Gaming a lot of RuneQuest in a lot of different countries and with a lot of different cross-sections of the population as I do, a lot of people can easily get hung-up…
Tag: Playing RuneQuest
Game Time in RuneQuest
One of the design goals in RQG has been to incentivize passage of campaign time. An adventure a season (or so), means that the gamemaster can let the setting develop, and have…
Creating scenarios for RuneQuest
A few thoughts: Give the adventurers a reason why they are in the adventure. Maybe they are hired or sent on the adventure by a ruler or cult leader. Maybe their community…
Zero-to-Hero vs. Starting In Media Res
I’m a big fan of letting the players start with competent adventurers – and RQG (and indeed most games I work on) reflect that. This not only reflects the amount of sessions…
Making Sense of RuneQuest for Players
To really make sense of RuneQuest as a campaign setting, I think it is handy to give the players a short version of the monomyth and a little history. Not a lot,…
RuneQuest Campaign Styles
For the default setting of 1625, there are a couple of prevalent campaign styles I see a lot of: Exploration and dungeon crawls. Big Rubble, Upland Marsh, Snakepipe Hollow, Prax, and the Shadowlands….
Player Cults in RuneQuest
Someone recently asked me what my favorite cults are to actually play. You know for player characters in actual campaigns (rather than as NPCs or to speculate about in internet discussions). Here…
Books in RuneQuest
Mechanically, a book ought to add +1D4x5% to one or more skills. Some might also provide knowledge in one or more sorcerous Runes or Techniques and even provide knowledge of specific sorcery…
Kallyr’s Short Lightbringers Quest 1625 – V
So when Kallyr performs her Short Lightbringers Quest, player characters have three ways of being involved: See also: What is NOT advised is that they follow Kallyr along as sidekicks. Let her…
Entry points into the main RQ setting
So IMO there are several really easy entry points into the main RQ setting and storyline: So the advantages all of these have is that they reduce the requirement of up-front knowledge…
A Basic Heroquest Example
As an aside, most heroquests are not about changing reality, or rewriting major myths – for what it is worth, I find such heroquests are not all that interesting. They are about…
One-Shot RuneQuest
I ran a four hour one-shot session of RuneQuest yesterday for some very wonderful players. Our intrepid group of Praxians – a pair of twins from the Sable Tribe, a young Bison…
Play around with Gloranthan myths
Dan Zappone asked a very good question about how to get your players to play around with Gloranthan myths, especially in hero quests. Here are some thoughts of mine that I thought…
RuneQuest NPCs
When starting up opponents in RQ, most of the stats generally don’t matter that much except the following: So example -Borgo the Dark Troll Bam! That took about 30 seconds to jot…
