Pete Nash takes a closer look at these spirits Between Heaven and Hell and how they can be put to use in your own campaign.
Original Publication Fenix 2/2013. RQ6.
RunePunk SteamQuest by Pete Nash
How to steampunk your RuneQuest gaming experience.
Original Publication Fenix 5/2013. RQ6.
Historical & Fantasy spies in RuneQuest by Pete Nash
Since espionage has been an inherent part of both literature and history since ancient times, it places spies and spying firmly within the bounds of genres normally used in RuneQuest campaigns. But suave super-agents like Flint or Bond aside, what exactly is a spy? And how can they be used in a campaign? Pete Nash guides you through the answers in this article.
Original Publication Fenix 3/2014. RQ6.
Alternate History (RuneQuest) by Pete Nash
Pete Nash uses the aspects of Time, Region and Changes as the foundation for creating an alternate history. These are framed as a series of tables which will make the outcome both random and strange. After all, it is the oddness which makes an alternate history so much fun to play in.