Male, 51; Rokari Wizard, former Aeolian, Capratis family retainer and priest
Hit points: 12
Magic Points: 14 + Biskin 14 + spirit 12 = 40
DEX SR: 3
19-20 Head 20 4/4
16-18 L.Arm 18-19 4/3
13-15 R.Arm 16-17 4/3
12 Chest 11-15 4/5
09-11 Guts 07-10 4/4
05-08 L.Leg 04-06 4/4
01-04 R.Leg 01-03 4/4
Arms and Armour: total encumbrance 10.5. Cuirboulli and linen padding everywhere (AP4, total enc. 8.5) Carries sword on campaign (enc 2)
Broadsword SR-7 A-65% (1d8+1) Parry (12) -62%
Staff SR-7 A-36% (1d6+1d4) Parry (8) -38%
Fist SR-8 A-56% (1d3) Parry (arm) -31%
Sorcery [Free INT 14] Fly 97, Mystic Vision 81, Neutralise Magic 61, [known by Biskin] Neutralise Damage 44, Spell Resistance 61, Spirit Resistance 63, Protective Circle 66, Dominate Sylph 72, Summon Sylph 88, Damage Resistance Int 4<amulet> 72, Palsy 78 Int 4 <ring>
Bonuses and Skills
Agility +3: Ride 41, Throw 66, Dodge 32
Knowledge +7: World Lore 40, First Aid 54, Human Lore 77, R/W Seshnelan 34, R/W Sartarite 77
Manipulation +11: Devise 32
Communication +9: Sing 44, Speak Tradetalk 36, Speak Esrolian 52 , Speak Seshnelan 22, Speak Sartarite 72, Speak Stormtongue 78, Fast Talk 68, Orate 98
Perception +11: Scan 72
Magic +14: Summon 54, Ceremony 86, Intensity 81, Multispell 78, Range 82, Duration 41
He wears two arm rings, created during his time in the Aeolian church, that are Sylph binding enchantments. Both are currently filled. He also has an amulet enchanted with the sorcery spell Damage Resistance Intensity 4, and a ring enchanted with Palsy Intensity 5. He also has a bound POW spirit in another arm ring, POW 12
Pragmatic: his loyalty applies only as long as he is treated well.
Unprincipled: whatever it takes to get the job done, no matter how nasty.
Calculating: he is always aware of those around him, and always analysing the situation.
The Capratis treat him well and have not let him down yet, so they have his loyalty for the moment. He gets on particularly well with Guillam: they understand each other, so he would need a very good offer to leave. He finds Sir Pegulen and Estang rather irritating. He generally avoids them socially.Other Notes
The rather rough and tumble approach of the Aeolians has left Teoberdt with more weapon skills than most sorcerers, and he makes use of sylphs (it is unusual for sorcerers to make much use of such spirits at all). He tries to talk his way out of a situation first, but when he must fight he responds with powerful magical attacks. Generally his major duty in combat is to neutralise enemy magicians, and use multispelled Palsy or Stupefy against large groups. If he knows an attack is coming and he has the time, he will probably prepare a Protective Circle. Teoberdt only began learning the Duration skill once he joined the Rokari Church, so he relies on it less than other sorcerers might.
Shadow cat (alynx), Teoberdt’s familiar
Hit Points: 6
Move : 3
Dex SR : 2 + Siz SR : 3 = Melee SR : 5
Claw SR-8 A-35% (1d4-1d4)
Bonuses and Skills:
Agility +13: Dodge 88, Jump 96
Knowledge -4: Human Lore 07
Perception -2: Scan 85
Stealth +11: Hide 92, Sneak 104
Teoberdt never lets Biskin get anywhere near a fight.
Father Teoberdt’s Sylphs
If possible, he keeps the first sylph in reserve for emergencies, as it is a distinctly superiour specimen. He always casts Damage Resistance on sylphs when they are loosed.