When you cast Rune spell like Lightning, several key things occur: Channeling Orlanth’s Power: The lightning bolt that streaks from your hands isn’t the result of your personal power or knowledge—it’s Orlanth’s….
Tag: Hero plane
Otherworld Home
So in every cult description, there’s an entry called Otherworld Home. That is where the cult members experience the god during holy day ceremonies and other important rituals. From there, there may…
Heroquesting beyond Holy Day Ceremonies
Each cult performs holy day ceremonies that reinforce the link between the cult members and the deity. These links can mechanically be described as the cult’s available Rune spells. These ceremonies fit…
Running a Heroquest
So let’s think about how to run a heroquest in a game session, based on the ideas in my previous posts. Couple of ground rules: Let’s set the scene. The community or…
Interacting with the Hero Plane
Most cults limit their interaction with the Hero Plane to worship and other such ceremonies. The God Time is brought close, priests and initiates communicate with the Divine, draw upon the magic…
Common Hero Plane Interactions
The two most common times our adventurers interact with the Hero Plane: Both of these are common, and your characters have no doubt participated in dozens of these rituals. This is why…
Navigating the Hero Plane
So when thinking about any heroquest, I start by looking at one of Greg’s old Hero Plane maps. This is a map of archetypes – and not the same thing as the…
Notes on the Structure of Glorantha (2006)
Charles on “why the diagram is wrong” Well, let’s start off by saying that the diagram is incomplete and even incorrect. I hope and believe that it is the best diagram to…
Hero Wars: Beyond Humanity (2000)
Originally part of ISS1102 Glorantha, Introduction to the Hero Wars Last revision: 15 Dec 2000 Realms other than the center of the world exist. Humans teem in the center, clustered on fragments…