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Tagged: Prax
- This topic has 105 replies, 14 voices, and was last updated 5 years, 2 months ago by David Scott.
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March 6, 2014 at 7:35 pm #7038Simon PhippSpectator
There’s a clickable one at http://www.soltakss.com/newpavis.html – it shows the main buildings and opens a very short description of each in a new page.
March 7, 2014 at 12:44 pm #7046NiallSpectatorThat’s the one I was getting mixed up with. A great Map thanks Simon.
March 7, 2014 at 8:09 pm #7049Simon PhippSpectatorQuote:Quote from Niall on March 7, 2014, 12:44
That’s the one I was getting mixed up with. A great Map thanks Simon.My pleasure. I am glad you liked it and found it useful.
As requested, this map has now been removed.
March 8, 2014 at 5:57 am #7053NiallSpectatorOh dear. Simon this is Iskallor we used to chat on rpgnet. I wanted to pick your mind again about something (Prax game) but cant message you here. Can you email me? Im iskallor at g mail.
March 8, 2014 at 5:59 am #7054NiallSpectatorThat map of yours was so useful and a great idea. I hope the guys here can find a place for it here.
March 8, 2014 at 6:03 am #7055NiallSpectatorThere is a rpg company (name escapes me) which brought out a pdf of a fantasy town which when you clicked on the locations on the map it went straight to the page with the info. I will go dig it up.
March 8, 2014 at 6:17 am #7056Jeff RichardKeymasterGuys – we have a very relaxed fan publication policy and allow broad use of material we’ve put up on the website. We put up a map of New Pavis for people’s use in games, websites, whatever (as long as it is non-commercial use): http://www.glorantha.com/glorantha/fan-sites/fan-policy/gloranthan-community-map-page/
If Simon wants to adapt that map for his use, he should go for it. If he wants to draw or create his own map of New Pavis (such as the various 3d maps of Pavis I’ve seen), the same. But we are not really cool with scanning in maps from the River of Cradles or the original Pavis book and putting them up on a website unless we’ve already put that map up in the Community Map Pages.
Jeff
March 8, 2014 at 1:48 pm #7061Simon PhippSpectatorNo problem, sorry to cause any trouble.
I might be able to put an image map over the recommended image, as long as the image is not removed/moved in the future. An image map really does need an image behind it to work.
March 8, 2014 at 9:38 pm #7065RunebloggerSpectatorSide question: Is there any chance the maps could be made available without names, so that every user could then be able to translate them into their own language?
Maps are cool, but they need to be in your own language to really wow your players.
This shouldn’t be difficult… please? 😉March 8, 2014 at 11:04 pm #7068David ScottKeymasterYou mean the community page maps or all of the maps e.g. the Argan Argar Atlas?
http://www.glorantha.com/glorantha/fan-sites/fan-policy/gloranthan-community-map-page/
The World of Glorantha (Greyscale) is wordless
The Line Map for the Glorantha Northern Continent is wordless
http://www.glorantha.com/wp-content/uploads/2013/07/Glorantha-Northern-Continent-4000-line-map-1.pdfThe other two require quite a lot of work
The World of Glorantha map would need the artist to go back to the original and manually remove all the nameswhich may or may not be on a single layer.
The Pavis map would need the illustrator to go back to the original and manually remove all the names.March 9, 2014 at 12:07 am #7069Simon PhippSpectatorQuote:Quote from Rungard on March 8, 2014, 21:38
Side question: Is there any chance the maps could be made available without names, so that every user could then be able to translate them into their own language?
Maps are cool, but they need to be in your own language to really wow your players.
This shouldn’t be difficult… please? 😉How would you know where things are? A map without names is just a picture.
March 9, 2014 at 1:02 am #7070RunebloggerSpectatorQuote:You mean the community page maps or all of the maps e.g. the Argan Argar Atlas?Yes, I mean the maps with names on them, and specially the maps of the Argan Argar Atlas and the Pavis Map. It would be really useful for non-English fans if you leave all the names in a layer, so I can switch the original names off and then add the translated names on top without the need to manually erase one name after the other.
I think with the Pavis Map is OK, because all the names have simple background colours, so they would be easy to replace with the translation.
March 14, 2014 at 10:00 am #7090Colin DriverSpectatorI’d love to be able to give you that option with the maps, Rungard but it would mean going back to the many-layered non-merged maps and then re-creating the reduced, joined versions we already have in layout (which we’ve reduced as far as we can by making it just two layers, being “title with background” and “hex”). In other words, a lot of work. If enough people want it and are willing to pay for it, I’m happy to do it for you but not at the expense of further delaying the Guide. It would have to be a separate project 😉
March 14, 2014 at 11:27 am #7092Colin DriverSpectatorOf course, producing individual areas (like Dragon Pass and Dagori Inkarth) would be a lot less time consuming as they’re on one map. They’d still need a bit of work though, as each map section is around 2GB, so I reduced the layers by joining the city legend and city icon layers.
March 16, 2014 at 12:35 am #7097RunebloggerSpectatorThanks for your reply, Colin. I understand that it is not worth to do that. And of course I don’t want to delay the Guide at all!
I guess this is the same in the maps in the Sartar and Pavis books(?).
Anyway, I’ll be content if you remember to leave the layer with the names separate in future maps. -
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