Skip to content
The Well of Daliath
Menu
Menu

The Lunar Coders – Errata

Copyright © 1996, 1999 by Michael O’Brien

Who Are the Lunar Coders?

The Lunar Coders were first presented in Avalon Hill’s RQ3 release Strangers in Prax (1994).

The Coders are special agents of the Lunar Empire, dispatched by the Emperor on sensitive political missions in the Provinces. They directly serve the Overseer of the Lunar Provinces, Appius Luxius, and through him the Red Emperor. Responsible for matters of provincial security, Appius perceived a need for a select group of special agents to take decisive, overt action on intelligence affecting the security and stability of the Lunar Provinces and the Empire’s conquests in the South. Upon receiving his Emperor’s blessing, Appius gathered together the Empire’s finest as the agents known as the Coders.

The Coders are a model of decency and civilized behavior. They are not chaotics, and conscientiously avoid that aspect of the Lunar way. They always work in the open, and wear distinctive red cloaks announcing their status. Currently, there are five members of the Coders: Count Julan; Princess Anderida, a Lunar noblewoman and priestess of the Seven Mothers; Nose Ring, a criminal reformed through the trials and punishments of the Danfive Xaron cult; Eslas the Tracker, an outcast from Pent; and Maculus the Monitor, a Lunar sorcerer.

Their future careers are alluded to Reaching Moon’s Life of Moonson, the 50 participant LARP.  Count Julan is in fact a key player, and stands a very good chance of becoming the new Red Emperor following the unfortunate demise of Moonson Argentius in the course of the game!  For more information, see the excellent Life of Moonson section of Nick Brooke’s homepage.


Errata

Maculus’s SIZ (p.6)
In the Arrival section, Maculus is described as “short with a bald head gleaming in the sunlight”.  Given that he is SIZ 17, he obviously had Diminish SIZ cast on him that day (pretty good effort, considering he doesn’t know it!)

One High Priest Too Many (p.14)
In this scenario you might recall Krogar Wolfhelm uses Mindspeech to send secret messages to the PCs and the other Orlanthi during the worship ceremony in the New Pavis Air Temple.  Originally, it was my idea that Krogar could another, more typically Orlanthi spell: yes, you guessed it, WIND WORDS!  I was excited to think that after 15 years of RQ I had  finally come up with a legitimate use for this pretty much useless and costly spell!

Sadly, it got axed in the editing stage so as not to offend the rules lawyers.  Well, I guess if a Orlanth Wind Lord ain’t gonna use Wind Words in his temple, on a cult holy day, then I guess he’s never going to use it!

Maculus’s Sorcery Regimen (p.25)
It says here that “every Season Maculus casts a Damage Resistance Intensity 13, Duration 13 on each of the other Coders except Julan”.

Anderida’s hit location information (p.29) is missing this information.  Add 13 points of Damage Resistance (in brackets) to each hit location.

Unfortunately, Nose Ring and Eslas are given 12 – rather than 13 – points bracketed Damage Resistance protection on their hit location diagrams!  Change both to 13.

I believe these discrepancies must’ve come about when we changed how Maculus protected the other Coders – I was
originally considering the Protective Circle spell, but Mike Dawson changed how the spell worked so we switched back to plain old Damage Resistance.

Spirit Magic Casting Percentages (pp.27-34)
According to the official RQ3 Errata, the chance to cast spirit magic is equal to:

(POW x 5) +/- (magic skill modifier) – ENC

As Devin Cutler and several others pointed out on the Glorantha Digest, we kinda got our math muddled a bit in the Lunar Coders section!  Here are the correct spirit magic casting percentages of the Coders:
 

Julan 
115% – ENC 20 = 95%
Armbreaker (allied spirit) 109%
Anderida 
129% – ENC 6 = 123%
Anderida is particularly susceptible to the phases of the Red Moon.  All her magic skills are affected.  Alter spirit magic as follows:Dark/dying moon (halved)… 65% – ENC 6 = 59%Crescent/Half Moon (no change)Full Moon (increased by half again)…194% – ENC 6 = 188%Vectis (allied spirit) = 126%
Maculus 
96% – ENC 5 = 91%
Seris (familiar) 107%
Canus (familiar) 138%
Nose Ring
Doesn’t use magic
Moonflower (allied spirit) 123%
Eslas
103% – ENC 12 = 91%
Wyvern Mounts
38% – ENC (rider)
Reptus
POW 16, INT 12, DEX 13 Spirit Magic: 84% – ENC (rider)
Albus
POW 15, INT 06, DEX 13 Spirit Magic: 73% – ENC (rider)

Count Julan Stats (p.27)
Julan’s ENC is 20, not 36 as stated.  His fatigue therefore is 37 – 20 ENC = 17.

Maculus Stats (p.30)
Maculus’s second familiar Canus’s Magic Points are not included in Maculus’s total.  Add Canus’s 24 to the total, giving a grand total of 111 for Maculus to play around with.

Eslas Stats (p.33)
Under Travelling Gear it says that Eslas wears “stiff leather” (2 AP) on her body.  Her Coder cloak is enchanted with 8 AP, which should give her a total of 10 AP on the torso.  However, as Peter J Whitelaw noted, on her hit location diagram she’s been given 11 AP.  I can only conclude that Eslas must also wear soft leather padding (1 AP) under her stiff leather jerkin, and admire Peter for his pedantry.

Related Pages

  • Beyond the Building Wall – Errata
  • Gamemaster Notes for the Sun County River Ritual
  • Sun County – Errata
  • The Lunar Coders – Maculus Notes
  • The Lunar Coders – Pendragon Pass Personality Traits

1996, 1999, Errata, Strangers in Prax

Page Last updated: 2022-10-12 18:04:23
Glorantha Archive

Return to MOB’s Glorantha page

This page is part of MOB’s old Glorantha Website


 
 

Sections

  • Search Tips
  • Current RuneQuest Glorantha Publications
  • RuneQuest Glorantha Corrections and Q&A
  • Catalogue
  • References for Glorantha
    • Gloranthan Canon
  • Gloranthan Documents
  • RPG Systems & Versions
  • Gallery
  • About This Site
  • Get involved!

Latest Posts

  • The Grasslands of Prax

    Something to keep in mind about Prax. The grasslands of …
  • Praxian Kinship Groups

    Praxian tribes are divided into smaller kinship groups or clans, …
  • Lunar Resettlement of Tarsh after 1460 ST

    After 1460, large sections of Peloria (especially east of the …
  • The Spread of the Lunar Way

    In the Lunar Provinces, about 26% of the total population …
  • Gods of Fire and Sky and the Lunar Way

    The Gods of Fire and Sky co-exist alongside the Lunar …
  • How Much Land is a Hide?

    So in RQ, a “hide” is a unit of accounting …
  • Agricultural Data for RuneQuest

    Back in the late 70s and early 80s, Greg‘s only …
  • Farming in Dara Happa

    In anticipation of the Fire/Sky Book, here’s a few notes …
  • Farming in the Big Rubble

    There are some 1600 humans in the Big Rubble, with …

Links

  • Chaosium
  • Chaosium’s RuneQuest RPG Wiki
  • Glorantha on BRP Central
  • RuneQuest on BRP Central
  • RuneQuest on Discord
  • Prince of Sartar Webcomic
  • Glorantha G+ Archives on Tapatalk
  • Search mailing list archive

Latest from BRP Central

  • Thoughts on running an Animal Nomad/Praxian game
  • Fillable excel RQG character sheets?
  • Where is there a list of temples in Dragon Pass?
  • New on the Jonstown Compendium: Many Suns
  • control entity spirit spell question
  • creating a spirit cult of Fralar
  • Subcults vs Associated Cults
  • Gorgorma and Dendara's Chess Game
  • Merged deities
  • Elf plant ships and dwarf stone ships

Popular Tags

Boldhome (large city) Chaosium Colymar (Sartar tribe) Contents Cult demographics Cults of Runequest (preview) Ernalda Esrolia (homeland) FRA Furthest (large city) G+ post Gods Wall Greg Stafford Guide to Glorantha (preview) Humakt Jar-eel Lunar Empire Lunar Pantheon Magazine Malkioni pantheon Map Michael O’Brien Mongoose MRQ1 New Pavis (small city) Old Glorantha Q&A Orlanth Orlanthi pantheon Photo reference Population demographics Prax (homeland) RQ3 RQG Sandy Petersen Sartar (homeland) Spirit Cult Star Subcult Tapatalk post Tarsh (homeland & Lunar province) Troll Pantheon Yelm Yelmalio Yelm Pantheon Youtube

Recently added or updated

  • Spirit Magic by Cult and Associate Cult

  • ISS1102 Glorantha: Introduction to the Hero Wars (2000)

  • Dragon Pass – A brief outline (2013)

  • Some Fronelan Population And Cultural Details

  • Notes on Fronela III

  • Notes on Fronela II

  • Notes on Fronela I

  • Hon-eel Temples and Shrine

  • Seven Mothers Temples and Shrines

  • Ernalda Temples and Shrines

  • Barntar Temples and Shrines

  • Babeester Gor Temple and Shrines

  • Voria Shrines

  • Ty Kora Tek Temples and Shrines

  • Asrelia Temples and Shrines

  • Maran Gor Temple, Shrines and Site

  • Odayla Shrines

  • Humakt Temples, Shrines and Sites

  • Orlanth Rex Temples, Shrines and Sites

  • Hippoi Shrines

©2025 The Well of Daliath | Design: Newspaperly WordPress Theme