Home Forums Gaming in Glorantha Board Games Will anyone ever reprint Nomad Gods/Dragon Pass?

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  • #6841
    Peter Metcalfe
    Spectator

    BTW I’m talking proper Nomad Gods not that tampered and messed with version that Stephen Martin did with Oriflam (you won’t find any reference to the new stuff in it in the Guide).

    I’m curious. What new stuff was there (apart from the rules)? I see that Malia’s Stool and Knight’s Fort aren’t mentioned in the Guide (or Pavis: Gateway to Adventure). Is there anything else?

    #6843
    Jonathan Geere
    Spectator
    Quote:
    BTW I’m talking proper Nomad Gods not that tampered and messed with version that Stephen Martin did with Oriflam (you won’t find any reference to the new stuff in it in the Guide).

    Well that is a matter of opinion. Greg Stafford has written that the French version was “far, far superior”, which I would agree with to a point (especially as there’s is something esoteric yet captivating about the raw artistic development of the early English (USA) written version).

    It also has to be said that the French do have their flair and seeing some of the Gloranthan names in French and their art did add another layer of mystique. NB Not including their Watch Dog of Corflu drawing, which missed the point somewhat!

    #6844
    Jeff Richard
    Keymaster

    Greg and I have talked at length about the French version. It looked cooler than the original Nomad Gods, but a lot of the additions were NOT canon (and indeed Greg was pretty much unaware of them until he, David Scott, and I were working on the Wastelands chapter of the Guide).

    After going through the process to surgically remove Steve’s additions which Greg said didn’t fit his vision of the Wastelands, our general rule is to not rely at all upon the Oriflam version. That’s not to say the Oriflam version isn’t fun or cool – just that the new stuff added to it was largely not consistent with Greg’s vision of Prax.

    #6845
    Jonathan Geere
    Spectator

    Thanks for the inside info Jeff. The Guide does feel it has the best, ‘cleanest’ version. Although Oriflam’s version is now regulated to a non-canonical level it is a source of YGWV material that can be fun and cool (and slightly wacky, which I like!).

    #6847
    Simon Phipp
    Spectator
    Quote:
    Quote from David Scott on February 1, 2014, 20:47
    Here’s the cover of the rules set for Convulsion 3D in 1976.

    1976? Surely not?

    #6848
    Simon Phipp
    Spectator
    Quote:
    Quote from David Scott on February 1, 2014, 17:17
    Simon, I think you’ve confused what Jeff is saying. I don’t think he’s talking about combining the games. If you look at them side by side that’s a lot of work – essentially a brand new game. The only really common thing is the maps and the fact they use counters. I’m sure he’s talking about two separate games. Have a look at the rules and counters of both games. A new game that could be used on the new maps for the guide would be fantastic, although nightmarish to do.

    No, not confused, well not this time, anyway.

    One of the really annoying things about Nomad Gods and WBRM/Dragon Pass was that the rules were similar but slightly different. The core rules are probably 80% similar and 20% annoyingly different. It would be great to get a rules set that was compatible with both games.

    A reprint of either Dragon Pass as was or First Edition Nomad Gods wouldn’t be a great idea, in my opinion. Updating the rules, standardising the maps so that they agree at the border and providing optional counters would be a great move.

    What do the games contain?

    • A set of rules
    • A map
    • Counters and their special rules
    • Scenarios
    • Mythology/History
    • The set of rules could be common between the two.
    • The maps are different but should be able to be joined together.
    • Counters and their special rules would be good as extra add-ons, for
    • different areas, different heroes and so on.
    • Scenarios would be specific to the game, but extra scenarios could be published as add-ons, for Lunars in Prax, for example.
    • Mythology/History is game-independent and is now covered in the Guide to Glorantha.

    My ideal would be for one set of rules and a number of supplements covering each gaming area with extra counters and scenarios.

    So, my idea of heaven:

    • Dragon Pass
    • Nomad Gods
    • Argrath in Tarsh
    • Argrath in Peloria
    • Masters of Luck and Death
    • The Redlands (Including Balazar/Elder Wilds)

    That way, we could do the whole of the Hero Wars, starting with the Nomads, Lunars in Prax with the Cradle and Liberation of Pavis and ending with Argrath fighting his way through Dragon pass, Tarsh and the Lunar Empire.

    But, maybe I am confused after all.

    #6849
    Pentallion
    Spectator
    Quote:
    Quote from Simon Phipp on February 2, 2014, 16:56

    Quote:
    Quote from David Scott on February 1, 2014, 17:17
    Simon, I think you’ve confused what Jeff is saying. I don’t think he’s talking about combining the games. If you look at them side by side that’s a lot of work – essentially a brand new game. The only really common thing is the maps and the fact they use counters. I’m sure he’s talking about two separate games. Have a look at the rules and counters of both games. A new game that could be used on the new maps for the guide would be fantastic, although nightmarish to do.

    No, not confused, well not this time, anyway.

    One of the really annoying things about Nomad Gods and WBRM/Dragon Pass was that the rules were similar but slightly different. The core rules are probably 80% similar and 20% annoyingly different. It would be great to get a rules set that was compatible with both games.

    A reprint of either Dragon Pass as was or First Edition Nomad Gods wouldn’t be a great idea, in my opinion. Updating the rules, standardising the maps so that they agree at the border and providing optional counters would be a great move.

    What do the games contain?

    • A set of rules
    • A map
    • Counters and their special rules
    • Scenarios
    • Mythology/History
    • The set of rules could be common between the two.
    • The maps are different but should be able to be joined together.
    • Counters and their special rules would be good as extra add-ons, for
    • different areas, different heroes and so on.
    • Scenarios would be specific to the game, but extra scenarios could be published as add-ons, for Lunars in Prax, for example.
    • Mythology/History is game-independent and is now covered in the Guide to Glorantha.

    My ideal would be for one set of rules and a number of supplements covering each gaming area with extra counters and scenarios.

    So, my idea of heaven:

    • Dragon Pass
    • Nomad Gods
    • Argrath in Tarsh
    • Argrath in Peloria
    • Masters of Luck and Death
    • The Redlands (Including Balazar/Elder Wilds)

    That way, we could do the whole of the Hero Wars, starting with the Nomads, Lunars in Prax with the Cradle and Liberation of Pavis and ending with Argrath fighting his way through Dragon pass, Tarsh and the Lunar Empire.

    But, maybe I am confused after all.

    I love it! And if it sells well, have a Naval supplement! Naval battles of Glorantha! Vadeli fleets, Wolf Pirates, the far east.

    #6852
    Scott Mayne
    Spectator
    Quote:
    Quote from Simon Phipp on February 2, 2014, 16:56
    That way, we could do the whole of the Hero Wars, starting with the Nomads, Lunars in Prax with the Cradle and Liberation of Pavis and ending with Argrath fighting his way through Dragon pass, Tarsh and the Lunar Empire.

    That would be fantastic. Down the road, it’d be neat to have boardgame treatments of other famous wars in Gloranthan history too, like Sheng Seleris’s invasion of the Lunar Empire or the Pendali vs. the Seshnegi in the 1st Age.

    #6855
    David Scott
    Keymaster
    Quote:
    Quote from Simon Phipp on February 2, 2014, 16:40

    Quote:
    Quote from David Scott on February 1, 2014, 20:47
    Here’s the cover of the rules set for Convulsion 3D in 1976.

    1976? Surely not?

    fixed

    #6857

    Hm. Steve’s contributions have been surgically excised? I have mixed feelings about that. I can see that if Greg says, “Well, I don’t like this stuff that Steve wrote,” that it puts you in a difficult situation. On the other hand, if Greg feels comfortable rewriting himself, then I guess he’s even more comfortable with having other official authors rewritten.

    Ah well, at least there are plenty of other stories I like that don’t get rewritten, so I guess I can put up with Glorantha’s multitude of versions.

    On the other hand, this kind of thing does contribute to confusion and greater differences between the player base’s versions of the world.

    In any case, still looking forward to the Guide.

    #6858
    Quote:
    Quote from Scott Mayne on February 2, 2014, 19:32

    Quote:
    Quote from Simon Phipp on February 2, 2014, 16:56
    That way, we could do the whole of the Hero Wars, starting with the Nomads, Lunars in Prax with the Cradle and Liberation of Pavis and ending with Argrath fighting his way through Dragon pass, Tarsh and the Lunar Empire.

    That would be fantastic. Down the road, it’d be neat to have boardgame treatments of other famous wars in Gloranthan history too, like Sheng Seleris’s invasion of the Lunar Empire or the Pendali vs. the Seshnegi in the 1st Age.

    Well, one thing at a time. I agree with standardizing the rules between WBRM and Nomad Gods, and making the maps fit together. Any reprint of those games without doing that would be a shame, IMO. You don’t have to sell them together, but players that can buy them separately and put them together for a wider-reaching game should be encouraged.

    Then, by all means, should sales justify, develop more add-ons. Again, the rules would have to be compatible, the maps would have to fit together, to get the full benefit.

    #11479
    Jake Kolodny
    Spectator

    While I know this is a bit of a necro, and that it is unlikely that there will be a Kickstarter for this for a while, seeing as you guys are busy working on 13th age, I think that the board games do deserve a remake. First off, they are great for introducing people to the world of Glorantha, especially for those who are not really into RPGs.. Secondly, it is hard to acquire them since it has been almost 35 years after they were last produced, which is a real shame. And thirdly, if the remake is popular enough, I would love nothing more than for the third board game that had been planned to be made.

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