CHA4028 RuneQuest: Roleplaying in Glorantha – Chapter 03 Pregenerated Adventurers Q&A

Official Answers by Chaosium

This section covers pages 84-97:

Vasana Farnan’s Daughter (page 84)

Add

Love (family) 60%

Change

Armor: bronze greaves and vambraces (6 pts.)

Vasana Hit Locations’ table

LocationD20Armor/HP
Right Leg1-46/4
Left Leg5-86/4
Abdomen9-113/4
Chest125/5
Right Arm13-155/3
Left Arm16-186/3
Head19-206/3

Vasana Attacks

Weapon%DamageSRPts
Lance701D10+1+3D6510
Battle Axe551D8+2+1D478
Medium Shield551D4+1D4812

Yanioth Vareena’s Daughter (page 86)

Change

Yanioth Attacks

Weapon%DamageSRPts
Dagger351D4+2+1D476
Battle Axe551D8+2+1D468


Harmast Baranthos’ Son (page 88)

Update

Javelin line is replaced with 2 Javelin weapons of “Javelin, One-handed 45 1D8+1D4 5 7” and “Javelin, Thrown 45 1D10 1 -“.

Part of Second printing corrections.

PLEASE NOTE THAT THIS SECOND PRINTING CORRECTION HAS BEEN SUPERSEDED (see below).

Change

Armor: Segmented bronze plate (6 pts.)

Harmast Attacks (page 89)

Update supersedes Second printing corrections above:

Weapon%DamageSRPts
Broadsword1001D4+2+1D4512
Battle Axe401D8+2+1D468
One-handed Javelin451D6+1D458
Thrown Javelin451D10+1D21

Vishi Dunn (page 90)

Change

Hit Points: 14

Vishi Dunn Attacks

Weapon%DamageSRPts
Dagger451D4+2+1D486


Cousin Monkey (page 91)

Change
Weapon%DamageSRPts
Sling301D8+1D22

Cousin monkey was designed originally for the RuneQuest QuickStart, as a boon companion (See RQG page 40). Baboons are quite powerful, so in that context some of his attributes don’t reflect the standard baboon in the Bestiary. He’s lower in some abilities, and is better in other aspects, for example he has a second rune, and a set of spells thought helpful to the scenario.

Generally for NPCs, the Skills Category Modifiers are not calculated. You will have noticed that we don’t include a space for them on our NPC sheets in the GM screen pack. As usual GMs are welcome to add them in their games.

If you wish to upgrade Cousin monkey the per Bestiary pages 28 & 29:

Optional changes

Dodge 40

Speak (Beastspeech) 50%

Speak (Praxian) 15%

Bitebite 50%


Vostor Son of Pyjeem (page 92)

Change

Perception +5%

Vostor Attacks

Weapon%DamageSRPts
Dagger451D4+2+1D486

Vostor doesn’t have the Fire rune, so how can he cast his Summon Fire Elemental (small) spell?

Seven Mothers initiates can Summon / Dismiss Elementals (max 1pt) using the Moon rune, but cannot Summon / Dismiss any form of Air Elemental. 


Sorala Daughter of Toria (page 94)

While currently preparing to run the Quickstart with the full fledged RuneQuest – Roleplaying in Glorantha rule set I’ve compared the descriptions of the pre-generated characters in the Quickstart and in the core rules. Most changes are minimal, but for Sorala there is an important change in available magic. While she has several Spirit Spells available in the Quickstart, these disappeared completely in her description in the core rules (as well as in the Gamemaster Screen Pack), and instead she got some Sorcery Techniques and several Sorcery Spells.

While I understand the addition of the Sorcery Techniques and Spells (“…  and even the paths of sorcery are among my specialities. …”), and I understand the missing Spirit Spells because of the following entry in the Adventurer Creation process Step 6, p.73:

But I’m not so sure about the consequences. Does that mean, that an adventurer, which starts with learning Cult Sorcery, is not at all allowed to learn Cult Spirit Magic. Or does he have to make this decision in the beginning only, but is still able to learn Cult Spirit Magic later?

Sorala’s magic choices in the Quickstart were made entirely for expediency. It didn’t seem a good use of space in the rules section of the Quickstart adventure to include sorcery—even in abbreviated form—as her sorcery spell choices would have been fairly ineffectual during the adventure. 

Use the rules from the core book as written. The rules for creating adventurers address their prior experience and training and are not life-long restrictions. 

Lhankor Mhy cult members, for example, can learn cult spirit magic later. His description on page 298 has the spirit magic offered by the cult. 

Change

Sorala Attacks

Weapon%DamageSRPts
Battle Axe351D8+2+1D468
Sling451D8+1D21
Thrown Axe651D6+1D216


Nathem Son of Nhean (page 96)

Change

Nathem Attacks

Weapon%DamageSRPts
Dagger351D4+2+1D476
Long Spear251D10+1+1D4310

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