Home Forums Gaming in Glorantha HeroQuest Question: Should Minor Success/Failure be rititled Normal success/failure?

Viewing 8 posts - 1 through 8 (of 8 total)
  • Author
    Posts
  • #5442
    Mark Mohrfield
    Spectator

    I’ve noticed on several online discussions that many seem to equate marginal and minor successes/failures with an inconsequential result. I don’t actually believe that myself, but I wonder if part of the problem might simply be the titles “marginal” and “minor”. Does anyone think that if “minor” in particular were replaced with say, “normal” that the players would be more likely to feel that they had in fact gained a substantial victory or failure?

    #7973
    boztakang
    Participant

    I’ve been struggling with that for some time, especially in the context of trying to quickly abbreviate contest results while taking notes as I run a game. The proliferation of “m”s is rather troublesome.

    You suggestion above just now put me on to the idea of: “marginal”, “normal”, “overwhelming”, “perfect” as levels. Which has the (in my mind) wonderful advantage of being not only reasonably intuitive, but alphabetically sequential in order of intensity, even further reducing potential confusion.

    #7974
    Jeff Richard
    Keymaster

    I’m afraid I’ve internalized Marginal, Minor, Major, Complete entirely too much to change those terms. In contrast, I changed “resistance level” to “difficulty level” as I found that in practice that was how I and players often referred to them. Same thing with changing “Narrator” to “Game Master” – I prefer to use the terms that I find myself actually using.

    #8010
    Phil Nicholls
    Spectator

    Hi Mark,

    The similarity of the terms in HeroQuest does not help to make them stick in the mind. Jeff says that they are here to stay, so you might need another way to look at the results.

    I wrote a post on my Tales of a GM blog about this topic:

    Totally Yes/No and But, found at http://talesofagm.com/?p=97

    The short version is that you treat the levels of success as:

      Yes, but
      Yes
      Yes, and
      Yes, totally

    As the GM, you can frame your description of the outcome along these starting points, with reference to those phrases.

    I hope that this helps
    Phil

    #8170
    Kevin McDonald
    Spectator

    Oooh, I like the ‘yes, X’ formulation! It sounds very useful. I will give it a go in my next game.

    -Kevin McD

    #8301
    Phil Nicholls
    Spectator

    Hi Kevin,

    Glad that you like the “Yes, X” formation of response.

    HeroQuest Glorantha may have advice on this area, but for now I find it helpful to me when running HQ2.

    All the best
    Phil

    #10501
    Alex Ferguson
    Spectator

    Very much agree with boz about the “M’s”. Earlyish in my second long-running HQ game, I finally snapped, and called the first two “narrow” and “solid”, making the abbreviations all unique, and taking care of the “minor just don’t satisfy” issue, which had also niggled at me.

    Later, I proudly reported this to Robin, while in Tentacles’ bar, and he said “… why the goodness gracious didn’t you tell us this during playtesting?” Without using the words “goodness” or “gracious”. Alas, my tweaking was much slower-burning: playtesting was right back the start of the first such HQ game. Then again, YG(M/W)V might hold true for G=gamesystem, too.

    I do like Phil’s way of glossing the results, though. Very “spirit of improv”! And I think exactly in line with how I tried to interpret them.

    #10639
    Phil Nicholls
    Spectator

    Hi Everyone,

    Thank you for the kind words about my expansion of the HQ results into Yes, X and No, X.

    I have been exploring the idea further at Tales of a GM, and combined the graded outcomes with some advice from the game Little Wizards.

    The latest expansion of the concept is Yes/No, but Little Wizards. This adds a few narrative options into the HQ hierarchy of outcomes.

    I am working on a larger version of this, which we tested for the first time in today’s game and the results were promising.

    All the best
    Phil

Viewing 8 posts - 1 through 8 (of 8 total)
  • You must be logged in to reply to this topic.

Powered by WordPress. Designed by WooThemes