by Greg Stafford
originally published in Wyrms Footnotes #2[editor’s note: two sets of counters have been provided. The first matches the colorof the counter originally printed in Wyrms Footnotes, the second reflects the color schemeused in the Dragon Pass version of the rules.]
A WALKTAPUS is a creature of Chaos, spawned in unholy and downright disgusting unionbetween two widely divergent species. Ordinarily such a joining would be unsuccessful, yetin the Time of the Great Darkness the oils of Chaos let slip the normal laws of theuniverse, allowing the birth of this and similiar abominations. They are a formidable andterrible foe to fight. Normal men, ignorant of their ways, often try to kill them. To themen’s sorrow, they too often succeed.
Three Walktapus counters are provided. Only one begins at the south end of theGrazelands amid the Rockwood Mountains. Each player moves the Walktapus its normal MF intheir respective Movement Phases. The direction is determined by Random Movement [asdescribed in Nomad Gods or Dragon Pass]. Although unintelligent, theWalktapus is capable of scenting food and will never move.away from other units. If theRandom Movement Roll sends it away from the battle then the die is recast until it does gonear other pieces. Rivers and marshes do not affect its MF, but ridges and forests do. Infact, the Walktapus has its CF doubled if it attacks from a River hex. Non-allied units[i.e., unallied independents] are not attacked, but any other playing piece which entersthe ZOC must fight.
A Walktapus may never be allied to either side, but always acts completely on its ownlack of will. It has no scruples about taste, and will combat and attempt to devour anycreature (except non-allied Independents) which it encounters, no matter what the oddsThey fight in the usual way, but die in a most unusual manner.
The Walktapus may be Eliminated by any unit during either physical or magical combat,but instead of dying properly it shows its chaos heritage and, amoeba-like, splits intotwo similiar and completely whole Walktapi. The number of times which this occurs islimited only by the number of counters which are available to the player. Each walktapusthen moves and attacks independently of the other.
Walktapi may be killed permanently only by Superheroes, Heroes, Dragons, the Hound, anda direct hit by Exotic Magic.