So when Kallyr performs her Short Lightbringers Quest, player characters have three ways of being involved: What is NOT advised is that they follow Kallyr along as sidekicks. Let her have her…
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Common Hero Plane Interactions
The two most common times our adventurers interact with the Hero Plane: Both of these are common, and your characters have no doubt participated in dozens of these rituals. This is why…
First Year Campaign Events
Three major events happen in the first year of the default RQ campaign: 1. A new Prince of Sartar. Sartar is liberated in Earth Season 1625, with the final battle being the…
Heroquest Activities in RQG
When we think about Heroquests in RuneQuest, we really have two types of activities under that rubric. The first is the most common. Initiates and Rune masters (who are of course also…
Barbarians
Folk are aware that most Sartarites think of the Lunar Heartlanders as “barbarians”, right? And they are no more wrong in doing so as the Lunars are. And everyone calls the Praxians…
Shamanism in Sartar
Shamanism is known in Sartar, although it is uncommon and outside of the main cult structure. The two most common paths to shamanism are: Spirit cults are more common, although many now…
Essential Cults for Adventuring
I think the four essential cults for adventuring – and for quickly getting the setting – are probably Orlanth Adventurous, Chalana Arroy, Issaries, and Lhankor Mhy (which also introduces sorcery). Think of…
Raiders and Militia in Sartar
Most cattle raiding is done by young Orlanth Adventurous initiates during their ordeal period after initiation. They steal cattle – and try to avoid combat and starting feuds. You have these bands…
The Daughter’s Roads
The Daughter’s Roads are a method of focusing magical energy into this world. They follow magical lines of power identified by Hwarin Dalthippa. The first road connects Jillaro with Mirin’s Cross and…
Imagining Gloranthan Towns and cities
Remember: A big exception to this are the cities built by Sartar and Wilms, which were designed to mitigate a lot of this – especially Boldhome, which is arguably the best designed…
Orlanthi Clan territory
The average Orlanthi clan in Dragon Pass or Heortland claims about 55 square km of territory. That may sound like a lot, but even my little city of Fort Collins could have…
Temple Hill, Big Rubble
Temple Hill, in the Big Rubble, is about two and half times the size of the Capitoline Hill in Rome. Long ago this area housed foreigners and their gods who visited Pavis….
Hell
Hell has many guardians and denizens, although comparatively few have well-established cults. Of those who do, the best known are perhaps Annilla, Asrelia, Daka Fal, Gorgorma, Humakt, Jajagappa, Kyger Litor, Lodril, Shargash,…
Nobles in RQG
A few comments on Nobles in RQG. First thing is ALWAYS remember that the Occupation and Standard of Living rules in RQG are not intended as a sociological essay – they are…
Celestial Gods
Not surprisingly, between the Solar and Lunar pantheons, Glorantha has a lot of celestial gods. In many real world religions, we associate the celestial beings with the benevolent gods. Frex, the words…
Cult Distribution tables
One of my favorite sections to create in the Mythology book was the Cult Distribution tables. I’ve actually made big spreadsheets of each of the regions to get a feel of the…
Elder Races and Human Cults
The Aldryami and Mostali have a surprising amount of overlap with major human cults. Both have strong ties to the Earth pantheon (Aldrya is the daughter of Ernalda, and Asrelia is friendly…
Magic Systems II
The main magic systems in RuneQuest are: Rune magic (wielding a fraction of the power of the gods), Spirit magic (communication with the spirits that reside in the natural energy currents of…
The Making of the Mythology book
Does understanding mythology help give us a richer experience in roleplaying games? We talk to Jeff Richard about his work on Cults of RuneQuest: Mythology by Chaosium. We explore closely of how…
Cross-Cultural Awareness
There are more than 22 million sentients between the Shan Shan mountains and a line formed roughly by Winterwood, the Nidan Mountains and Lake Felster. These are the heirs of those briefly…
The Hill of Orlanth Victorious II
The Hill of Orlanth Victorious in Sartar is one of the holiest places to the Orlanth cult. From here Orlanth began his Lightbringers Quest, and it was from here that Harmast Barefoot…
Notes on Eclipses
In most of Glorantha, there are not regular solar eclipses (only if you are directly under the Red Moon), but there has been one solar eclipse in Time – the Sunstop. Here’s…
Notes on the Third Council
The Third Council of the Lands of Genertela (aka the Empire of the Wyrms Friends or the Kingdom of Dragon Pass) was formed in 826 and ruled over most of central Genertela…
The Mythology book is out
or just get the PDF: Cults of RuneQuest: Mythology – PDF
Administration in the Lunar Empire
The Lunar Empire is divided into four administrative tiers: Satrapies. The Lunar Heartlands are divided into nine satrapies, each ruled by a noble dynast who reports to the Red Emperor. The satraps are…