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[27]  Rip and Rend, Shadow Cat twins

Reaction

  • Friendly
    • Air-rune cultists. If you’re a Yinkin cultist and can succeed in your Animal Lore/Training roll, you can convince each cat to fight with you in your next combat.
  • Neutral
    • Everyone else.
  • Hostile
    • Storm Bull cultists, chaotics, vegetarians and Rubble Runners.

Notes
Both cats are hiding in ambush. If you succeed in a Scan roll, you catch a glimpse of their light-reflective eyes, staring out at you from the cover. If you fail the Scan roll then you are surprised as they leap out at you, hissing and ripping with their claws. If you are surprised you cannot attack, parry or dodge in the first melee round. Furthermore, both cats will gain a +20% chance to their initial Claw attacks.

Once a shadow cat succeeds in two simultaneous claw hits, it uses them to hang on and then rip with its hind claws on the next round.

Rip has had Protection-4 cast upon her, which will last for the first 10 melee rounds of the combat. Her brother Rend has been given Shimmer-4, which also has a further 10 rounds duration.

Melee Sequence

  1. Make Statement of Intent; remember you can only dodge one opponent per round.
  2. Resolve spells.
  3. Resolve attacks and parries, remembering the shadow cats’ Dodge skills (and Rend’s Shimmer).

Rip the Shadow Cat

STR 09 
CON 16 
SIZ 05 
INT 05 
POW 18 
DEX 21

01-02 RH Leg 01-02 4/3 
03-04 LH Leg 03-04 4/3 
05-07 Hind Q 05-09 4/4 
08-10 Fore Q 10-14 4/4 
11-13 RF Leg 15-16 4/3 
14-16 LF Leg 17-18 4/3 
17-20 Head 19-20 4/3

Magic Points: 18 
Fatigue: 25 
Dodge: 60% (note: cannot dodge when using “rip” attack) 
Hit Points: 11 
Move: 8 

R Claw (1d6) A-35% SR-7 
L Claw (1d6) A-35% SR-7 
Bite (1d10) A-40% SR-10 
Rip (2d6) A-80% SR-7

Combat Note: A shadow cat first attacks twice with claws simultaneously, followed by a bite three strike ranks later. If both claws hit, the cat hangs on and rips with its hind claws on the next round, while continuing to bite.

Skills: Hide 90%; Sneak 100%.

Rend the Shadow Cat

STR 07 
CON 13 
SIZ 04 
INT 05 
POW 22 
DEX 25

01-02 RH Leg 01-02 0/3 
03-04 LH Leg 03-04 0/3 
05-07 Hind Q 05-09 0/4 
08-10 Fore Q 10-14 0/4 
11-13 RF Leg 15-16 0/3 
14-16 LF Leg 17-18 0/3 
17-20 Head 19-20 0/3

Magic Points: 22 
Fatigue: 20 
Dodge: 80% (note: cannot dodge when using “rip” attack) 
Hit Points: 8

Move: 8 

R Claw (1d6-1d4) A-50% SR-7 
L Claw (1d6-1d4) A-50% SR-7 
Rip (2d6-1d4) A-70% SR-7

Combat Note: As for Rip, except that Rend will not attempt to bite. Rend is protected by a Shimmer-4 spell, so all attacks against him are at -20% for the duration of the spell.

Skills: Hide 90%; Sneak 100%.

Related Pages

  • [21]  Thanatar Mad-Head Ghost
  • [22]  Taddy the Muscular Newtling
  • [23]  Mad Oakley the Illuminate, image of Flesh Man
  • [24]  Anax the Aristocratic Healer
  • [25]  Plethon the Philosophical Broo
  • [26]  Stony the Gargoyle


Page Last updated: 2024-04-21 12:55:46


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