First published in The Booke of Tentacles (German RQ Con 1998
Fundraiser Book)
Copyright © 1998 by Michael O'Brien.
Invaluable Technical Advice: Joerg Baumgartner
"Beg the Count to pluck out your eyes rather than send you to Pent
Ridge."
- Sun Domer adage
The Site
Pent Ridge lies several days journey (roughly 60km) east from Wiley's
Well, out in the parched wastes of Vulture's Country. Formed from
where one side of a great fault line subsided, the exposed ridge extends
for many kilometers in a roughly northern direction - serving as a pointer
for the animal nomads to the broad grasslands of Pent.
The exposed cliff face at Pent Ridge is made up of layers of chalk and limestone, roughly horizontal. These sedimentary layers are interspersed with veins, layers and domes of halite, the mineral form of salt.
Above the cliff, salt licks have formed where what little groundwater
there is has risen to the surface and evaporated, leaving the salt behind.
The Mythic Origins of Pent Ridge
Excerpt from The Yellow Book, Sun Dome Temple library [1612 S.T. XXII-300] "The barbarians have several explanations for the formation of Pent Ridge and the abundant salt found there. One story says the salt comes from the bones of some huge beast that crawled out of the sea in the Darkness and perished looking for Genert's Garden. "Another tale explains that the salt of the Wastes are actually the tears of Genert's children, who wept copiously when they beheld the desecration of their father's Garden. More convincing perhaps is the theory that the people inhabiting Genert's Garden summoned Oakfed and burned all the forests for some light and warmth during the Darkness. Storm Bull's winds transported the ash, occasional rainfalls concentrated the salt, and later Oakfed's heat evaporated the water and left solid deposits. "Some say that the great fault line was caused during one of Genert's battles against Chaos; the salt capillaries are the bones of a great monster slain there. Others claim Storm Bull or Tada raised it as a dyke to protect Prax from the triumphant hordes of chaos. A valuable fact when applying mythical geophysics is that solid halite crystals will become liquid under moderate geophysical pressure. This theory is compelling then, because if these prehistoric heroes did shove the Earth to save Prax from the hordes of the Krjalki Bog, we have enough pressure to have the halite form veins or layers between the bedrock. "Whatever tale is true, salt is a precious commodity in Prax, for barbarians and folk of the river valley alike. Because of this, the salt lick above Pent Ridge has been contested over since the earliest times. The abandoned mines in the cliffs below offer the promise of once again providing a valuable yield." From De Rerum Metallica: Praxae by Reorg Dagricola, Lunar Corps of Engineers, sent by Sor Eel to survey the old mine workings at Pent Ridge. |
The Past
The Sun Domers gained control of the salt lick early in their history,
in the days when the power of Old Pavis was a bulwark against the nomads
and the Templars could ride swiftly into Vulture's Country using their
famous light cavalry. The Sun Domers began digging mines into the
cliffs below Pent Ridge, using criminals and captives to cut out the precious
halite. It was always difficult maintaining this distant outpost
and when Pavis declined as power in the early 900's, the Sun Domers were
forced to periodically abandon Pent Ridge to the ascendant nomads.
Any hope of controlling the site was given up completely when their last
horse stocks died out in the early 1100's.
The Mines Reopen
Until the Lunar conquest, the mines at Pent Ridge lay abandoned and
nomad bands squabbled over control of the salt lick above. As part
payment for their services at the Battle of Moonbroth, the Lunars recognized
the Sun Dome's ancient rights to Pent Ridge and even sent advisors to help
them re-establish the mines [1613].
Count Solanthos was also able to do a deal with the Sable Riders, who allied with the Lunars at Moonbroth. They have free use of the salt lick, in return for defending the mines against the other tribes. So far this arrangement seems to be working well, probably because the defeated Bison and Impala nations have been banished far into the Wastes and so cause little trouble. Zebra Riders, Morocanth, Agimori and others reasonably friendly to the Lunars can use the salt lick, after making private arrangements with the Sable Rider braves that camp out nearby. Others wait until the current band grows bored and shirk their duty, returning unbidden to the comparative delights of Prax. It is always not long before the Sable Queens send more young warriors out to keep hold of their prize.
As of 1621, the Count's mines have only been open for seven years.
Sun Dome justice is still adapting to the need for laborers to be sent
out there to work them. By tradition, established during Sun County's
long period of isolation during the Solitude of Testing, punishments and
penalties are usually exacted expeditiously: beatings, whippings or fines
for minor crimes; mutilations or death (by various means) for serious offences.
Traditionally, prisoners were only held in custody until their trial and
whatever punishment followed. However, since the reopening of Pent
Ridge, Count Solanthos has enthusiastically embraced the concept of penal
servitude, and many of those who come before him can expect to serve a
spell in the mines. This includes foreigners who fall foul of the
law, even those rounded up to play antagonist roles in Sun Dome rituals
(if they lose, and live).
A Hell Under the Sun
Pent Ridge is a hell under the sun for prisoners and guards alike.
Inmates curse the sun as "Yelm the Torturer", yet fear breaking discipline
lest they be banished into the deepest caverns with the worst criminals,
shut off from Yelm's light forever.
Mining here is difficult and dangerous. The cliff face is riddled with openings, both natural and man-made, and the tunnels within follow the salt strata. The inmates hack out blocks and chunks using bronze-headed picks and mallets. Because wood is too precious to burn, the caverns are lit with special lanterns burning black gold. These produce a murky glow at best, and give off a greasy smoke, which poisons the air and stains the walls. Overseers typically know and use the Lantern spell, but cult prohibitions forbid its use by the prisoners. Because of the lack of wood few tunnels can be properly braced, and cave-ins are a constant hazard. The ubiquitous salt means eyes quickly become raw, wounds take ages to heal, and even the tiniest cuts sting. Most people quickly develop a hacking cough from the salt dust. The poor diet, stifling heat and impossible quotas help to make accidents commonplace.
With only parching salt water locally available, favoured convicts bring
mule-loads of bitter, brackish, yet potable water from a sand-filled cistern
that has been purpose-built two kilometers along the ridge to the north.
Fresh water, reserved for the sick and the overseers, must be brought in
from Wiley's Well on the regular Lokarnos caravans that return with precious
loads of salt. Files of heavily armed Templars and militia always
escort the caravans, but garrison detail at Pent Ridge itself is considered
the worst duty in the County.
The Overseers
The mines at Pent Ridge are within the purview of Lord Belvani,
the second officer of the Sun Dome Templars. Each year he posts a
new Square (64 men) to guard the mines and escort the caravans; the garrison
captain has day-to-day responsibility for the operation, but distribution
and export of the salt is left to the Lokarnos cult.
The Templars avoid entering the mines, and leave much of the actual overseeing of the prisoners to a motley gang of mercenary riff-raff led by Dignan Bugger, a former Zebra Rider who now professes membership in the Yelmalio cult. Dignan runs the mines in collusion with the most powerful inmate, the disgraced former priest Daystar, who has been incarcerated here since the mines were reopened and will never be released.
Of the Lunar technical advisors, only one is left. The leader
and most of his team were killed in the initial survey of the abandoned
mines, leaving the job to his deputy, Iranos of Kitor. This
young engineer proved himself up to the task, but his inability to get
a transfer away from this hellhole has brought out a cruel and bitter side
to his nature. Iranos designed and built the sand cistern water supply
that has proved crucial to the mine's success, and he is currently experimenting
with a new extraction method which would obtain the salt by dissolving
it in its deposit and evaporating the water in the sun. This method
might be very effective in his homeland, but is fatally flawed here by
the lack of water and fuel to heat it. His crazy plan to build a
series of sand cisterns and a aqueduct system to bring the water back to
Pent Ridge are perhaps the first signs of an unhinged mind.
The Prisoners
Several hundred prisoners toil at Pent Ridge. The turnover rate
is high (most native Sun Domers only receive relatively short sentences),
but so is the mortality rate. Prisoners are graded into three
work details, depending on the nature of their crimes, the lengths of their
sentence and their behavior.
Some Notable Prisoners
|
Scenario Hooks
Footnotes
[1] For more on the enigmatic Black Gold,
see The Secret History of Sun County in either Questlines
II or available at Jane
William's Glorantha Page.
(2) Daystar's shocking crimes were morally repugnant
(and were once the talk of the county). Daystar was tried in secret,
and no one knows why the Count chose to exile him here rather than have
him killed or immured in a retirement tower. No doubt more will be
revealed in future installments of the Secret History of Sun County...