Forums | HeroQuest Rules Discussions Tips for Solitary GMing Submitted by BlindGuyNW on Sun, 02/09/2012 – 20:30 HeroQuest Rules Discussions Hi All, I’m going to be running a game of HQ for…
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Hero Wars 1621-1627
The Hero Wars are the Big Story for the RuneQuest setting. What initially drives the Hero Wars is simple – the Sartarite drive to free themselves from the Lunar Empire and the…
Heroquesting 101
Heroquesting is a powerful and rare Gloranthan activity in which the participants leave the material world and enter the realm of legend and myth to interact with heroes and gods, gambling precious…
Heroquest Activities in RQG
When we think about Heroquests in RuneQuest, we really have two types of activities under that rubric. The first is the most common. Initiates and Rune masters (who are of course also…
Running a Heroquest
So let’s think about how to run a heroquest in a game session, based on the ideas in my previous posts. Couple of ground rules: Let’s set the scene. The community or…
Archive of Pete & Loz’s Old Blogs from Moondesign.com (2011-2012)
2019 – Pete Nash & Lawrence Whitaker are the Design Mechanism. Dark Side of the Moon Submitted by Loz on Thu, 26/05/2011 – 08:27 Quite a week, with Mongoose announcing it has…
Heroquest: “What is It?”
One of Greg’s earliest manuscripts on heroquesting hits all the key points, explains what it is, and the key elements involved. I’ve added a few footnotes, but let this digest a little….
Heroquest Scenario Notes
Here’s part of my scenario notes from the heroquest I ran using RQG at GenCon. Don’t let anyone fool you into thinking that RQ is massively crunchy in terms of prep work…
HeroQuest Powers
One of the great benefits of heroquesting is the ability to gain magic outside of what can be gained from one’s cult. These magic abilities often operate mechanically similarly to Rune spells….
Heroquesting 102
OVERVIEW The process by which an individual contacts the world of the gods and grows in it is slow and gradual. When mortals participate in a religious ceremony, they expend energy and…
A Basic Heroquest Example
As an aside, most heroquests are not about changing reality, or rewriting major myths – for what it is worth, I find such heroquests are not all that interesting. They are about…
Belintar the HeroQuester
We all know about Belintar’s first incarnation – from when he appeared off the shore of Kethaela in 1313 and his titanic struggle with the Only Old One that resulted in his…
Seven Fantasy Must Reads
Submitted by Jeff on Tue, 02/08/2011 – 15:18 At Ropecon I was asked about works of world literature that I think are essential for fantasy game writers or for folk who really…
Exploring Glorantha’s Collective Unconsciousness
A heroquest is an exploration of Glorantha’s collective unconsciousness – the realm of mythology. In a heroquest, the questers interact directly with the primal forces and archetypes that make up the world….
Dara Happan Depictions of the Orlanthi Gods
Submitted by Jeff on Sun, 24/07/2011 – 13:58 From the Jonstown Compendium, #15,953 “Among the items I saw in the wagon train of Sor-Eel were one hundred ritual demon masks. Kolos said…
Interacting with the Divine
Whenever we interact with the divine – the God Time, the Hero Plane, the Spirit World, whatever – we are changed by that experience. This includes initiation into cult, birth of a…
Untangling Heroquesting
Let me try to untangle a few things. Let’s start with what a heroquest is: it is the direct interaction between the eternal God Time and mortal beings. Now that may sound…
Heroquesting beyond Holy Day Ceremonies
Each cult performs holy day ceremonies that reinforce the link between the cult members and the deity. These links can mechanically be described as the cult’s available Rune spells. These ceremonies fit…
Ropecon 2011 Heroes And More
Submitted by Jeff on Mon, 01/08/2011 – 14:36 Just got back from Ropecon 2011, Finland’s mightiest RPG convention, and thought I’d give a short con report while the fun is still fresh….
The Web of Arachne Solara
Glorantha is held together by the Web of Arachne Solara, a vast net woven out of the strands of myths – each the encapsulated deed of gods or heroes in the Godtime….
The Bad Rain
In the Lightbringers Quest, the Bad Rain is summoned by all the participants in order to transform the ceremony into a heroquest. The Bad Rain is the Shadow of Orlanth – the…
Sartar Cover
Submitted by Jeff on Mon, 05/10/2009 – 17:18 We are on track for releasing Sartar: Kingdom of Heroes in time for London Dragonmeet. Approximately 400 pages with everything you need for a…
Notes on the Holy Country I
For centuries, Belintar was able to coordinate magical activity to everyone’s benefit in the Holy Country. The gods were often manifest – so you didn’t need tribal rites to have that contact….
The Mythical Synthesis Movement
This little snippet is in the Glorantha Sourcebook, and is an incredibly important tidbit. Even if the God Learners are now gone and cursed, the Mythical Synthesis Movement has already done its…
A little more on the God Learners and Heroquesting:
A heroquest is a direct interaction with the divine realm of myth and archetypes. In a heroquest, you interact and experience the divine realm and bring back magic, be it Rune spells,…