The Gloranthan runes are basic building blocks of Gloranthan magic. Gloranthans have always used various symbols to express the great forces that underlie existence. Although the meanings were kept secret, the forms were usually quite visible even to enemies. Over time people began to recognize each other’s signs and to correctly identify many of their traits and powers. In that way people used each other’s runes for similar powers. Thus, the Orlanth sign became widespread as the Air Rune even among their foes. Both uses are correct interpretations of the power of this rune. Of course, many times people attached false impressions and prejudices to their enemy’s runes, and in local traditions these presumptions still exist. Such prejudices contribute greatly to the tensions of the Hero Wars today, as they did in previous Ages.
Here is a document describing the Gloranthan Runes and if you want to play with them yourself, here is the Gloranthan Rune Font.
Related Pages
- Affairs At Dusk
- Aldrya
- Canon
- Cultures
- Dara Happan Sacred Alphabet
- Dragon Pass
- Enemy Gods
- Finval and the Magic Game
- Glorantha
- Glorantha Core Rune Font
- Glorantha Rune Magic
- Heler, the Great Rain
- Heroes & Immortals
- History of Dragon Pass in the Second Age
- History of Malkioni Thought – Brithini and First Age
- How Argan Argar Courted Esrola
- Hsunchen Peoples of Genertela
- Illusion
- Ingolf Dragonfriend
- Introduction to Gloranthan Mythology and History
- Map of Glorantha
- Myth of the Month – Mountain Stories
- Mythical Age Maps
- Myths – Vingkotling Myths
- Sartar clan generator
- Some Gods
- Some Myths
- Some Pamaltelan Creation Mythology
- The Drinking Giant’s Cauldron
- The Enerali circa 130 ST
- The Gloranthan Cosmos
- The Green Land
- The Making of the Storm Tribe
- The Missionaries
- The Movable Ephemeris and the Gloranthan Sky
- The Origins of Writing
- The Perfect Sky, revised
- The Plundering of Aron
- The Seven Lightbringers
- The Silver Age and the Dawn
- The Summons of Evil
- Third Age of Glorantha
- Three Documents, One Event
- Types of Heroquests
- Understanding Windstop and Esrolia
- Uz
- Vithela and the East Isles
- What is the Third Age History of the Sun Dome Temple in Sartar