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Notes on Cave trolls

Posted on January 24, 2025

Cave trolls, as we all know, are tainted by Chaos. They regenerate, are often twisted almost like giant, powerful trollkin, and have oversized eyes. And yet, most troll communities keep significant numbers…

Game Time in RuneQuest

Posted on January 22, 2025

One of the design goals in RQG has been to incentivize passage of campaign time. An adventure a season (or so), means that the gamemaster can let the setting develop, and have…

Getting Property in New Pavis

Posted on January 19, 2025

In New Pavis, only citizens own land and you need to own land to become a citizen. When the city was founded, Dorasar divided up the land among the settler groups of…

Home Economics in RuneQuest

Posted on January 15, 2025

In the rules, an ordinary free person needs about 80 L to maintain their status. This assumes a free household (person, one or two adult family members, a few children).80 L a…

Creating scenarios for RuneQuest

Posted on January 12, 2025

A few thoughts: Give the adventurers a reason why they are in the adventure. Maybe they are hired or sent on the adventure by a ruler or cult leader. Maybe their community…

Zero-to-Hero vs. Starting In Media Res

Posted on January 11, 2025

I’m a big fan of letting the players start with competent adventurers – and RQG (and indeed most games I work on) reflect that. This not only reflects the amount of sessions…

Making Sense of RuneQuest for Players

Posted on January 7, 2025

To really make sense of RuneQuest as a campaign setting, I think it is handy to give the players a short version of the monomyth and a little history. Not a lot,…

RuneQuest Campaign Styles

Posted on January 5, 2025

For the default setting of 1625, there are a couple of prevalent campaign styles I see a lot of: Exploration and dungeon crawls. Big Rubble, Upland Marsh, Snakepipe Hollow, Prax, and the Shadowlands….

Player Cults in RuneQuest

Posted on January 4, 2025

Someone recently asked me what my favorite cults are to actually play. You know for player characters in actual campaigns (rather than as NPCs or to speculate about in internet discussions). Here…

Not all magic systems in Glorantha are equal

Posted on January 4, 2025

Spirit magic is the easiest and most ubiquitous. In most games, the player just decides what spirit magic they want, and pays whoever it is that can provide it them up to…

Cults of Pavis

Posted on December 31, 2024

This is an overview of the cults present in New Pavis and the Big Rubble, and the local environs (mainly Pavis County). Don’t bother over interpreting the categories or the number of…

Notes on Spirit Cults III

Posted on December 30, 2024

Putting my God Learner glasses on lets me see that “Spirit Cults” are a short-hand for covering a wide range of practices. The first is as described in the RQG rules. A…

Cult Distribution in the Mythology Book

Posted on December 29, 2024

One of my absolute most-referenced chapters in the Mythology Book is Cult Distribution. Each of those tables gives me a quick overview of the culture in a region. Want to get an…

Dual Cult Membership

Posted on December 28, 2024

Most adults in the main homelands initiate into the deeper mysteries of only one cult, but continue to worship the associated deities and are often lay members of other cults. The cult…

Draconic Mysticism, the Void, and the Kralori

Posted on December 24, 2024

Just to expand upon my previous post with some bits from Cults of Terror: The Void is the mystic origin of the universe. This preexistence is said to be indescribable. “It is…

Gbaji and Chaos

Posted on December 23, 2024

Greg’s initial writings of Gbaji and Chaos predated RuneQuest (or White Bear and Red Moon for that matter), and although Greg drew on many sources (including likely Moorcock’s 1965 Stormbringer novel), it…

Glimpses of Glorantha

Posted on December 22, 2024

Some fabulous glimpses of Glorantha at the Altes Museum in Berlin today!

Outlawry and Exile

Posted on December 21, 2024

Outlawry and exile are good ways to get your adventurers out of their homeland. They might have killed someone in another community, angered their local leaders, or gotten too involved in politics…

Some Yelmalio History in Sun County

Posted on December 20, 2024

In 877, Joraz Kyrem, Lord of the city of Pavis, requested aid from the Sun Dome temple of Dragon Pass (that temple was re-founded in 1575). The religious mercenaries complied in return…

Other Genertela Settings

Posted on December 19, 2024

Although the settings for the overwhelming majority of RuneQuest games are Sartar and New Pavis, don’t be afraid to send your adventurers further afield, especially if you are armed with the Cults…

Lord of the Four Quarters

Posted on December 16, 2024

The Red Emperor has some wonderful titles. Moonson – means literally son of the Red Goddess. Lord of the Four Quarters – means he is the ruler of the entire terrestrial world…

What are barbarians?

Posted on December 15, 2024

As described in the Lightbringers book, the Theyalan pantheon spread from its Dawn Age hub in Dragon Pass across the Pelorian hills to Ralios, Maniria, and even southern Fronela. The lowland Pelorians…

Trolltown in The Big Rubble II

Posted on December 14, 2024

We often forget that the Big Rubble can actually be viewed as a troll city with a human minority. First some comparisons of size. New Pavis is 28 hectares, and I think…

History of the Telmori

Posted on December 13, 2024

Hated and feared, the Telmori are werewolves cursed by Chaos. They are unlike other humans, for they have joined with their beast-brothers into a strange and, to some, unnatural relationship of dependence…

Inspiration for Humakti

Posted on December 12, 2024

I’ve always had a soft spot for Humakti. Sacred killers, they live outside of normal Orlanthi society but nonetheless have an important role within it. With their code of honor, strange taboos…

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