ISS1104 Narrator’s Book – Contents

Table of Contents collected by Charles Corrigan.

Table of Contents

Introduction
Chapter 1, Narrating the Game
Chapter 2, Otherworld Magic
Chapter 3, Relationships
Chapter 4, Sample Hero Bands
Chapter 5, Creatures
Chapter 6, Introduction to Glorantha
Chapter 7, The Rising Dark

Introduction 3
  You are the World 3
  Picture: Servants of the Cleansing 5
1. Narrating the Game 6
  Describing Actions 6
  Picking the Stakes 7
  Choosing Diffculties 7
  Choosing Contests 8
    Time 8
    Don’t Nest 8
  Narrator Characters 8
    Creating Narrator Characters 8
    Hero Points 9
    Collective Ratings 9
  The Heroes in Context 10
    New Heroes 10
    Significance of Keywords 10
  Episodes 11
    Building Confidence 11
    Episode Format 11
      Benchmarks 11
      Premise 11
    Scenes 12
      Opening Scene 12
      Rising Action 12
      Climax 13
      Denouement 13
      Key Points 13
    Contest Notation 13
    Preparation and Improvisation 14
    Series 15
      Character-Driven Episodes 15
      Triggered Episodes 16
      Continuity Episodes 17
    Language 17
  Picture: Umbarong 18
2. Otherworld Magic 19
  Heroquests: Adventures on the Other Side 19
  The God Plane 20
    Outside the Temple 21
    Afterlife, Paradise and Hell 23
    The Underworld 24
    Passage of Time 24
    Leaving the God Plane 24
  The Spirit World 25
    Spirits 26
    Time and Space 26
    Leaving the Spirit World 27
  The Sorcery Plane 27
    The Invisible Measure 28
      Invisible God 28
      Immeasurable Plane 28
      Law Plane 28
      The Saint Plane 28
      The Adept Plane 29
      Connecting to a Spell Node 29
      The Mundane Plane 30
      The Hell Plane 30
    Passage of Time 30
    Leaving the Sorcery Plane 30
  Entering the Other Side 31
    Crossing the Barriers 31
    Power Spots and Accidental Transitions 31
    Can Something Come Out? 32
  Otherworld Safety 32
    Favored 32
    Safe 32
    Dangerous 32
    Alien World 32
    Theists 32
    Animists 32
    Sorcerers 33
    Mystics 33
    Otherworld Entities 33
  Table: Otherworld Safety Modifiers 33
  Known Heroquests 34
    Stations 34
    Carryover 36
  Table: Base Carryover Table 36
  Picture: The Ibex Moon Initiate 38
    Results of the Quest 39
      Community Support and Benefits 39
  Table: Carryover Results Table 39
      Individual Benefits 40
      Directed Improvements 40
    The Quest Challenge 40
      Limitations 41
  Unmapped Heroquests 41
  Hervald’s Helm 41
    Background 41
      Quest Requirements 42
    Outline of the Quest 42
      Station 1: The Thunder Oak 42
      Station 2: Zorak Zoran’s Ambush 43
      Station 3: Uleria’s Advances 44
      Station 4: Meeting at the Crossroads 45
      Station 5: Crossing the River 45
      Station 6: The Grand Library 46
      Station 7: Hervald’s House 47
      Station 8: The Golden Path 47
      Station 9: The Homecoming 48
  Incarnation 50
    Theistic Heroforming 50
    Animist Channelling 50
    Incarnation Rules 51
      Marginal Victory 51
      Minor Victory 51
      Major Victory 51
      Complete Victory 51
    Identity Challenge 51
    Ending an Incarnation 52
    Learning New Abilities from Incarnation 52
    Hero Abilities 52
3. Relationships 53
  Everyone Has Them 53
    Common Relationships 53
    Supporting Characters 53
  Boxed text: Supporting Cast 54
      Adversaries 55
      Allies 55
      Contacts 55
      Dependants 56
      Followers 56
      Patrons 57
  Boxed text: Player Heroes as Patrons 57
  Communities 57
  Picture: Digging Saranakti 58
    Community Membership 59
      Relatives 59
      Religion 59
      Guilds 60
      Governments 60
      Leagues 61
      Hero Bands 61
    What Members Get 61
      Leaders 61
      Followers 62
      Support 62
      Sense of Belonging 63
    Commitment 63
  The Seven Levels of Support 63
      1. Extraordinary Support 64
      2. Total Support 64
      3. Ordinary Support 64
      4. Neutral, Everyday Support 64
      5. Objection 65
      6. Forbiddance 65
      7. Condemnation 65
  Hero Bands 65
4. Sample Hero Bands 66
  Boxed Text: Your Player Group 66
  Army of Tomorrow 67
    Resources 67
    Organisation 68
    Membership Keywords 68
      Regular Squad Member 68
      Irregular Squad Member 69
      Under-officer 69
      Captain 69
      Chaplain of the Order of St. Dadivic 70
      Wizard of the Order of St. Dadivic 70
    Divine Resource: The Great Futurist, Saint Dadivic 71
      Mythos and History 71
  Ibex Moon Society 72
    Resources 73
    Organisation 73
    Membership Keywords 73
      Ibex Moon Guide 74
    Divine Resource: Selven Hara 74
      Mythos and History 74
  The Hidden Gale 75
    Resources 75
  Picture: Warrior of the Shrouded Wind 76
    Organisation 77
    Membership Keywords 77
      Hidden Gale Weaponthane 77
    Divine Resource: Barantaros, the Hidden Gale 78
      Mythos and History 78
  Servants of the Cleansing 78
    Resources 79
    Organisation 80
    Membership Keywords 80
    Divine Resource: Ostin the Burner 80
      Mythos and History 80
      Special Spirits of the Ostin Tradition 82
5. Creatures 83
  Natural Animals 83
    Alynx 84
    Bear 84
    Deer 84
    Horse 84
    Goldeneye Horse 85
    Mule 85
    Lion 86
    Mammoth 86
    Pit Viper 86
    Rubble Runners (Pack) 87
    Wolf 87
      Great Wolf 88
      Hrognar 88
  Creatures of Chaos 88
    Broo 88
  Boxed text: Chaos Talents 89
    Chaos Snakes 90
      Fang Snake 90
      Spine Snake 90
      Weapon Snake 90
    Dragonsnail 91
    Gorp 91
    Walktapus 92
  Spirits 92
  Picture: Sentinel Saranakti 93
    Fire Spirit 94
    Fear Spirit 94
    Ghost 95
    Hag 95
  Supernatural Creatures 96
    Diokos, demon steed of the Black Horse Troop 96
    Griffin 96
    Spider, Giant 96
    Unicorn 97
    Wyrm 97
    Zombie 98
      Brand New Zombie 98
      Half Rotten Zombie 98
      Barely Preserved Corpse 98
  Elder Races 98
    Aldryami 98
    Brown Elf 98
      Abilities of a Typical Forest Guardian 99
    Dryad 99
    Pixies 99
    Mostali 100
      Iron Dwarf 100
      Abilities of a Typical Iron Dwarf 100
    Uz 101
    Dark Troll 101
      Abilities of a Typical Troll Hunter 101
    Trollkin 101
      Abilities of a Typical Warrior Trollkin 101
      Abilities of a Typical Worker Trollkin 102
  Lesser Elder Races 102
    Centaur 102
      Abilities of a Typical Centaur Hunter 102
    Durulz 103
      Abilities of a Typical Boat Durulz 103
    Giant 103
    Harpy 104
  Picture: The Soldier of Tomorrow 105
6. Introduction to Glorantha 106
  A Brief History of Glorantha 106
  The World 107
    The Human World 107
    At First 107
    Magic 107
  Cultures 108
    Central Genertela 108
      Orlanthi 108
      Lunar Empire 108
      Praxians 109
    Western Genertela 109
      Malkioni 109
      Brithini 109
    Eastern Genertela 109
  Map: Central Glorantha 110
      Kralori 110
      Pentans 110
    Pamaltela 111
      Doraddi 111
      Fonritans 111
    The Islands and Oceans 111
      East Isles 111
    Elder Races 112
      Aldryami 112
      Dragonewts 112
      Mostali 112
      Uz 112
  History 113
  Boxed Text: Theyalan Calendar 113
    The Mythic Age 113
      The Priest says: 113
      Creation 114
      Green Age 114
      Golden Age 114
      Storm Age 115
      Darkness Age 115
      Now, The Historical Age 117
      The Sorceror says: 117
      The Shaman says: 117
      The Mystic says: 117
    The Dawn Age 118
    The Imperial Age 118
    The Modern Age 119
7. The Rising Dark 120
  Sample Episodes 120
    Physical Combat: The Hound Tower 120
    Magical Combat: The Food Thief 121
    Ritual Magic: The Demon of the Red Grove 121
    The Other Side: The Grotto of Despair 121
  A Sample Adventure Series: The Rising Dark 121
  The Hound Tower 122
    Narrator Information 122
    Scene 1: The Pack 123
      Setting 123
      Action 123
      Aftermath 125
    Scene 2: The Tower 125
      Setting – Oakling Nest 125
      Setting – The Ruined Tower 125
      Action 126
      Aftermath 128
    Denouement: What’s the Story? 129
  The Food Thief 130
    Narrator Information 130
    Scene 1: The Disappearing Grain 130
      Setting 130
      Action 131
  Picture: Velet Bolder, The Mouse God 132
    Scene 2: Questions and Answers 132
      Setting 133
      Action 133
      Orlanthi Resources 133
      Lunar Resources 134
      Neutral Resources 135
      Aftermath 136
    Scene 3: Scrape Hill 136
      Setting 136
      Action 137
      Aftermath 142
    Scene 4: The Mouse God 142
      Setting 142
      Action 142
      Aftermath: Velet’s Boon 142
  The Demon of the Red Grove 144
    Narrator Information 144
    Scene 1: The Duel and the Offer 144
      Setting 144
      Action 144
      Aftermath 145
    Scene 2: Confronting the Demon 145
      Ritual Magic 146
      Setting 146
      Action 146
  Picture: The Herendolli Demon and the Spirit 149
      Aftermath 151
    Scene 3: The Easy Exorcism 152
      Setting 153
      Action 153
      Aftermath: Duke Herenveth Pays Off 154
    Optional Scene 4: Escape from the Red Grove 154
    The Devil You Know 154
  The Grotto of Despair 156
    Narrator Information 156
    Scene 1: Sir Scissor and the Strange Crew 157
      Setting – The Tower 157
      Action 158
    Scene 2: Down the Hole 158
      Setting – The Tower 158
      Action 160
  Picture: Shredding Saranakti 161
    Scene 3: The Grotto of Despair 162
      Setting 162
      Action 163
      Aftermath 164
    Scene 4: Air, Earth and Water 164
      Setting 165
      Action 165
    Scene 5: The Thatched Skull 167
      Setting 167
      Action 168
      Aftermath 169
      Conclusion 169
      Long-Term Consequences 170
      Lost and Dead Heroes 170
  Deshkorgos and his Creatures 171
    Deshkorgos 171
    Underworld Creatures 172
      Saranakti 172
      Digging Saranakti 172
      Digging Saranakti 172
      Flying Saranakti 172
      Sentinel Saranakti 172
      Shredding Saranakti 172
      Swimming Saranakti 172
      Zalu Flyfrog 172
    Underworld Spirits 173
      Fodener 173
      Thak Dalar 173

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