AH857 RuneQuest Deluxe Edition – Contents

Book 1 – Player’s Book

This is the most important of the RuneQuest rulesbooks. It contains all rules needed to play playing game. Other books and supplements will expand upon the information given here.

  • Introduction
    • Role-playing and RuneQuest
    • Map of the ancient world
  • Creating an Adventurer
    • Introducing the Adventurer Sheet
    • Adventurer Sheet Sample
    • Adventurer Characteristics
    • Cormac’s Adventurer Sheet
    • Attributes
    • Skills and Modifiers
    • Young Cormac (illustration)
    • Weapons Data
    • Magical Data
    • Equipment
    • Previous Experience for Your Adventurer
    • Cormac on the Road (illustration)
  • Game System
    • Skill Use
    • The Resistance Table
    • Improvement
    • Cormac Wrestles Burly Bob (illustration)
    • Time and Movement
    • Damage
    • Healing
    • Fatigue
    • Encumbrance
  • Combat
    • The Melee Round
    • Results of Combat
    • Cormac in the Arena (illustration)
    • Improving Weapon Skills
    • Special Rules
    • Cormac and Friends Flee Massilia (illustration)
    • Special Melee Tactics
    • Weapons
    • Missile Weapons
    • Armor
    • Comparison of Armor Types (illustration)
    • A Comparison of Weapon Types (illustration)
  • Skills
    • Agility Skills
    • Communication Skills
    • Knowledge Skills
    • Perception Skills
    • Stealth Skills
    • New Skills
  • The World
    • Natural Damage
    • Poison
    • Disease
    • Damage to Inanimate Objects
    • Terrain
    • Weather
    • Map of the Eastern world
  • Blank Adventurer Sheet

May Arachne Solara bless and protect this book.


Book 2 – Magic Book

Here are explained the fundamentals of RuneQuest magic and the relations between the types of magic users. The gamemaster may use some, all, or none of the magic systems given here in his campaign.

  • Introduction
    • The Three Perspectives
    • The Planes Common Magical
    • Procedures and Concepts
  • Spirit Magic
    • What is a Shaman?
    • Becoming a Shaman
    • Cormac and the Spirit (illustration)
    • Baobon Aids Cormac (illustration)
    • Learning and Using Spells
    • Spirit Magic Spells
  • Divine Magic
    • Fundamentals of Divine Magic
    • Initiates Signy Strikes With Sunspear (illustration)
    • Priests
    • Learning and Using Spells
    • Temples
    • Religions
    • Spell Descriptions
  • Sorcery
    • Learning Sorcery
    • Sorcery Use
    • Sorcery Spell Descriptions
    • Nikolos Summons a Nymph (illustration)
  • Ritual Magic
    • Learning Rituals
    • The Ceremony Ritual
    • The Summoning Ritual
    • Enchanting
    • Nikolos in his Study (illustration)
    • Players Notes on Rituals

This is a fragment of the Blue Book of Zzabur, protected from misuse by the curse of Sleepless Eyes.


Book 3 – Gamemaster’s Book

This book is meant primarily for use by the gamemaster. The first chapter explains gamemastering and provides tips for beginning gamemasters. The other chapters present background material and a ready-to-play scenario.

  • Gamemastering
    • Gamemaster Duties
    • Planning A Campaign
    • Scenario Design
  • Scenario Aids
    • Languages in Roleplaying
    • Encounter Tables
    • Treasure and Reward
    • Danger Classes (optional)
  • Civilization
    • Group Sizes
    • Economics
    • Prices
    • Additional Prices of Goods and Services
  • Ships and Sailing
    • Ship Attributes
    • Movement Speeds
    • Vessel Damage
    • Menaces Ship
    • Repairs
  • The Money Tree
    • The Village of Greenbrass
    • Starting the Scenario
    • The First Day
    • The Second Day
    • The Third Day
    • The Fourth Day
    • The Cave
    • Return to Greenbrass

May Arachne Solara bless and protect this book.


Book 4 – Creatures Book

  • Introduction
  • The Creatures A-Z
  • Determining Creature Hit Points by Location

Hykim and Mikyh protect all beasts. They will feast upon the souls of those who wantonly, wastefully, or disrespectfully kill any creature.


Book 5 – Glorantha Book

This book details the world of Glorantha, an example of a fantasy environment in which RuneQuest adventures easily can be based. Future supplements will further explore this world.

  • Introduction
    • World Overview
    • World Structure
    • Geography and Weather
    • Map of Glorantha
  • Mythos and History
    • The Creation
    • The Celestial Court
    • The Gods War
    • The First Age (The Dawning)
    • The Second Age (The Time of Empire)
    • The Third Age (Recent Centuries)
    • Present Day
  • Magic and Religion
    • The Runes
    • Pantheons and Arrays of Gods
    • Quasi-Religions
    • RuneQuest Magic in Glorantha
  • The Cult of Ernalda
    • Mythos and History
    • The Cult in the World
    • Initiate Membership
    • Rune Priestess Membership
    • Sub-Cults
    • Associate Cults
    • The Husband Protectors
  • Creatures
    • Distribution of Dominant Races (map)
    • The Elder Races
    • Illustration of Dragonewts
    • Dragonewts
    • Chaos in Glorantha
    • Illustration of Chaos Creatures
    • Chaotic Features
    • Creatures not in Glorantha
      • Bandersnatches
      • polar bears
      • behemoths
      • fachans
      • gorgons
      • halflings
      • jabberwocks
      • orcs

This is a Jrusteli document. May the Invisible God smite all who profane its lore.

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