’s Houses | 177 |
| Rules for Theism | 177 |
| Gods’ Runes | 178 |
| Theistic Magic | 178 |
| Affinities | 178 |
| Feats | 178 |
| Piety | 178 |
| Rituals and Myths | 179 |
| Communal Worship | 179 |
| Divine Aid | 179 |
| Narrating Divine Aid | 180 |
| Initiation | 180 |
| Multiple Initiation | 181 |
| Devotion | 181 |
| Subcults | 181 |
| Changing Initiation or Devotion within the Pantheon | 182 |
| Changing Pantheon | 182 |
| Theistic Character Creation | 182 |
| Communal Worshipper | 182 |
| During Play | 183 |
| Benefits | 183 |
| Obligations | 183 |
| Initiate | 183 |
| During Play | 183 |
| Benefits | 183 |
| Obligations | 183 |
| Initiation to a Great God | 184 |
| Devotee | 184 |
| During Play | 184 |
| Benefits | 184 |
| Cult Secrets | 184 |
| Subcult Secrets | 184 |
| Obligations | 185 |
| Devotion to a Great God | 185 |
| 7. Sorcerous Magic | 186 |
| The Magic World | 186 |
| A Peek into the Laws | 187 |
| The One God | 187 |
| The First Prophets | 187 |
| The Abiding Book | 187 |
| Later Prophets | 188 |
| Saints | 188 |
| Orders | 188 |
| Picture: A Sorceress | 189 |
| Sorcerous Orders | 190 |
| Low Orders | 190 |
| High Orders | 190 |
| Liturgists | 191 |
| Wizards | 191 |
| Sorcerers | 191 |
| Magic | 191 |
| Blessings and Curses | 192 |
| Praying for Blessings or Curses | 192 |
| Grimoires | 192 |
| Creating a Portal of Power | 193 |
| Connecting to Spells | 194 |
| Casting a Spell | 194 |
| Tapping | 194 |
| Miracles | 194 |
| Sorcerous Character Creation | 196 |
| Lay Church Membership | 196 |
| During Play | 197 |
| Benefits | 197 |
| Obligations | 197 |
| Credo of Malkion | 197 |
| Natural Piety | 197 |
| During Play | 197 |
| Benefits | 198 |
| Obligations | 198 |
| Saintly Veneration | 198 |
| During Play | 198 |
| Fighting Orders and Guilds | 198 |
| Benefits | 198 |
| Obligations | 198 |
| Liturgists | 198 |
| During Play | 199 |
| Benefits | 199 |
| The Abiding Book | 199 |
| Obligations | 199 |
| Apprenticeship | 200 |
| During Play | 200 |
| Benefits | 200 |
| Obligations | 200 |
| Chapter or School Membership | 200 |
| During Play | 200 |
| Benefits | 201 |
| Obligations | 201 |
| 8. Animist Magic | 202 |
| The Spirit Plane | 202 |
| Picture: A Shaman | 203 |
| Peeking Past the Shamanic Circle | 204 |
| Animistic Traditions | 204 |
| Ancestor Worship | 205 |
| Local Tradition | 205 |
| Functional Tradition | 205 |
| Hsunchen Peoples | 205 |
| Tradition Secrets | 205 |
| Spirits | 206 |
| Shamans | 206 |
| Rules for Animism | 207 |
| Shamanic Abilities | 207 |
| Tradition Knowledge | 207 |
| Fetch | 208 |
| Spirit Sight | 208 |
| Spirit World Travel | 208 |
| Shamanic Escape | 208 |
| Spirit Combat | 208 |
| Defeated Spirits | 209 |
| Spirits from Inside the Tradition | 209 |
| Spirits from Outside the Tradition | 209 |
| Fetishes | 210 |
| Integration of Spirits | 211 |
| Spirit Possession | 211 |
| Spirit Cults | 212 |
| Animist Character Creation | 213 |
| Member | 213 |
| During Play | 213 |
| Benefits | 213 |
| Obligations | 213 |
| Holy Person, Sacred Chief, Family Head | 213 |
| During Play | 214 |
| Benefits | 214 |
| Obligations | 214 |
| Shaman | 214 |
| During Play | 214 |
| Benefits | 215 |
| Obligations | 215 |
| Secondary Traditions | 215 |
| Hsunchen Tribesman | 215 |
| During Play | 216 |
| Benefits | 216 |
| Shapechange | 216 |
| Obligations | 216 |
| 9. Mystic Magic | 217 |
| The Other Side | 217 |
| Mysticism in the World | 218 |
| Non-Eastern Mystics | 218 |
| Picture: Two Mystics | 219 |
| Mystical Disciplines | 220 |
| Mystic Philosophies | 220 |
| Enlighten Masters | 220 |
| Paths | 220 |
| Dojos | 221 |
| Illumination | 221 |
| Rules for Mysticism | 222 |
| Disciplines | 222 |
| Physical Training | 222 |
| Mental Training | 222 |
| Spiritual Training | 223 |
| Powers | 223 |
| Balance | 223 |
| Counters | 223 |
| Refute | 223 |
| Reflect | 224 |
| Other Counters | 224 |
| Countering the World | 224 |
| Strikes | 225 |
| Mystic Character Creation | 226 |
| Orthodox Mystic | 226 |
| Manifest Mystic Student | 226 |
| During Play | 226 |
| Benefits | 227 |
| Obligations | 227 |
| 10. Advanced Magic | 227 |
| Temples | 227 |
| Sanctuaries | 228 |
| Shrines | 228 |
| Magical Home Defences | 228 |
| Theist Towns | 228 |
| Sorcerous Towns | 229 |
| Animistic Villages | 229 |
| Mystics | 229 |
| Extending Magic | 230 |
| Targets | 230 |
| Table: Number of Targets Chart | 230 |
| Distance | 230 |
| Targeting | 230 |
| Optional Physical Contact | 231 |
| Mandatory Physical Contact | 231 |
| Table: Base Distance Chart | 231 |
| Duration | 231 |
| Instantaneous Magics | 231 |
| Ongoing Magics | 232 |
| Increased Duration | 232 |
| Table: Duration Chart | 232 |
| Permanent Enchantments | 232 |
| Effects of Enchantment | 233 |
| Enchantment Resistance | 233 |
| Iron and Runic Metals | 233 |
| Table: Material Enchantment Resistance Chart | 234 |
| Delayed Magic | 234 |
| Cancel Ongoing Magic | 235 |
| Rituals | 236 |
| Elements of a Ritual | 236 |
| Creating Rituals | 236 |
| Table: Ritual Bonus Table | 237 |
| Lunar Magical Cycles | 238 |
| Lunar Power by Day | 238 |
| The Glowline | 239 |
| The Elemental Progression | 239 |
| Picture: A Duck | 240 |
| Enacting a Ritual | 241 |
| Time Needed | 241 |
| Benefits | 242 |
| Community Participation | 243 |
| Levels of Support | 243 |
| Mixed Support | 243 |
| Table: Community Participation Table | 244 |
| Heroic Consequences Chart | 245 |
| Table: Heroic Consequences Chart | 245 |
| Divine Mechanics | 245 |
| Change as a Divinity | 245 |
| Slow Death of a Divinity | 245 |
| Growth of a Divinity | 246 |
| Misapplied Worship | 245 |
| Costs of Misapplied Worship | 247 |
| Misapplied Sacrifice | 247 |
| Sacrificing to Sorcerous Entities | 247 |
| Sacrificing to Spirit Entities | 247 |
| Travel on the Other Side | 248 |
| Otherworld Safety | 248 |
| Misapplied Veneration | 248 |
| Venerating Gods | 248 |
| Venerating Spirit Entities | 249 |
| Travel on the Other Side | 249 |
| Otherworld Safety | 249 |
| Misapplied Ecstatic Worship | 249 |
| Ecstatic Worship of Gods | 249 |
| Ecstatic Worship of Sorcerous Entities | 250 |
| Travel on the Other Side | 250 |
| Otherworld Safety | 250 |
| Misapplied Mysticism | 250 |
| Combined Worship | 251 |
| Secrets and Subcults | 251 |
| Classifying Otherworld Entities | 251 |
| Charlatans and False Belief | 252 |