Following the interest in our Healer’s Cult first described in Exile, we’ve expanded the cult and the Healer’s Guild into an all-in-one resource for one of the most important aspects in any Role-Playing Game: healing and recovery! In here is the background on Suberle, the Goddess of the Healing Waters, as well as more information on the Healer’s Guild, additional ranks and organisational information, rules on creating medicines and potions, both magical and non-magical, and additional spells. We’ve also pulled together all the Healer professions and added some more to support the healer’s Guild
To help with the insertion of the guild into your own campaign, we’ve made key aspects of the guild OGL content, too, including the Healing Rune, a cosmology and the creation of magic potions. And what’s more, to make using the healer’s easy to use, we’ve provided all the staff for a complete Healer’s Guild in a town as well as a few provincial healers your Player Character’s may come across. It’s now easy to slot healers into your campaign, whether or not you want to focus on the motives of this fascinating guild!
Rune Sources – innovative ideas and essential guides.
This packed Rune Sources supplement contains the following:
- Full details, history and background of Suberle, the Goddess of the Healing Waters
- A high-level, reusable and OGL cosmology into which your own gods and cults can be inserted
- Definition for the Healing Rune
- New! Skill Techniques for skills, including examples for Sing and spellcasting
- The Healer’s Guild and it’s ranks and relationship with the Cult of Suberle
- Cantrips taught by the Guild and Cult
- Healsingers, healers who use song to boost their skills
- Cult Rune spells, including those in Exile and new spells
- New!How to create your own magic potions
- Details of the Craft(Medicines) skill and how to create your own medicines: potions, lotions, poultices and antidotes
- Divine Magic, some now OGL
- Pre-generated Healer Non-Player Characters, ready for use, from Novice to Guildmaster!
- Healer Professions. including 7 new/tailored professions
- Scenario ideas and complications based around Healer’s Guilds
Add more colour to your healers; make healing interesting; add depth and capabilities to your party’s Medic!
Details
Suberle, The Healer’s Guild, ISBN 978-1-906130-12-1. PDF, 40pp. $Price $5.50
Related Pages
- SGRS050 Petty-Magick, Petty-Sorcerers and Hedge Wizards (2007)
- SGRS051 Fulsgar, the Warriors’ Guild (2009)
- SGRS052 Duck Friends and Foes (2007)
- SGRS053 The Quester’s Guide to Duck (2007)
- SGRS054 The Collected Character (2007)
- SGSS001 The Lost Isles 1 – Exile (2007)
- SGSS002 The Lost Isles 2- Dryhaven (2007)
Page Last updated: 2024-07-17 13:50:08