Home Forums Gaming in Glorantha RuneQuest Gloranthan Cults in Runequest 6 – and Adventures n Glorantha

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  • #5330
    Hannu Kokko
    Spectator

    Here is a link to a stopgap measure that I created to support my own campaign in Glorantha until AiG is out. It might be useful for others as well. These are my interpretations and in no way official.

    Created a draft one page summary of skills, folk magic and theist miracles for common Gloranthan cults.

    For each cult or spirit society source is mentioned for the spell,miracle or skill that is not found in current RQ6 rules. Criteria for initiate, acolyte and rune status is mentioned as well.

    For the spells and the description of the cults you will need to dive into Cult Compendium, Gods of Glorantha and Strangers in Prax – at least.

    All of this will be superseded by the official rules once AiG is out.

    Cults available are

    Aranea
    Argan Argar
    Asrelia
    Atyar
    Babeester Gor
    Bagog
    Blackfang
    Cacodemon
    Caladra & Aurelion
    Chalana Arroy
    Donandar
    Dormal
    Eiritha
    Ernalda
    Etyries
    Ernalda
    Etyries
    Eurmal
    Flintnail
    Gorakiki
    Humakt
    Issaries
    Krarsht
    Kyger Litor
    Lanbril
    Lhankor Mhy
    Lodril
    Magasta
    Mallia
    Maran Gor
    Odayla
    Orlant
    Pamalt
    Pavis
    Pocharngo
    Storm Bull
    Than
    Thanatar
    Thed
    Triolina
    Tsankht
    Ty Kora Tek
    Vivamor
    Wachaza
    Waha
    Xiola Umbar
    Yelm
    Yelmalio
    Yelorna
    Zola Fel
    Zorak Zoran
    Shaman Spirit Society
    Strombull Spirit Society
    Horned Man Spirit Society
    Mallia Spirit Society
    Waha Spirit Society
    Oakfed Spirit Society
    All of the above will likely change during my campaign and has gone thru just initial tuning.

    For spell conversions take a look at gloranthaphiles more detailed conversion.

    http://notesfrompavis.wordpress.com/2014/02/04/gloranthan-cult-one-pagers-for-rq6

    #6869
    Hannu Kokko
    Spectator
    #6884
    Hannu Kokko
    Spectator

    Take two of the Gloranthan Cults. More cults for example vinga included. New look and feel and more sources pointed at.

    http://notesfrompavis.wordpress.com/2014/02/09/gloranthan-cult-one-pagers-for-rq6-take-two

    #7011
    Hannu Kokko
    Spectator

    Take three of the Gloranthan Cults. Includes first cut of Ompalam, Calari the Hunter, Gark the Calm and Ikadz among others. Has now latest understanding of cult runes and first cut of cult locations based on pantheons.

    http://notesfrompavis.wordpress.com/2014/03/02/gloranthan-cult-one-pagers-take-three

    Comments welcome

    #7368
    Hannu Kokko
    Spectator

    ake Four of the Gloranthan cult one pagers for RQ6 is now available.

    New format for spirit societies, cult page has tunings and source links to spells, more detailed locations. Tunings for several cults contents as well.

    New cults concentrate on Fonrit area and include: Burayha Xolani, Ennung, Ernamola, Evukindu, Fida’ls, Garangordos, Hanjethulut, Orjethulut, Heler, Jokotu the Murderer (spirit society & cult), Karkisso the Seer, Seseine, Ragnaglar, Um-Oradin. Major changes for Selarn, Lamsabi and Yelm

    http://notesfrompavis.wordpress.com/2014/04/05/gloranthan-cult-one-pagers-take-four

    #7862
    Hannu Kokko
    Spectator

    Gloranthan Cult One-pagers for Runequest 6

    A bit bigger update. Revised again the draft one page summary of skills, folk magic and theist miracles for common Gloranthan cults – list now contains approximately 130 cults or major sub cults (7 Mothers, Aldrya) with their own one pager.

    The one pagers are now grouped by pantheon folders. If cult belongs to multiple pantheons it is in multiple folders.

    Tweaked some of the skills and spells for the cults.

    Added some new information on all of the cults (for example more info on locations) – tunings for some of the cults. Major fix for Yelm. New cults or major tunings for a cult marked with italics. Added source info for all of the non RAW spells into the source links.

    For each cult or spirit society source is mentioned for the spell,miracle or skill that is not found in current RQ6 rules. Criteria for initiate, acolyte and rune status is mentioned as well.

    For the spells and the description of the cults you will need to dive into Cult Compendium, Gods of Glorantha and Shadows in the Borderlands – at least.

    The links to sources of the spells is on the tools directory.

    Major tunings to at least Gloomshark. Added the Wolf Pirate cult of Ygg of Threestep and Dorasta the Earth goddess of Dorastor.

    The links to original books are mentioned for the cults, you will need those books for detailed description of the cult, skills and spells. Many of the books and magazines are out of print but Moon Design Publications has a few and some others you may find thru drivethrurpg.com, Amazon or eBay.

    All of this will be superseded by the official rules once AiG is out.

    Cults available are grouped in the link underneath roughly by ‘pantheon’

    All of the above will likely change during my campaign and has gone thru just initial tuning.

    For spell conversions take a look at gloranthaphiles more detailed conversion.

    http://notesfrompavis.wordpress.com/2014/05/11/gloranthan-cult-onepagers-main-page/

    #10190
    Hannu Kokko
    Spectator

    Here is the July update on the Gloranthan Cult One-pagers. Some new cults are available as one-pagers

    Shargash
    Ana Gor (Sorana Tor)
    Four of the Grazer cults have now been fleshed out based on David Dunham’s Grazer material.

    Yu-Kargzant
    Hiia Swordsman
    Henird the Leader
    Jardan the Warrior

    http://notesfrompavis.wordpress.com/2014/07/29/grazers-are-here-cult-one-pagers-update/

    #10277
    Hannu Kokko
    Spectator
    #10399
    Hannu Kokko
    Spectator

    All of the Gloranthan Cult One Pagers are now available as a pdf file as well. http://notesfrompavis.wordpress.com/2014/08/12/gloranthan-cult-one-pagers-get-pdf-of-all-cults

    #10458
    GCKlug
    Spectator

    Hannu, what is AiG?

    #10460
    Hannu Kokko
    Spectator

    AiG = Adventures in Glorantha. Runequest 6 supplement in preparation by the Design Mechanism (Lawrence Whitaker and Pete Nash & friends) to provide ways of playing RQ6 in Glorantha officially. There are many unofficial ways but this will be the official supplement. Will likely come in sometime mid/late next year. More info on thedesignmechanism forums..

    #10461
    GCKlug
    Spectator

    Well, heh, that’s what I *thought* it meant, but… I appreciate you answering my question. I’m an old RQ player who just got back into the hobby. Do most Glorantha players use RQ or HeroWars these days?

    #10462
    Hannu Kokko
    Spectator

    Do not know about “most” – we are pretty iconoclastic bunch – some are still using Rq2. I am using RQ6 as my players did not like HeroWars but there are many who seem to like HW – do not think there is one true way – whatever floats your boat.

    #10463
    Hannu Kokko
    Spectator

    …and I happen to like RQ6 – a lot.

    #10464
    GCKlug
    Spectator

    Hannu, I just received the PDF, so I’m going to take a look tonight. I mainly played RQ3 for years — with Sandy’s Sorcery changes, of course. Then Hero Wars (Quest) came out and it left me cold. I mean, I Know Greg and his emphasis on storytelling (I played a couple times in his Pendragon group and I don’t think we rolled a die in either session, fun though it was) and I could see how HeroQuest was the next evolution, but…

    And then RQ 4 came out — Mongoose, right? — and I flipped through it but…

    Can you tell me why you like RQ 6 so much?

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