Spirit magic is the easiest and most ubiquitous. In most games, the player just decides what spirit magic they want, and pays whoever it is that can provide it them up to…
Tag: Spirit Magic
Casting Magic in RuneQuest
Most RuneQuest magic has a two step process: 1. You see if you cast the spell by rolling against the appropriate Rune (for Rune magic), against your POWx5 (for spirit magic) or…
Mortal Approaches to the Cosmos
Core to Glorantha’s cosmology is that the world we mortals live in is the result of the gods and their deeds and conflicts. This so-called Gods War let Chaos into the world,…
Watch your Red Moon Phase!
A key thing to playing a Lunar character is remembering that the phase of the Red Moon matters a LOT. So three days out of the week, your Rune magic works like…
Anaxos the Horali
When Tarlyra – a Humakt initiate – goes into combat, she wields some of the power of Humakt, standing in for the god in the mundane world. That’s what Rune Magic is,…
Magic Systems II
Thinking about the three basic types of magic (there are more, but these are the most common): Spirit magic is a song, blessing, chant, trick, talent, etc., that gives you an advantage….
Notes on Spirit Cults I
Shamans are specialists in dealing with spirits and the spirit world. They are awakened to the presence of spirits everywhere. Shamans can also establish spirit cults – the shaman contacts the spirit…
Magic Systems I
In RuneQuest there are three nearly universal approaches to magic, as well as several less common and rare magic systems. The following are nearly universal: Spirit Magic: Nearly universal, this is the…
The Three Main Types of Magic
Lets think for a minute about the three main types of magic used by mortals in Glorantha and what they might mean. Arguably the oldest is Rune Magic, whereby mortals can wield…
CHA4028 RuneQuest: Roleplaying in Glorantha – Chapter 11 Spirit Magic Q&A
Official Answers from Chaosium This covers the first part of Chapter 11, pages 253-256. Learning Spirit Magic (page 254) When an adventurer gets a free point of Spirit Magic for time passed,…