Home › Forums › Gaming in Glorantha › RuneQuest › Cult Compendium and POW expenditure
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September 20, 2013 at 3:02 am #5213CarcosaSpectator
I noticed in many places in the Cult Compendium the mention spending POW ( for example gaining a one time use of a rune spell), and increasing POW through gameplay. I’m not sire how to implement this with Runequest 6e since you don’t easily gain POW in RAW. Maybe substitute magic points for POW sine they can regenerate?
September 20, 2013 at 9:31 am #5841David ScottKeymasterRune magic was slightly different in RQ2, there were no magic points and POW was the direct source. Rune magic = Theism in RQ6, I’d re-read the Theism chapter in RQ6 and use that as written, ignoring any weird POW stuff in Griffin Mountain. RQ2/3 also had a list of standard Rune Magic that most cults could access. here’s the RQ3 one for reference, the points refer to POW cost, so ignore them:
Quote:Armoring Enchantment ritual
Binding Enchantment ritual
Dismiss Magic 1 point
Divination 1 point
Excommunication ritual
Extension 1 point
Find Enemy 1 point
Find (Substance) 1 point
Heal Wound 1 point
Magic Point Matrix Enchantment ritual
Mindlink 1 point
Sanctify 1 point
Soul Sight 1 point
Spell Matrix Enchantment ritual
Spell teaching ritual
Spirit Block 1 point
Strengthening Enchantment ritual
Summon (Species) ritual
Warding 1 point
Worship (Deity) ritual -
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