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Month: January 2025

Three-step Isles

Posted on January 29, 2025

About 600 km south of the Rightarm Islands are the Three-step Isles. Since 1610, this small archipelago has been the main port for the Wolf Pirates. With decent winds, it takes about…

Overview of 1626

Posted on January 26, 2025

Here’s a quick visual map of the events going on in the early 8th Wane, say 1626 to 1628.

Sunset in the Big Rubble

Posted on January 25, 2025

Sunset in the Big Rubble is a fearful time. Long shadows fall over the ruins. Although there are some faint lights of lamps and fires in the Real City, Mani’s Fort, and…

Notes on Cave trolls

Posted on January 24, 2025

Cave trolls, as we all know, are tainted by Chaos. They regenerate, are often twisted almost like giant, powerful trollkin, and have oversized eyes. And yet, most troll communities keep significant numbers…

Game Time in RuneQuest

Posted on January 22, 2025

One of the design goals in RQG has been to incentivize passage of campaign time. An adventure a season (or so), means that the gamemaster can let the setting develop, and have…

Getting Property in New Pavis

Posted on January 19, 2025

In New Pavis, only citizens own land and you need to own land to become a citizen. When the city was founded, Dorasar divided up the land among the settler groups of…

Home Economics in RuneQuest

Posted on January 15, 2025

In the rules, an ordinary free person needs about 80 L to maintain their status. This assumes a free household (person, one or two adult family members, a few children).80 L a…

Creating scenarios for RuneQuest

Posted on January 12, 2025

A few thoughts: Give the adventurers a reason why they are in the adventure. Maybe they are hired or sent on the adventure by a ruler or cult leader. Maybe their community…

Zero-to-Hero vs. Starting In Media Res

Posted on January 11, 2025

I’m a big fan of letting the players start with competent adventurers – and RQG (and indeed most games I work on) reflect that. This not only reflects the amount of sessions…

Making Sense of RuneQuest for Players

Posted on January 7, 2025

To really make sense of RuneQuest as a campaign setting, I think it is handy to give the players a short version of the monomyth and a little history. Not a lot,…

RuneQuest Campaign Styles

Posted on January 5, 2025

For the default setting of 1625, there are a couple of prevalent campaign styles I see a lot of: Exploration and dungeon crawls. Big Rubble, Upland Marsh, Snakepipe Hollow, Prax, and the Shadowlands….

Player Cults in RuneQuest

Posted on January 4, 2025

Someone recently asked me what my favorite cults are to actually play. You know for player characters in actual campaigns (rather than as NPCs or to speculate about in internet discussions). Here…

Not all magic systems in Glorantha are equal

Posted on January 4, 2025

Spirit magic is the easiest and most ubiquitous. In most games, the player just decides what spirit magic they want, and pays whoever it is that can provide it them up to…

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