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Tag: RQG

Fourth edition of RuneQuest published by Chaosium.

Adventurers in the Hero Wars

Posted on August 15, 2025

Now the big Hero Wars stuff operates at an orthogonal (Neil’s favorite word that I now insist on using) with adventuring around in Sartar and Pavis / Big Rubble. We explore ruins,…

Your Sartarite Adventurer and the Hero Wars

Posted on August 13, 2025

From the Sartarite perspective, the Hero Wars last some 30 years or even more. It is likely that a 21 year adventurer who survives the next thirty years has fought in a…

Hey that’s cool Jeff, but what the heck am I supposed to do with that in my Runequest game?

Posted on June 13, 2025

I posted two “deep” background articles on the nature of the Lunar Empire and Argrath’s role as a driver of change in Glorantha. Now a sensible question would be something like, “hey…

How Much Land is a Hide?

Posted on April 26, 2025

So in RQ, a “hide” is a unit of accounting and not really of area. It represents the amount of land sufficient to support a household or meet certain fiscal duties. The…

Casting Rune Magic

Posted on April 7, 2025

When you cast Rune spell like Lightning, several key things occur: Channeling Orlanth’s Power: The lightning bolt that streaks from your hands isn’t the result of your personal power or knowledge—it’s Orlanth’s….

New RuneQuest?

Posted on February 10, 2025

The cat is out of the bag! Mike Mearls, Jason Durall, and I have been secretly working on refining and streamlining the RuneQuest rules for the better part of a year! The…

Game Time in RuneQuest

Posted on January 22, 2025

One of the design goals in RQG has been to incentivize passage of campaign time. An adventure a season (or so), means that the gamemaster can let the setting develop, and have…

Home Economics in RuneQuest

Posted on January 15, 2025

In the rules, an ordinary free person needs about 80 L to maintain their status. This assumes a free household (person, one or two adult family members, a few children).80 L a…

Creating scenarios for RuneQuest

Posted on January 12, 2025

A few thoughts: Give the adventurers a reason why they are in the adventure. Maybe they are hired or sent on the adventure by a ruler or cult leader. Maybe their community…

Zero-to-Hero vs. Starting In Media Res

Posted on January 11, 2025

I’m a big fan of letting the players start with competent adventurers – and RQG (and indeed most games I work on) reflect that. This not only reflects the amount of sessions…

Making Sense of RuneQuest for Players

Posted on January 7, 2025

To really make sense of RuneQuest as a campaign setting, I think it is handy to give the players a short version of the monomyth and a little history. Not a lot,…

RuneQuest Campaign Styles

Posted on January 5, 2025

For the default setting of 1625, there are a couple of prevalent campaign styles I see a lot of: Exploration and dungeon crawls. Big Rubble, Upland Marsh, Snakepipe Hollow, Prax, and the Shadowlands….

Player Cults in RuneQuest

Posted on January 4, 2025

Someone recently asked me what my favorite cults are to actually play. You know for player characters in actual campaigns (rather than as NPCs or to speculate about in internet discussions). Here…

Not all magic systems in Glorantha are equal

Posted on January 4, 2025

Spirit magic is the easiest and most ubiquitous. In most games, the player just decides what spirit magic they want, and pays whoever it is that can provide it them up to…

Dual Cult Membership

Posted on December 28, 2024

Most adults in the main homelands initiate into the deeper mysteries of only one cult, but continue to worship the associated deities and are often lay members of other cults. The cult…

Outlawry and Exile

Posted on December 21, 2024

Outlawry and exile are good ways to get your adventurers out of their homeland. They might have killed someone in another community, angered their local leaders, or gotten too involved in politics…

Other Genertela Settings

Posted on December 19, 2024

Although the settings for the overwhelming majority of RuneQuest games are Sartar and New Pavis, don’t be afraid to send your adventurers further afield, especially if you are armed with the Cults…

Introducing New Players to a Big Rubble campaign

Posted on November 24, 2024

Thinking about what is necessary to introduce new players to a Big Rubble campaign, let’s start with New Pavis. Now most humans in New Pavis and Pavis County came from Sartar in…

Introducing RQ to new groups

Posted on November 22, 2024

When introducing RQ to new groups – folk totally unfamiliar with RQ or Glorantha such as at a convention or game store – I find Pavis and the Big Rubble is probably…

What I Love About Glorantha

Posted on October 3, 2024

Among the little things I so love about Glorantha as a gaming setting: This is the kind of stuff that makes the setting unlike any other fantasy RPG and as far as…

Storyboarding Game Sessions

Posted on September 14, 2024

I generally go in pretty light into game sessions. I do a ton of background work first on the “world the characters might interact with” – so that I have a feel…

New to RuneQuest?

Posted on August 27, 2024

For those coming new to RuneQuest or coming back to RQ after a long absence, here’s a few suggestions: 1. Start somewhere! My recommendation is either start in Sartar with the GM…

Underground Adventures

Posted on August 12, 2024

Underground adventures – ancient ruins, caves, tunnels, etc. – are particularly exciting in RuneQuest. First – combat in Darkness is filled with perils. Missile weapons are often close to useless. Melee weapons…

RuneQuest Combat is Not Balanced

Posted on July 4, 2024

RuneQuest combat is extremely dangerous and yet RuneQuest adventurers often find themselves in situations where combat is going to be necessary to go deeper into a situation. Given that RuneQuest is deliberately…

MGF in Your Game

Posted on June 14, 2024

Although this should go without saying, MGF (Maximum Game Fun) is completely subjective for your individual gaming group. You should always default to whatever is MGF for your gaming group; however, that…

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  • Adventurers in the Hero Wars

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