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Lhankor Mhy and Literacy

Posted on July 29, 2020

The cult of Lhankor Mhy is responsible for teaching and training scribes. The princes of Sartar have traditionally been patrons of the cult, and literacy is surprisingly widespread, with libraries in each…

Coinage and Value

Posted on July 28, 2020

During the reign of the Sartar Dynasty, the princes minted silver coins, called Sovereigns or Guilders, for use in trade. These were modeled on the silver coins used within the Lunar Empire…

Lunar Legacy in Sartar

Posted on July 27, 2020

The Lunar Empire occupied Sartar for 23 years (from 1602 to 1625). For the first 11 years, they ruled directly through an appointed provincial governor, and then through a client king. During…

Core mythological secrets

Posted on July 27, 2020

One might view the entire Hero Wars as an extremely costly way of the Orlanthi and the Lunars teaching each other their core mythological secrets.

Argrath’s Thanes

Posted on July 22, 2020

I believe I have already listed Argrath’s principle khans as of 1625 – Yazurkial Blue Llama, Narmeed Whirlvishbane, Roneer the Hue, Zamalanth Blue Llama, Jarang Bladesong, Krogar Wolfhelm, Mularik Ironeye, Orlaront Dragonfriend,…

Heroquesting 102

Posted on July 20, 2020

OVERVIEW The process by which an individual contacts the world of the gods and grows in it is slow and gradual. When mortals participate in a religious ceremony, they expend energy and…

Heroquesting 101

Posted on July 20, 2020

Heroquesting is a powerful and rare Gloranthan activity in which the participants leave the material world and enter the realm of legend and myth to interact with heroes and gods, gambling precious…

So what is the Hero Soul?

Posted on July 20, 2020

That’s the part of you that exists eternally in the God Time. It is part of you and means that you always exist partially in the Hero Plane. It can be encountered…

Mythic Identification

Posted on July 20, 2020

For anyone curious how Identification works, here’s an example: The Earth Goddess begins: “I am the Green Goddess, Fertile Mother and Bringer of Union. I carry the Loving Cup and am served…

White Bull campaign sketches

Posted on July 20, 2020

For those of you who are enjoying the White Bull campaign, here are some cartoon sketches from Mike O’Connor:

Lunar Army laziness

Posted on July 14, 2020

As shocking as this might sound to some folk, the Lunar Army is actually tactically quite lazy. Their ace in hole is the Lunar College of Magic which is how they get…

Not detailing NPCs

Posted on July 9, 2020

One very important thing in RQG is that much of the character stats are player facing. As a GM, it is perfectly fine detailing a zombie as nothing more than: ZombieHit Points…

RuneQuest session

Posted on July 9, 2020

Last night’s RuneQuest session involved our intrepid adventurers and their dozen or so followers and mercenaries fight their way through zombies and skeletons into Blind King’s Castle. They succeed, although in the…

Lunar invasion motivations

Posted on June 29, 2020

Why conquering Sartar, Prax, and the Holy Country? Once the pacification of Sartar was accomplished, troubles in distant Aggar drew much of the Provincial Army away, but the tribes remained quiet. Local…

Notes on Belintar I

Posted on June 27, 2020

As an aside, Belintar – like the Lunars – wasn’t a practical builder. He build awesome things to magically tie the Holy Country together, but not really practical things for ordinary people….

The Aeolian school of Malkionism

Posted on June 27, 2020

A few notes for today that folk might find interesting: The Aeolian Malkioni henotheist sect The Aeolian school of Malkionism worship the Invisible God as the supreme Creator, He is the Source,…

Cosmopolitan Sartar

Posted on June 20, 2020

As I have been working on the Sartar Homeland book, I’ve been struck how much more cosmopolitan Sartar becomes if you just extend the map slightly from that of the old Dragon…

Notes on the Holy Country I

Posted on June 12, 2020

For centuries, Belintar was able to coordinate magical activity to everyone’s benefit in the Holy Country. The gods were often manifest – so you didn’t need tribal rites to have that contact….

Notes on the Holy Country II

Posted on June 12, 2020

By 1350, the Hendriki kingdom is gone. Heortland – named after the great cultural hero who was often invoked by Belintar – was a Sixth of the Holy Country. The God-King kept…

Elemental Progression

Posted on June 6, 2020

The Triceratops Queen

Posted on June 4, 2020

The Triceratops Queen is a priestess of an Earth Goddess who rules over a herd of triceratopses. From time to time, the matriarch of the herd selects a new Triceratops Queen based…

House campaign

Posted on June 3, 2020

As we neared the ruins a baboon hailed us in Praxian and asked if were there to attack him. He had seen us in the ruins before as was worried. We said…

Caravans

Posted on May 25, 2020

Caravans are a huge part of the setting, particularly in Dragon Pass. Especially caravans going through Sartar once it is liberated. Beginning in 1627, the new Prince encourages caravans traffic and places…

RQG Community Resources

Posted on May 25, 2020

As I work on some community resources for RQ, I am trying to make my life a little easier by tying things to Pendragon and to the ancient world, at least for…

City Culture

Posted on May 20, 2020

Alone is culturally more like Wintertop than Alda-Chur. Alda-Chur is more like Dunstop than it is like Alone. Ponder that. Original post: https://www.facebook.com/groups/RuneQuest/permalink/1636703869838939/ Note that Sartarites view those from the Alda-Chur region…

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