Reaction
Neutral
Other amphibious or aquatic creatures, provided they are not initiates
of a death-rune cult (such as Humakt or Wachaza). You can convince Taddy
of your aquatic ability by taking a swim. Taddy won't mind if you strip
off first. If you succeed in your Swim roll he'll become neutral. If you
really impress him (by making a "special" Swim roll), he'll become your
friend. If you fail you'll have to fight him; but Taddy's only going to
give you two melee rounds to get back into your fighting gear. In the meantime
he'll be busy casting his spells.
Hostile
Everyone else.
However, if you're over SIZ 12, Taddy's going to have trouble hitting you anywhere above the abdomen. Roll 1d20-10 on your own hit location table when Taddy hits you.
Unless you had to get back into your fighting gear after an unsuccessful Swim, Taddy parries and dodges in the first round, whilst he casts a Strength-2 spell (SR 4) and True Net-1 (SR 10). The Strength spell gives Taddy a +1d4 damage modifier!
In the second round Taddy attempts to ensnare you in his combat net, and parries with his trident. If you fail in your parry, Taddy's net ensnares two hit locations. You will need to rip, cut or burn your way out (unless Taddy releases the tension). If you successfully parried with a shield, it and your shield arm is immobilized, unless your parry roll was a special success or a critical. Any other weapon used to parry a net instead will be caught unless you rolled equal to or less than twice your "special success" parry chance. Your chance to dodge the net is reduced by 10%, because of the net's large size.
Once Taddy has succeed in netting you, he attacks with his trident.
If you defeat Taddy, you can cut off his tail and tie or sew it shut. Newtling tails provide nutritious and flavoursome food, and are considered delicacies by decadent epicures. Here on your DreamQuest, if you eat the tail it will cure up to 6 hit points damage, spreading the points across those locations damaged as evenly as possible. If you return with it to the Material Plane, you will have a magical newtling tail that will always provide you with a satisfying meal. Whether you eat the tail either here or later, you will ever after be regarded as an enemy by the newtling race.
Melee Sequence
Taddy the Newtling
STR 18
R Leg 01-03 01-04 5/3
Magic Points: 12
Trident (2d3) A-35% SR-7 Parry-(9)-25%
Skills: Swim 90%. Spirit Magic (89%):
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