Home › Forums › Gaming in Glorantha › RuneQuest › RQ Encounter generator – RQ6 stats for enemies
- This topic has 63 replies, 9 voices, and was last updated 4 years, 9 months ago by Hannu Kokko.
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April 7, 2014 at 7:33 am #7437Simon BraySpectator
Omg the Calari are officially scary, well done.
Simon
April 7, 2014 at 2:13 pm #7440Hannu KokkoSpectatori had a rich image to build upon with your articles and the HaremNights and the vivid imagination of many of the Gloranthan tribe here and elsewhere. itwould be very welcome if you can share the other free form as well – you have my email address
April 9, 2014 at 11:05 pm #7485Hannu KokkoSpectatorThe cult of Lamsabi has been turned to a mystic brotherhood of Lamsabi to get some variety to thief scene.
Some new Fonritan enemies are now available in RQ Encounter Generator (for RQ6) (the creation of skoll at thedesignmechanism forum) The cult of Lamsabi has been turned to a (Mystic) Brotherhood of Lamsabi to get some variety to thief scene. Following enemies can now be generated – initiates, acolytes and devotees for
Lamsabi
Hanjethulut – the Angry Warrior
Fida’ls the Fire bird
Ikadz the Truthmaker
Fonritan parties have been enhanced with the presence of the above where required New parties have been createdAfadjann Black Watch Patrol
Afadjann Hanjethulut Patrol
Afadjann Lamsabi Thieves
Afadjann Pursuers of Higher Truth
Afadjann Pursuers of Truth
Afadjanni Corsairs, Followers of Um-Oradin
Major Shrines for Burayha Xolani, Garangordos,Karkisso the Seer, Ompalam, Orjethulut and Um-Oradin
…with more to comeApril 22, 2014 at 4:24 am #7617Hannu KokkoSpectatorRQ Encounter Generator Praxpak meets Cult One Pagers
http://notesfrompavis.wordpress.com/201 … ne-pagers/RQ Encounter Generator has a major new feature – cults (and spirit societies, mystic orders and sorcery orders) as a first class citizen. Cult is a holder for spells, miracles, sorcery spells and mystic abilities. You can attach multiple cults to a template and all of their abilities will be added to the template at the time of generation. You can have additional spells and abilities on your template to enrich the basic cult.
This will make it easy to create a cult member for your template, just pick a cult/s you like and their levels (initiate, acolyte or priest etc) for your template. You can of course create your own cults as well – either from existing ones or from scratch. As a convention it is useful to mention the name of the order or cult first, then the rank in the cult.
There now exists many cults and spirit societies especially for Prax and sorcery orders for Monster Island. More will come later.
Following cults have been created and appropriate enemies and parties enhanced with these:
Spirit worshipper to high shaman for bison, impala and rhino tribes.
Storm Bull
Eiritha
Waha
From Initiate to Rune Lord/devoteeTrolls
Kyger Litor
Zorak Zoran
HumansOrlanth
Lhankor Mhy
Humakt
Yelmalio
Issaries
Yanafal Tarsils
BroosMallia
Thed
appropriate parties have been updated and a few new ones createdAll of the above have also the skills based on Glorantha Cult One Pagers
April 22, 2014 at 5:06 am #7618Hannu KokkoSpectatorCult update: Many of the major cults now have templates for initiates to devotees.
http://notesfrompavis.wordpress.com/2014/04/22/rq-encounter-generator-cult-update/
RQ Encounter Generator (for RQ6) (the creation of skoll at thedesignmechanism forum) has a major new feature – cults (and spirit societies, mystic orders and sorcery orders) as a first class citizen.
Following cults have been created and appropriate enemies and parties enhanced with these:
Spirit worshipper to high shaman for bison, impala and rhino tribes.
Storm Bull
Eiritha
Oakfed
Waha
From Initiate to Rune Lord/devoteeTrolls
Kyger Litor
Zorak Zoran
Aranea
Argan Argar
Gorakiki Bee
Gorakiki Beetle
Gorakiki Locust
Gorakiki Moth
Moorgarki
HumansBabeester Gor
Danfive Xaron
Dormal
Etyries
Evukindu
Gagarth
Humakt
Issaries
Lanbril
Lhankor Mhy
Maran Gor
Orlanth
Yanafal Tarsils
Yelmalio
Zola Fel
MermenMagasta
Wachaza
ChaosBagog
Cacodemon
Gark the Calm
Krarsht
Mallia
Seseine
Thed
Vivamort
appropriate parties have been updated and a few new ones createdAll of the above have also the skills based on Glorantha Cult One Pagers
All sorcerers from Monster island and spirit societies for Kangi and Mandahi as well…
More cults will be added in the coming days.
Easy way to find these enemies is to filter by cult name on either the party or enemy page.
New parties have been created as well – among them are…
At Afadjann Masarin Residence
Aranea Spider Party
Doraddi on Warpath – Main Body, Pamaltela
Doraddi Raiding Party, Pamaltela
Earth Priestess Party
Earth Temple Guardians
Elf, Yellow Warder Forward Party
Elf, Yellow Warder Party
Etyries Caravan, Small
Mermen Warparty
Mermen Warparty, Magasta
Praxian Gagarth Bison Nomad Raiding Party
Scorpionmen Raiding Party
Scorpionmen Raiding Party, Bad News
Troll Gorakiki Bee Base
Troll Gorakiki Beetle Caravan
Troll Gorakiki Moth Base
Troll Warpary, Serious Business
Zola Fel Party
…May 31, 2014 at 10:24 pm #8044Hannu KokkoSpectatorRQ6 Encounter tool goes South. The continent of Pamaltela opens up with most of the Anaxial Annex creatures now existing in RQ6 Encounter tool http://notesfrompavis.wordpress.com/2014/05/31/rq-encounter-tool-pamaltelan-special
July 5, 2014 at 6:52 am #8454EklundSpectatorThousand thanks for the generator! It will be extremely useful for me as a future RuneQuest Glorantha game master.
September 5, 2014 at 9:30 pm #10724Jon HunterSpectatorI really like it, but it seems to throw up stats which are random and not believable or related to characters skills and experience.
Like high shamans with a power of 11, or veteran warrios with a strnght of 6.
any chance of rigging stats to be role and level appropriate ?
September 25, 2014 at 11:58 am #11007skollSpectatorHi Jon,
The developer of the tool writing here.
The thing with the RQ6EG is, that anybody can create templates there and name them whatever they want. This poses a challenge in some situations, but also has allowed us to get the vast collection of different kind of enemies, that exist there today (though most of them have been created by Hannu).
So if somebody has created a template with all stats 3d6, it’s likely, that there will be warriors with STR of 6 or high shamans with POW of 11. More experienced users have specified a POW of 15+d3 or 12+d6 to high shamans.
It’s next to impossible to develop a system, that would automatically validate the templates ensuring they have high enough skills and stats, and going it manually is really not feasible, so I’m afraid there really is no easy solution to this.
Before generating an enemy you can always check the specifications – are they suitable for your need. And if you can’t find a suitable template, you can always create your own.
PS. Your comment gave me a feature idea – some kind of voting system could maybe help to distinguish the good templates from the bad ones.
September 28, 2014 at 5:23 pm #11027Hannu KokkoSpectatorThis is a template creation issue. Will take a look at some of my shaman templates that they have appropriate POW. and at least higher warriors to have the STR. There are quite a few of them so this will take a bit of time. If you report which ones you would like to improve via a direct message (hkokko) in the thedesignmechanism forums I can look at those you would find most critical first.
I have done a few rounds of improving my templates in the past. This is yet another 🙂 Thanks for the feedback.
I can only fix mine.
September 28, 2014 at 5:23 pm #11028Hannu KokkoSpectatorSeptember update:
RQ Encounter Generator has some new feature tables (40+) for those who want to get a bit of variety to the looks of the enemies and NPC’s generated
http://notesfrompavis.wordpress.com/201 … -look-like
September 28, 2014 at 5:27 pm #11029Hannu KokkoSpectatorFor the out of power stats you could also think of the specimen to be a veteran warrior gone to fat / out of practice, elderly, under a curse etc and shaman to be under a curse, weak from fights etc
Overall recent batches have tried to match the main attributes to ‘power’ level.
September 28, 2014 at 5:43 pm #11030Hannu KokkoSpectatorNow all of the veteran, master, overseer, leader shamans that I have created have either 2d4+10 or 1d6+12 as their POW. If you think that they are underpowered – please say so 🙂 Let’s think about it.
Skoll – a feature that might be useful is to be able to contact the writer of the template for suggestions etc.
Another thing might be to have a feature (for example a web page) that would show the stats in a table format – level, cult level, all the characteristics in one row and then to be able to pick for edits there without losing the selection.
September 28, 2014 at 5:50 pm #11031Hannu KokkoSpectatoragh – missed a few. Will update.
September 28, 2014 at 5:57 pm #11032Hannu KokkoSpectatorNow hopefully got all of the shamans.
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