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Sailing Distances from Seapolis

Posted on August 13, 2021

in km: Although Seapolis itself was built by masons out of stone or fired brick (probably brought from Esrolia), the fishing villages are probably made out of reeds and wood. Many village…

Sun Domers

Posted on August 12, 2021

From a Sartarite Orlanthi perspective, the Sun Domers are those Solar mercenaries that live between Sartar and Volsaxiland. They fight as mercenaries, generally hold themselves aloof from most festivals, except to show…

Mountains of Dragon Pass

Posted on August 11, 2021

Here’s a sketch Matt Ryan did for me while we were working on the Dragon Pass master map. This gives a quick visual impression of the mountains of Dragon Pass.

Pockets of Boldhome II

Posted on August 10, 2021

Each pocket is split into terraces, and each terrace has several galleries. Each gallery holds many families, usually organized around guild, clan, or cult activities. Galleries typically have a large communal eating…

Detailed map of Saird

Posted on August 9, 2021

Here is a far more detailed map of Saird, which gives an idea how densely populated this lowlands here are. Lots of villages! And the Daughter’s Road running from Jillaro to Filichet…

Notes on Saird

Posted on August 8, 2021

The original “homeland” of the Yelmalio cult was Saird, a border land between Dragon Pass and Dara Happa. In the early First Age, this was a mixing ground of settlers from Dragon…

Other Names of Lodril

Posted on August 7, 2021

Lodril is known by many names throughout Glorantha. Here are a few of the best known: Balumbasta Balumbasta is worshiped by the Agimori of Pamaltela. He is the Strong God, Lord of…

Notes on Alkoth I

Posted on August 6, 2021

Alkoth is a standard Dara Happan city that also happens to be an entrance to the Underworld, and is a city of the dead. That is less of a contradiction than it…

The Darjiin and Henjarl Marshes

Posted on August 5, 2021

The wetlands of Henjarl and Darjiin are comparable to the Pripet Marshes in Belorus and Ukraine. Open sedge reed spaces alternate with nearly impenetrable shrub thickets. Pine forests can be found on…

Peloria I

Posted on August 4, 2021

The Pelorian bowl is a steppe-land, about 640 km from Saird to the Thunder Delta, and about 800 km from the Sweet Sea to the Redlands frontier, where it merges into the…

Duke Raus

Posted on August 3, 2021

I sometimes find it funny that Duke Raus has such a reputation for being a swell guy. Between keeping 90% of all loot (5% Fair Share plus 5% Leader’s Portion), it is…

The Other Lightbringers in Sartar

Posted on August 2, 2021

The other Lightbringers (Chalana Arroy, Eurmal, Issaries, and Lhankor Mhy) have large and well-developed cults in Sartar. These cults are primarily centered on the cities – few tribes, let alone clans, can…

Malkionism

Posted on August 1, 2021

There are a bit more than 8 million Malkioni in Glorantha, most being in Seshnela or western Fronela. Malkionism is, if anything, even trickier than the Lunar Way to define. All Malkioni…

Ernalda in Sartar

Posted on August 1, 2021

Ernalda is the main goddesses of the Earth Temple complexes in Dragon Pass and her cult has been greatly enriched by the Esrolian Earth Religion and the heroquesting of the Feathered Horse…

Notes on The Red Emperor I

Posted on July 31, 2021

A few notes on the Red Emperor from the Cults Book. The Red Emperor is the supreme high priest for the Lunar religion and for the Yelm cult. Within the Lunar Empire,…

Durengard

Posted on July 31, 2021

Population: 10k 90 hectares (giving 20 hectares to the governor’s palace) Temples to Orlanth, Ernalda, Belintar, Issaries, Lhankor Mhy (and other Lightbringers), Invisible God and Uleria. Massive-fortress palace in the Nochet style…

Orlanth in Sartar

Posted on July 30, 2021

Orlanth is the patron god of the Kingdom of Sartar, and nowhere is his cult more fully developed. The three main subcults of Orlanth – Thunderous, Adventurous, and Rex – have temples…

Masters of Luck and Death II

Posted on July 26, 2021

A few last notes on the Tournament of the Masters of Luck and Death. There’s a lot in this one, so I recommend reading it carefully and digesting each piece! The Tournament…

White Bear & Red Moon and Belintar

Posted on July 26, 2021

Armed with this information you now know about Belintar, the Sartar Dynasty, and the Masters of Luck and Death, things can get really interesting.

A Brithini Story

Posted on July 24, 2021

In the Gods Age all was perfect. and nothing in the world ever died. All beings were gods. Law oversaw all. Prosperity reigned in the Kingdom of Logic. Logic demands that all…

Esrolian Mud Pot

Posted on July 23, 2021

Today’s lunch – an Esrolian Mud Pot. Alligator, black beans, apples, coriander, red pepper, chili and coconut milk from Melib.

Masters of Luck and Death I

Posted on July 23, 2021

In the Tournament of the Masters of Luck and Death, participants traveled the secret pathways of the Hero Plane that tied the Holy Country together. They defined and named the powers of…

The Holy Country after 1616

Posted on July 22, 2021

When Belintar died and did not return in 1616, the Holy Country quickly fell apart as a unified kingdom. As not one but two Tournaments of the Masters of Luck and Death…

The invasion of the Holy Country 1619, part 2

Posted on July 22, 2021

By the end of Sea Season, the Lunar invasion of the Holy Country had stalled outside the walls of Karse. After being nearly destroyed in a Lunar assault, Smithstone had been retaken…

The Invasion of the Holy Country 1619, part 1

Posted on July 22, 2021

The Lunar Empire had never stopped eyeing the richer lands of the Holy Country to the south. But their failure at the Building Wall Battle in 1605 had made them cautious, so…

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