Home › Forums › Glorantha › Glorantha Discussions › In the beginning…why Prax?
- This topic has 7 replies, 7 voices, and was last updated 6 years, 7 months ago by Evan Hughes.
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September 11, 2013 at 3:02 am #5200RippedShirtKirkSpectator
For those of you who have been in the Tribe a lot longer than I have (I came onboard during the 90’s RQ Renaissance with RQIII, River Of Cradles, Sun County, etc.) or perhaps have even spoke to Greg, why was Prax chosen as the first focal point? Or was there even a reason?
Don’t get me wrong…I think for gaming in Glorantha, Prax is still my first love; it has the right mixture of frontier meets Civilization, and our group has long since stomped up and down the Zola Fel, but I wonder why Sartar didn’t get a proper book until fairly recently (and it was worth the wait), but there’s also Ralios, which is begging for ready made campaigns.
Was Prax just where it happened to begin, or was that a conscious choice on the part of the Old Chaosium crew?
September 11, 2013 at 3:48 am #5757Scott MartinSpectatorI love this. I’m sure elders will jump in but Greg sez http://www.weareallus.com/chaosium/boardgames.html:
Nomad Gods was conceived as part of my initial fantasy board game series. I wanted to make a game that had no fixed territorial objective. I’d never seen such. I had recently read a book about the nomadic peoples of central Asia, and was considering a game in which the nomads were the antagonists, and the empires of Rome, the Middle East, India and China were just targets to be victimized. I transferred ideas from that to the fantasy game.
This game was my first exploration of Prax, its peoples, and of the lost city of Pavis. I had wanted to make the nomadic tribes distinct, and decided that differentiating the creatures they rode would be a good way to individualize the tribes. Once again, the board game defined a large part of Glorantha and established the ground upon which 30 later years of Glorantha publication has grown.
After that, I recall hearing that Steve Perrin’s game was in Pavis and so between that and Nomad Gods, Prax seemed like a good tactical choice for the first cults book. (Happy to be corrected here.) And then they were off and running!
September 11, 2013 at 11:34 am #5763CharlesKeymasterMy understanding is that Glorantha started in the West, see http://weareallus.com/Glorantha/1stglordoc.html
Sartar and Prax came from the CHaosium boardgames which orginally were not even set in Glorantha, see http://www.weareallus.com/chaosium/boardgames.html
September 11, 2013 at 2:00 pm #5767Tim EllisSpectatorI’m sure I heard/read somewhere, though I forget where, that Chaosium/Greg decided to start off with Pavis/Prax because it was “out of the way”, and thus if they discovered any problems in the production of campaign packs, they would have a chance to learn from these before starting on the more important/central regions
September 28, 2013 at 3:36 pm #5974Evan HughesSpectatorIt worked; you could start out as anything from a Sartarite colonist to a Praxian nomad or an Old Pavic citizen, in a frontier zone where central authority sat relatively lightly in comparison to Sartar proper or the Heartlands.
September 29, 2013 at 3:51 pm #5980Vile TravellerSpectatorPavis is still one of the easiest entry points for players new to Glorantha.
October 19, 2013 at 2:48 am #6108Erick EckbergSpectatorMy advice? Avoid Corflu. There’s only one bar, and the bugs are terrible, despite what the Gorakkiki cultists say.
November 3, 2013 at 12:58 am #6144Evan HughesSpectatorQuote:Quote from Erick Eckberg on October 19, 2013, 02:48
My advice? Avoid Corflu. There’s only one bar, and the bugs are terrible, despite what the Gorakkiki cultists say.Are you kidding? They’re delicious!
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