Argrath lets us have a dynamic and rapidly changing setting WITHOUT requiring that the players or even the GM be responsible for the main thrust of the changes. So even if all…
Tag: Hero Wars (1621-1655)
Adventurers in the Hero Wars
Now the big Hero Wars stuff operates at an orthogonal (Neil’s favorite word that I now insist on using) with adventuring around in Sartar and Pavis / Big Rubble. We explore ruins,…
CHA4037 Dragon Pass – Index
A B C D E F G H I J K L M N O P Q R S S (cont.) T U V W X Y Z
Hero Wars 1621-1627
The Hero Wars are the Big Story for the RuneQuest setting. What initially drives the Hero Wars is simple – the Sartarite drive to free themselves from the Lunar Empire and the…
What are the Hero Wars?
As the books repeatedly say, the backdrop for RuneQuest is the Hero Wars. But what the heck is that? The Hero Wars has at its core the conflict between Orlanth and the…
Evolving the Setting
In the last month, I’ve been posting a lot of notes about the Hero Wars and how it changes. Couple of reasons for it – most important is that I am trying…
Notes on the Hero Wars
As we think about the RuneQuest setting for 1621-1655, there’s going to be a LOT of change. Some of this may be player character driven, but much – in my experience, most…
CHA4041 Mythology – Index
CHA4041 Cults of RuneQuest: Mythology (2023) A B C D E F G H I J K L M N O P Q R S S (cont.) T U V W X…
Hero Wars Story Hooks for the EWF and God Learners
Both the EWF and the God Learners are a subject of interest in the Hero Wars – especially for the Sartarites. And both can be a source of adventure ideas. For example,…
The Cosmic Buildup to the Hero Wars
Let’s talk a little about this: It really all starts with the Seven Mothers, a desperate conspiracy that gathered to perform the most incredible ritual ever attempted by mortals. They searched the…
Hero Wars / Battle of Heroes
We all know that the RQG default setting is the Hero Wars, but it is worth remembering that term is likely anachronistic- I think the first use of the phrase is as…
Key Figures of the Hero Wars
We know that a lot of the Hero Wars gets driven by a several key figures: Red Emperor. He’s a mortal holding the office of a god. A war leader, a magician,…
Themes in the Hero Wars
Several themes permeate this epic. You should not state these openly. They are long-term, ongoing challenges to the adventurers as they work their way through the end times of their world. They…
Thirty Years War
The Hero Wars are traditionally said to have begun in 1625 with the Dragonrise and to have ended in 1655, and is said to have lasted thirty years. For comparison, the Grand…
Changing History in the Hero Wars
The approach is the same as in a game like Pendragon (where Arthur, Lancelot, Merlin, etc. are NPCs). Here’s the advice the forthcoming RQ Campaign book has: We encourage you to include…
Hero Wars Campaign Overview
The Hero Wars themselves are the wars between Sartar and the Lunar Empire. Here’s a super quick overview: The Hero Wars are thirty-year conflict that ends the Third Age of Glorantha. The…
Phases of the Hero Wars
So here’s this thing I am working on right now: Phase One: Lunar Occupation (1602-1621) Phase Two: Rebellion (1621-1624) Phase Three: Prince of Sartar (1625-1629) Phase Four: King of Dragon Pass (1630-1643)…
Red Moon Rising
Now that Ducks are unlocked for the 13th Age in Glorantha Kickstarter, our next stretch goals are Monster silhouettes and the Red Moon Rising. I’ll let Rob talk about the silhouettes later…
Reconstructing the Hero Wars
Just working on the Reconstructing the Hero Wars appendix for the Guide, and thought folk might be interested in what it is in it: The Hero Wars is the collective name for…
Draft maps of the Hero Wars 1621-1630
Here’s something I am working on in between mapping Vormain and the Islands. Thought some of you might find this a bit interesting. This is hardly complete, and is in fact, just…
