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The Founding of the Colymar Tribe

Posted on May 28, 2023

Colymar was the son of a farmer of the Orshanti Clan of the Hendriki, born around 1270. His wife, Hareva, was an Earth Priestess from Esrolia. Together with their boon companions Fantarl (a Lhankor Mhy initiate) and Anamorl (a veteran warrior), and some 200 adult followers (mostly farmers and herders, although it also included several Esrolian women who followed Hareva), plus their children, they crossed the borders into Dragon Pass in 1300. Colymar was the new chief of this community, and Hareva founded the Earth Temple, but beyond them the settlement was governed as a large extended family.

Within a generation, there was a settlement of some 500 people where the Stream and the Nymie creek meet.

Around 1320, the first wave of new settlers came from the Holy Country. Some settled in Colymar Village, others continued on and founded their own settlements. Others were gangs of desperados and outlaws, and one such band burned down Colymar village in 1325. Colymar Fort was founded soon after in the ruins of an ancient hill fort. By the time Chief Colymar died in 1335, the Colymar settlement numbered over 2000 people, most of whom had arrived in Dragon Pass in the last decade and sworn loyalty to Chief Colymar.

The next leader, Kagradus son of Colymar, proclaimed the settlement a tribe and himself king. His siblings founded clans (the Konthasos and Orlmarth clans), while he was married to the chief priestess. Others founded their own clans. Dorasar Duck-Lover (the grandson of Anamorl) founded the settlement of Quackford (and the Arnoring Clan), and Orlgard son of Fantarl founded the Zethnoring Clan on the other bank of the Stream. This was a fluid time, and many new settlements and clans were founded.

Around 1380, many young men decided to settle the fertile lands of the lower Stream Vale, as the only occupants were the duck beastmen. This began the Beastman War (which the settlers won), and the Zombie War (which they lost) and divided many existing communities. After the war ended, many of the troublemakers were exiled.

Bands of exiles soon formed small roving clans of warrior-hunters. This was the time when the Anmangarn, Jenstali, Karandoli, and Varmandi fought in the Taral and Zarran wars, and later helped King Intagarn storm Bagnot. It was a time of terrible feuds and murder, of banditry and war. It was into this unsettled environment that Sartar came to Dragon Pass.

A longer version of this appears in the GM Screen Pack Adventure Book

New Lands by Simon Roy, from the GM Screen Pack Adventure Book

These warrior-hunting bands were outgrowths of the bands of young men that follow Orlanth Adventurous after their adult-hood initiation. There were at least a half-dozen in the Colymar lands before the coming of Sartar, and probably a couple of dozen in the rest of the Quivini territory.

This is the “Heroic Age” of Sartar, when the land was settled, feuds were common, and the population was much smaller. Ironically, there were few Heroes in the Heroic Age – but every tribe has its garbled poems about ancient feuds and the heroic warriors who did exciting deeds.


Jeff Richard

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1270 ST, 1300 ST, 1320 ST, 1325 ST, 1335 ST, 1380 ST, Anmangarn (Sartar clan), Arnoring (Sartar clan), Bagnot (small city), Beastman War 1380 ST, Colymar (chief), Colymar (Sartar tribe), Ducks (Sartar tribe), GM Screen Pack (RQG), Hendriki (tribe), Jenstali (Lost Sartar clan), Kagradus (king), Karandoli (clan), Konthasos (Sartar clan), Nymie creek, Orlmarth (Sartar clan), Orshanti (Hendriki clan), Quackford (Sartar town), Simon Roy, Stream, Varmandi (Sartar clan), Zenthnoring (Sartar clan), Zombie War 1380 ST

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