Last Tango in Pavis 
Copyright © 1993 by Michael O'Brien and Brian Hebert

Permission is freely given for personal gaming use.

Part 2: The Journey

Yellow Sky
The PCs know that they can get to Isig's well by following the trail along Stony Creek. They are unsure how far it is. The village of Yellow Sky lies on their way.

The PCs trudge into Yellow Sky, the last Sun Dome settlement before the Long Dry. The village is protected by a high brick wall, for the nomads are an ever-present menace out on the fringes of the Count's lands.

The headman, Banashi Sandbeard, is a retired Templar, who runs his settlement as if he was still in the military. He responds well to the PCs if they play along as model soldiers to him, but if they do, he tries to cajole them into standing watch that night - two until midnight and three until dawn.

Banashi can tell the PCs that a Lokarnos wagon and a half file of Templars marched through the village exactly a week ago, following the trail by the river bed towards Isig's Well. There has been no traffic either way since.

Banashi suggests that the PCs fill their water bags at the well before beginning the march, as Stony Creek will remain dry until the rains come next season, and there is no water out on the Long Dry.
 

Into the Long Dry
The last signs of human cultivation peter out soon after leaving Yellow Sky. Beyond lies the Long Dry, an unusually arid region of Prax. Isig's Well is an oasis some 30 kilometers into the Long Dry, at the foot of the barren but holy Eiritha hills. The usual way to reach it is by following the dry bed of Stony Creek. The going is fairly rough, and it is 2 day journey on foot.
 

The Herd Beast

About noon of the first day's travel the group notes a strong smell of decay coming from nearby. In a hollow they find the corpse of a bison bull. It appears to be fairly recent, as the corpse is intact.

There is not a mark on the bull to explain its death. Even more strangely, there are only minor signs of scavengers having eaten at the corpse. Anyone stupid enough to eat the flesh of this animal is poisoned (POT 25). It takes 2 hours to reach full effect (faster on smaller, high metabolism creatures, hence the dead birdies nearby). If the CON roll is successful, the victim is still violently sick for several hours.
 

Ants Take a Detour
More corpses of various animals in a similar state are discovered as the PC's progress towards Isig's Well.

In the late afternoon, the group wanders past several warrior ant mounds. A pair of wild sables lie dead, close to a warrior ant mound.

The Condor
Towards dusk, when the PCs must look for a suitable place to camp for the night, they come across a dead zebra which has several great gashes out of its belly. Investigation finds a dying giant condor (SIZ 26), lying in the grass, flapping one of its wings fitfully. Strips of zebra skin hang from its claws. The condor has a gold ring around one of its legs which is marked with a series of Fire/Sky runes. The Templar
As Yelm sinks below the horizon on his nightly trip to the underworld, the PCs must bed down somewhere. The Praxian night is still and cloudless, and countless stars blaze in the heavens. To the west, the Red Moon emits her reddish pall, as if the Goddess's eyes look out even as far as Prax. Frogs croak disconsolately underneath the stream bed, waiting for the rains to come again.

Late in the evening the PCs are roused by a gasping sound, and the clanking sound of metal against stone.

This is Yelonidas, one of the Templars who marched to Isig's Well earlier. As soon as he spots the PCs - whether they are hostile or not - he makes toward them, struggling with his awkward burden and gasping for water: "Water, for Yelm's sake, water!" He stumbles on the rocks, and falls to the ground, sobbing with a dry throat.

Yelonidas is crazed by thirst and exhaustion, and cannot offer anything coherent until he drinks some water. Despite this, he looks at the PCs water bags suspiciously, and asks where they got their water from.

The frame Yelonidas was dragging is made from two wagon axles lashed together. Various pieces of metal armour are tied to it. All of the armour is bronze, Templar-issue.

The large bundle is actually the body a male human, with a thick black beard. The lips are parched and cracked, and the eyes open, but dried out and unseeing. The PCs will recognize the corpse as that of the Templar who insulted them earlier. In his dazed state, Yelonidas is unaware that his comrade Orlantio died earlier that day, and continued to dragging him behind. Once he realises Orlantio is dead, he still insists on taking him to the Healers as soon as possible, in case his dearest friend can be resurrected.

After Yelonidas is given water he calms somewhat and frantically eats any food that is offered. He tells this story:

"There were eight of us. Now that Orlantio is gone I am all that remains." He swallows and drops his head. "When we got to Isig's Well we found everyone dead - the people, the dogs, even birds out of the sky, everyone. Although there was no Healer among us, we are sure we saw the mark of Malia, for what else kills without wounds? No one answered our calls, so we were quick to leave. As our water bags were empty, we refilled our skins at Isig's Well, for the purity of its water is well known and we thought it would fortify us against the stench of corruption in the air. Orlantio and I were the only ones not to drink for - the Lord compels me to tell you this - we had secreted some wine in our water bags and had to drink them dry lest our commander find out. Orlantio then rinsed his mouth to disguise his breath. I did not drink. Now I'm the only one left alive."

Yelonidas spends the night at the PCs' camp, and continues on with his dead comrade at dawn. He wants to get back to Sun County as quickly as he can, because delay will lessen the chance of successfully resurrecting Orlantio. Yelonidas knows the spell Seek Sun Dome, which can guide him safely. He can be persuaded to give up any of the equipment he is carrying, but under no circumstances will return to Isig's Well, even if the PCs take Orlantio's body and burn it.
 

Yelm Arises
Yelm breaks over the barren plain, heralding a hot and dry day on the plains. However, as the PCs draw closer to the bare Eiritha Hills they notice dark clouds building above them. More dead animals are encountered, all like the others - with little or no sign of scavengers, and no marks or wounds.
 

Dead Templar
Some hours later, the PCs come across the corpse of another of the Templars, curled up under a skullbush. The corpse is several days old, but like the others, has no signs of scavengers. The corpse is dressed in Templar armour, which the PCs may be reluctant to filch. However, wearing the armour will have no ill effects.

The Wagon
Shortly after encountering the dead Templar, the PCs come across the Lokarnos wagon. Two templars lie slumped over the traces, they collapsed and died pulling the wagon. The others lie dead around it and back along the trail for some distance. The Lokarnos merchant lies dead in the tray of the wagon, one of the water bags at his lips. Some of the wagon's cargo of rock salt lies strewn on the road behind it, and the rest can be found in bits and pieces almost all the way back to the Well. Each of the hemp bags weighs 4 ENC, and there are about 40 that could be recovered. The Child

The terrain becomes hilly as the Long Dry runs into the foothills of the Eiritha Hills. Isig's Well is only a few kilometres away when another human corpse is spotted, this time the body of a young man. Not far beyond this is what appears to be the corpse of a child. As the players dismiss it as another victim it moans and stirs. It is a girl about 10 or 11 years old, dehydrated and exhausted.

The girl is eager to drink but is in a state of shock. She only speaks the Isig oasis dialect, a language spoken nowhere else. After a drink she begins to speak excitedly, but it sounds like meaningless gibberish (the language spoken by the oasis people at Isig's Well is unlike any other tongue). About all they can tell for certain is her name is "Teeka". Teeka begs to be taken to "Old Man Tree", her grandfather. He lives, she says, "near the prickly pear towards the sunrise". Asked who he is, she says "A Wise Man". If asked about Isig's Well she wails. If brought in the direction of Isig's Well she becomes hysterical. Teeka takes to Peltas, and stays as close to him as she can.
 

Old Man Tree
Teeka leads the PC's east to a great stand of prickly pears on the slopes of the Eiritha Hills. Birds and bats flit about the place, but it is very still. Teeka calls out to her grandfather, and after searching for some time they get the feeling they are being watched.

Eventually as Teeka calls out as she is snatched from behind by someone who quickly disappears back into the thorny depths of a prickly pear clump with the child and out of sight.

Just as the PCs are beginning to despair, Old Man Tree appears again, holding Teeka's hand. Teeka is chewing on a succulent piece of prickly pear fruit and looks completely at ease. He speaks in fluent but strangely accented Pavic: "Please forgive my behaviour. I did not mean any rudeness. I prefer my own company and am somewhat protective of my privacy. When I saw that you had my granddaughter I was alarmed and unsure of your intentions." He looks at Peltas, and a new cast comes over his face, one of reverence and joy. "Ah, the last son of Isig has come! I wondered how long it would take for you to answer White Crane Woman's call."

Old Man Tree is green-eyed like his grandchild, but white-haired and stooped. His face and hands and neck are heavily tattooed and he gives off an almost palpable aura of magic and spirituality. Old Man Tree is a reclusive and powerful shaman of the Isig family.

The shaman leads the party on a winding path through the dense prickly pear, and when they finally come to a small clearing everyone is amazed to find that their clothes and skin haven't been ripped to shreds by the sharp spines of the cactus. A campfire burns by a small lean-to.

Old Man Tree invites the party to share a meal with him. He offers them freshly cut prickly pear fruit and swigs of a refreshing and potent drink also made from the cactus.

He asks the group to tell them their story. He grows very grave listening to their tale. Old Man Tree follows with the story of Isig's Well:

"Long ago, in the golden age of Godtime, Isig was a son of the earth, who found that he need hardly exert himself to find food, for he and family dwelt in Genert's Garden. When the Darkness came he was forced to leave his home and wander, searching the blasted plains for forage. When light returned to the world he took those of his people who survived back to their home, only to find that the well of sweet water had been corrupted by chaos. The smallest sip could kill man or beast, and their valley through which it ran was dead and parched. Isig swore an oath to purify this land and claim it once again for his people.

He prepared great magics and, using the power of his crane-bone flute which he won in the other world, he travelled to the very source of chaos and sealed it. From that day on the waters which flow into Isig's Well are famous for their purity. Many who are ill or need spiritual ease travel to bathe there and to drink.

The ancient warding which he forged has been broken and the corruption of chaos is again free to pollute our land. The people of Isig took the water and died: their poisoned souls spirits crowd into the Cave of Ancestors, where Isig tries to offer them comfort.

When the rains come, the defiled water will overflow and run down through the stony creek to the big river, and from there into all the channels the Gold People (Sun Domers) have dug."

When asked what can be done, he refers to the PCs' dreams:

How can he be reached? Next: Isig's Well




 

Return to MOB's Glorantha page