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Tag: 1997

 The Getting of Wisdom (1997)

Copyright © 1997 by Michael O’BrienPermission is freely given for personal gaming use. Plot Outline Lhankor Mhy is the God of Knowledge, Learning, and Lore.  And the Great Temple of Knowledge in…

Starry Wisdom #2 – Inside Arachne Pinata

by Rob Heinsoo INVOCATION: Arachne Solara,Greatest Mother,Inner Spirit of all Glorantha,Web Keeper,Mother of Time,Shower blessed factoids upon us as I take some swingsat your spider-shaped pinata [9/10/97 Note: This editorial was produced…

Starry Wisdom #1 – Starry Wisdom of Glorantha (1997)

by Rob Heinsoo Also See: View from Zenith This article was drawn from Starry Wisdom V1 #1, Winter 1997. To regularly receive the newest Starry Wisdom magazine, join the Cult of Chaos

Starry Wisdom #1 – View from Zenith

by Rob Heinsoo Putting Glorantha Back on Target [8/19/97 Note: This editorial was produced in Winter of 1997 when our view of the Glorantha landscape was somewhat different. Since that time, the…

Starry Wisdom #1 – Why Chaosium Is (1997)

by Greg Stafford Chaosium Inc. is a business. We make games and sell them to you. But something seems to be different. We have business people coming around all the time. Our…

Starry Wisdom #1 – Credits (1997)

We’re very pleased to present Nightgaunt, by Dan Frazier. This piece appears in MYTHOS DREAMLANDS and is the inspiration of the Sorcerer’s Apprentice Dreamlands adventure. Nightgaunt has become an office favorite and Dustin…

Starry Wisdom #1 – Words of Wisdom (1997)

by Dustin Wright Welcome to Starry Wisdom, the journal of the Cult of Chaos! You hold in your hands, or tentacles, our premier issue. This journal is a quarterly publication of Chaosium and…

The MGF Rules System

Maximum Game Fun First published in Enclosure I and Questlines II.Copyright © 1997 by Michael O’Brien As we all know, the Maximum Game Fun principle is simple: in a nutshell, when writing,…

Jaxarte and the Emperor

First published in Reaching Moon Megacorp’s Rough Guide to Glamour Copyright © 1997 by Michael O’Brien The Coders Cometh In 1620 the Lunar government dispatched the Coders, their finest and most trusted…

Vale RQ – MOB farewells a game we all know and love

First published in Questlines IICopyright © 1997 by Michael O’Brien RuneQuest – as we know it, anyway – is gone, and whatever game Avalon Hill come up with for their new version, it will…

The Mandarins of Kralorela

Copyright © 1997 by Michael O’Brien Any Kralori citizen – men, women, even the meanest peasant – can conceivably attempt to become a Mandarin, from which all government officials, bureaucrats and functionaries…

Top Seven Worst Magi… 

…you’d least like to be apprenticed to Originally published as “The West’s Worst Magi Awards” in Tradetalk #2Copyright © 1997 by Michael O’Brien and Trevor Ackerly 1. Magnotoglist the Eternal, Stygian wizard of Ralios…after…

Trolls (1997)

Trolls Nous sommes en 1622 S.T.Les premiers échos de la Guerre des Héros retentissent et une ère de changement commence pour Glorantha. Les Uz, plus connus par les humans sous le nom…

Tradetalk 02: Western Safelster (1997)

The second issue of Tradetalk was made in Germany. Ingo Tschinke took over as editor and has performed this job until issue no. 9. The layout and graphic design was by Rick…

Starry Wisdom (1997)

Welcome to the archive of Starry Wisdom. For those of you unfamiliar with the magazine, Starry Wisdom is a ‘zine that Chaosium put out on a quarterly basis during 1997. It was just 16 pages,…

Rufelza (1997)

A 16 page pamphlet created by Greg Stafford in the style of a proselytising manifesto for the Lunar Empire in the Glorantha setting. Handed out at conventions. A Pamphlet distributed at Gloranthacon…

The Broken Council Guidebook (1995, 1997)

Explore the first Age of Glorantha! In the Glorantha we know, the first age ended with the death of a dream. The High Council of Genertela was broken, and its member states…

AH85712 Apple Lane (1987)

40 pages Scenario for – 3rd Edition RuneQuest (RQ3)

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